It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Lapin_Logic wrote: »
It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Why would anyone only go into a PVP zone for "Easy Kills (Easy Tel Var/AP)"? isn't PVP for matching wits with your peers, not shooting fish in a barrel?
with the district quests, it gets very annoying when you get bombed or jumped by a enemy zerg who just camps the district quest for tel var or just player kills.
I think the reason imp city is so dead apart from mym or the imp city event is because you cant actually enjoy the quest side of it, due to enemy players just killing you for the hell of it.
like I said, I'm on both sides, I like pve, and also pvp but mixing the both strikes me as a terrible idea that just puts people off trying to even do the district quests. to complete imp city story line.
Lets see adding a PVE only content to Imperial city would "lessen/ruin" PVP ? Oh come on be honest , Not everyone enjoys PVP, some even hate pvp with a passion. Is PVP fun? If you like it its fun, for some its a situation where to accomplish needed/desired its a "well i have to regardless of my feelings on PVP". For others its close to setting them selves up to accept intentional abuse to hit their needed goal. PVP can bring out some of the best in people and some of the very worst. The amount of salt that flows in pvp zone is enough to destroy the ablility to grow crops for several years. If I was to be a bit "snarky" I'd say the reasons for Not creating a PVE zone there ,has more to do about "Gee i don't get to kill/gank newbs and non pvp fans so i can get my jollies for the day.. Another rational and a more reasonable is that by creating a PVE version would lessen the normal population of IC which in turn would lower the average/normal kills .. this is true it would. From my perspective its actually a win/win lose/lose regardless. Yes there are things i would love to do in both IC and Cyrodyl that i simply will never get to do because of the bad taste that PVP tends to leave me with. PVP is pretty much love/hate binary issue,there are people that have zero feelings either way most of them go with dont care as long as some "adjustment" dosent SMURF the living daylights out of their skill sets and play style for "Balance" cause x is so "OP" in pvp and it blows their play style in pve. this thread is a no one will win regardless of personal preference anyway.
Lapin_Logic wrote: »
It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Why would anyone only go into a PVP zone for "Easy Kills (Easy Tel Var/AP)"? isn't PVP for matching wits with your peers, not shooting fish in a barrel?
During the 5th year anniversary event some pvp'ers camped in quest turn in buildings in cyrodiil and used siege on the door to instantly kill anyone who tried to enter while they were stuck in load screens. There is a part of the pvp community that takes pleasure in griefing.
Lapin_Logic wrote: »
It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Why would anyone only go into a PVP zone for "Easy Kills (Easy Tel Var/AP)"? isn't PVP for matching wits with your peers, not shooting fish in a barrel?
TheAlphaRaider wrote: »Lets see adding a PVE only content to Imperial city would "lessen/ruin" PVP ? Oh come on be honest , Not everyone enjoys PVP, some even hate pvp with a passion. Is PVP fun? If you like it its fun, for some its a situation where to accomplish needed/desired its a "well i have to regardless of my feelings on PVP". For others its close to setting them selves up to accept intentional abuse to hit their needed goal. PVP can bring out some of the best in people and some of the very worst. The amount of salt that flows in pvp zone is enough to destroy the ablility to grow crops for several years. If I was to be a bit "snarky" I'd say the reasons for Not creating a PVE zone there ,has more to do about "Gee i don't get to kill/gank newbs and non pvp fans so i can get my jollies for the day.. Another rational and a more reasonable is that by creating a PVE version would lessen the normal population of IC which in turn would lower the average/normal kills .. this is true it would. From my perspective its actually a win/win lose/lose regardless. Yes there are things i would love to do in both IC and Cyrodyl that i simply will never get to do because of the bad taste that PVP tends to leave me with. PVP is pretty much love/hate binary issue,there are people that have zero feelings either way most of them go with dont care as long as some "adjustment" dosent SMURF the living daylights out of their skill sets and play style for "Balance" cause x is so "OP" in pvp and it blows their play style in pve. this thread is a no one will win regardless of personal preference anyway.
sorry that not every piece of content was made for you. Dont go to IC if you dont want to play pvp. We did not beg you to come. The devs release new pve content for you to moan about each patch. They have only released 3 total pvp content.
TheAlphaRaider wrote: »
Isn't that what you all say when you kick someone from a vDSA group or vSunspire or vCR?
in case you didnt know, we have quests like "kill 40" and "kill 20 x class". I dont think its fair that you deny us your blood to sate our quest line. You're literally trolling us.
Lapin_Logic wrote: »
It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Why would anyone only go into a PVP zone for "Easy Kills (Easy Tel Var/AP)"? isn't PVP for matching wits with your peers, not shooting fish in a barrel?
Girl_Number8 wrote: »Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more.
