hello everyone
is about 2 week i restart playing eso from 2 year off , too let the developer work and apply they new vision on the game ,
overall i`m very happy , but he still have some work to do
,
i play dk from day 1
and feel dk have a bunch of useless skill and suffer or lack of tool and option , not because they are bad but because other class just do better
i feel dk (skill line ) have a bad mobility vs other class and vs zoner because the mobility skill feel useless for many reason , here some suggestion
make( Unrelenting Grip) 1 Morph Physical with a poison effect or bleeding or scale with the higher ressouce (right now this is the only skill dk have for extra mobility and are useless for stamdk
for other option give (Protective Scale) 1 Morph a Minor Expedition or Major Expedition buff
give dk a ( Lava Whip) Physical whip or at least poison whip( i know some will say go to weapon skill , sadly class passive are so much better , what is the point to pick up a class if you dont use the skill )
idk but for me (Ash Cloud) feel very useless , everyone praise eso is a game with a lot of mobility , i guess that say everything about this very small aoe skill
easy fix make it a aura and rework the buff property
sadly old Stone Giant feel 100% better , the new design feel useless to me ,slow no aoe around the aura , cost . need to hit 3 time to knockdown is just feel bad ,
Dark Talons great change on pts 1 is fire base sadly the other one is not Physical Morph
i think what hurt the dk the most is the class have a bad skill for mobility and close the gap , thank you