Because you're no longer sprinting, yet for some reason jumping while sprinting and landing down still counts as such. It has to do with how the code dictating what is and isn't sprint is written.
Because you're no longer sprinting, yet for some reason jumping while sprinting and landing down still counts as such. It has to do with how the code dictating what is and isn't sprint is written.
Yeah, I do understand the "states" of movement, but I do think they should just include falling state to this skill too (at long heights it will end with roll or fall animation and will cancel the sprint anyway).
Or 1s grace period. I don't mind, whatever technical solution, because it just performs.. wrong. It feels wrong.