TheAlphaRaider wrote: »Lapin_Logic wrote: »
It is not turning IC into a pve zone. Its making one instance extra and making that a pve zone. How is that taking away from pvp players? Much like if a dungeon was made into an optional pvp map. Players queue up for the mode they want and thats that.
Really do not understand the objections.
The objection is that there wont be any easy kills as most players will naturally gravitate to the pve version, leaving the pvp version pretty much empty.
Why would anyone only go into a PVP zone for "Easy Kills (Easy Tel Var/AP)"? isn't PVP for matching wits with your peers, not shooting fish in a barrel?
During the 5th year anniversary event some pvp'ers camped in quest turn in buildings in cyrodiil and used siege on the door to instantly kill anyone who tried to enter while they were stuck in load screens. There is a part of the pvp community that takes pleasure in griefing.
youre getting it now. The event is to draw you in so we have more people to kill lol. We don't grief. This game isnt open world pvp. Go back to vateshrans and take your staff with you.
@zvavi Telvar gain should be capped at 50% of what you are carrying.Girl_Number8 wrote: »my answer is a respectful NO. Sake as every other time this has been brought up.
Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.
An idea to bring a little more excitement to IC....
It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.
That area would certainly see a lot more action.
Also adding in some new rewards would be even better.
The main problems I see with IC are those:
1. No actual risk vs reward (look at fight between someone with 100k telvars and someone with 0)
2. Ability to attack others from safe spots (ladder rooms).
Fix those two, and IC will get more crowded. Additional rewards might be nice too, but essentially people don't like the "gank land" it isif gankers bear the same risk, it would have been fine.
@Oreyn_Bearclaw Weren't PvE deaths capped at 10% at one point? I lost a nice chunk going back to deposit when the server decided to vomit as a roaming boss came through. 50%, especially for the PvE only deaths is a bit excessive.Oreyn_Bearclaw wrote: »I disagree. Even during MYM, I was able to join a low pop IC, and do a weeks worth of daily’s without getting into a fight with another player (not that it’s very much fun with no action). I think the biggest issue with IC is that the TelVar loss for death is too great. Don’t get me wrong, I like the concept, but half of your stones encourages people to stealth and avoid conflict. It also encourages gankers which clearly deters PVEers from testing the waters. I would like to see it in the 15-25% range.
This is coming from someone that has no issues wearing imperial physique and picking fights.
@Oreyn_Bearclaw Weren't PvE deaths capped at 10% at one point? I lost a nice chunk going back to deposit when the server decided to vomit as a roaming boss came through. 50%, especially for the PvE only deaths is a bit excessive.Merlin13KAGL wrote: »This is coming from someone that has no issues wearing imperial physique and picking fights.
@Oreyn_Bearclaw Weren't PvE deaths capped at 10% at one point? I lost a nice chunk going back to deposit when the server decided to vomit as a roaming boss came through. 50%, especially for the PvE only deaths is a bit excessive.Merlin13KAGL wrote: »This is coming from someone that has no issues wearing imperial physique and picking fights.
Would be different if the server was actually responsive.
Merlin13KAGL wrote: »zvavi Telvar gain should be capped at 50% of what you are carrying.Girl_Number8 wrote: »my answer is a respectful NO. Sake as every other time this has been brought up.
Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.
An idea to bring a little more excitement to IC....
It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.
That area would certainly see a lot more action.
Also adding in some new rewards would be even better.
The main problems I see with IC are those:
1. No actual risk vs reward (look at fight between someone with 100k telvars and someone with 0)
2. Ability to attack others from safe spots (ladder rooms).
Fix those two, and IC will get more crowded. Additional rewards might be nice too, but essentially people don't like the "gank land" it isif gankers bear the same risk, it would have been fine.
Girl_Number8 wrote: »Girl_Number8 wrote: »my answer is a respectful NO. Same as every other time this has been brought up.
Lots of PvPers still enjoy IC. ZOS should make more PvP content imo, not take away more. This was a great concept when they first launched it.
An idea to bring a little more excitement to IC....
It would be kewl if the devs added another Golden Vendor with completely different items but for Tel instead of AP. Could be a Golden Scamp, that randomly appears each weekend in one of the 6 districts.
That area would certainly see a lot more action.
Also adding in some new rewards would be even better.
Are we playing the same game? IC is dead outside of Pvp events
I gave my thoughts on how to boost the pop and I gave my thoughts on keeping it a PvP dlc. And no it is not completely dead.
If it was completely dead, the ones complaining about it would be running around without any complaints.
with the district quests, it gets very annoying when you get bombed or jumped by a enemy zerg who just camps the district quest for tel var or just player kills.
I think the reason imp city is so dead apart from mym or the imp city event is because you cant actually enjoy the quest side of it, due to enemy players just killing you for the hell of it.
like I said, I'm on both sides, I like pve, and also pvp but mixing the both strikes me as a terrible idea that just puts people off trying to even do the district quests. to complete imp city story line.