phaneub17_ESO wrote: »Yeah its not the massive horde of players on 3 factions in a giant seamless area the size of a couple dozen or more zones put together.
Like the title says, I suggest disabling CP in ALL Cyrodiil campaigns to save from extra processing each and every person's individual CP against others. That should really help.
VaranisArano wrote: »Not only was this one of the first tests they ran years ago, but they can test this anytime they want by comparing the No CP campaigns to the CP Campaigns.
Why do you think they need to run a new test?
Like the title says, I suggest disabling CP in ALL Cyrodiil campaigns to save from extra processing each and every person's individual CP against others. That should really help.
I have posted this in a few balance/performance topics as I hope it will get some traction from ZOS.
I would prefer this balance/performance system to start,
- PvE gear no longer works in BG's & Cyrodiil.
- New PvP only armor quality (tannin)- not usable in pve.
- AP PvP vendors sell every set in the game, except trial & crafted, in this new set quality.
- New crafting tannin (PvP) for crafted sets.
- Ap PvP enchanting vendor sells premade enchants in new pvp quality.
- One free starter set & enchants.
Better combat balance.
Less server calculations.
Friendly new player system.
Skill>Gear combat system.
If you have ever played GW2 bg's, it's a mashup of that system and ESO PvP.