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IC improvements

oahaha
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Hello,

So I wanted to post this for so long but never got the time for it.
IC needs some quality of life improvements such as:
1. Remove the loading screens, i normally don't do the quests but now that the event is on I have an interest.
It's a pain to get all the quests, you have to go thru 2 loading screens each time, and sometime you will not get the loading screen the game will tell you that you are in an instance, Please do something about these loading screens. Move the npc at inside or something like that.
2.When you pass a gate if you are a werewolf you will lose the werewolf form if you move from one district to another, just fix this, it's just stupid.
3. Give players some incentive to go in IC, right now it's so much fun, so many players, granted most of theme are pve players and don't put much of a fight but it still feels populated.
4. Give players more teleportation stones, so they can move faster to sewers, that will allow pve players to get some telvar without feeling the need to run for their life each time the have 10 k telvar.
5. So after one dies, just apply a timer like in bg's and allow the player after that timer expires to resurrect in the district they died in, I for one prefer to wait seeing something that moves on my screen rather then wait in a loading screen.
6. Change the district capture flag into 3 flags and they should be random on the map much like in BG's.
7. The flags should be recaptured even if your alliance has theme, ofc a smaller timer then what it takes to capture it from another faction or neutral.
8. The flags go neutral and don't offer any bonus to alliances but offer the bosses and the mobs higher dmg and life, so you have an incentive to get them.
9. If an alliance has a all the districts captured the other 2 alliances can have access to a item much like the one in Cyro, to help theme capture at least a district with it.
10. This new item should be a race between the two alliances.
11. Grant players a buff after each boss kill, much like the one in cyro plus a telvar bonus for example 5% extra telvar for 10 minutes, all types of players benefit from this, pvp players get extra stats, pve players that want to farm telvar get the extra telvar.
12. Boss tagging in districts, please change it, lower the dmg requirements to tag a boss. Some time i just arrived there when the boss has 5% life left, and i don't get anything even I've done some dmg to it.
13. Do something similar with the bosses of the sewers, right now everyone avoids theme if they want just to farm telvar.
14. Create a leaderboard for PvP in IC that resets each week and the first place gets some extra stats and something shine, also a title and a achievement.
15. Make more achievements for capturing the flags, keeping the flags up for a period of time and so on, this will give players the incentive to participate in pve and pvp part of things.

So if anyone has some ideas just keep posting the next number you will like to see in the new IC.

Hope some of these get implemented for a faster and more fun IC.
Edited by oahaha on February 8, 2021 8:11AM
  • zvavi
    zvavi
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    1. We can hope.
    2. QoL is good
    3. Telvars exist, sticker book gear from bosses would be nice.
    4. Queue for cyro. Jump back to IC. Profit.
    5. Agree.
    6. No. (Not enough population even during cap for 18 flags action)
    7. Natural flags (daedra) might be interesting. But I think it will be more annoying.
    8. See 7
    9. Nehhh.
    10. Too small to have a race.
    11. Stats are beneficial to both players, stats are enough. And u already get them for capturing flags.
    12. I don't think that if u deal less than 1% the dmg u should get rewards for killing the boss.
    13. Ye... They need a small drop buff. I say let them drop IC sets.
    14. Sure.
    15. There is already incentive, more telvars the more flags u get, and stats for capturing flags.


    Generally the 2 things I would change with IC is:
    1. Scale telvars won to half the stones you currently have, so if a player has 1000 telvar stones, and kills a 10,000 telvar stones, he gets only 500 telvars. (Formula for few kill participants would be a bit more complicated, but in the same direction). It will create better risk vs reward environment.
    2. Make the ladder rooms like doors, invulnerability till ability usage, and make it impossible to use
    damage skills from them. Snipe spams from safe zones are meh.
  • Qbiken
    Qbiken
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    1. Scale telvars won to half the stones you currently have, so if a player has 1000 telvar stones, and kills a 10,000 telvar stones, he gets only 500 telvars. (Formula for few kill participants would be a bit more complicated, but in the same direction). It will create better risk vs reward environment.

    People have this part about "risk vs reward" so wrong……

    If farming tel-var was an actual struggle and hard to come by, then sure I´d give your suggestion a go. But the fact that even if I lose 50k telvar to another player (assuming I`m brave enough to run around with 100k telvar) the reward I´ll get from those 50k is unproportionally greater than the risk I put myself through to farm those 100k telvar. Especially now that prices on Hakeijo´s and reagents are skyhigh. Like, owning all districts and killing a boss with the x 4 multiplier gives you almost 15k telvar if you solo it. A boss takes roughly 6-7 minutes to kill solo. That´s realistically 100-120k telvar /hour (I´ll assume you´ll face some resistance and have to retake a flag occasionally so no "non-stop" farming). In terms of gold that´s an absurd amount of profit for little to no risk.

    As long as the reward for getting back with your telvar is unproportionally greater than the risk of losing it is, the current system should remain as it is.


    And the best solution to bring IC back to life would be to make it it´s own campaign (week long duration) with it´s own unique leaderboard, mechanics and "emperor system". Doubt it will ever happen, but one can Dream,
  • zvavi
    zvavi
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    Qbiken wrote: »
    Like, owning all districts and killing a boss with the x 4 multiplier gives you almost 15k telvar if you solo it. A boss takes roughly 6-7 minutes to kill solo

    You are right about farming it, pretty ez when it is dead, but our aim is to make it less dead by creating a more "fair" environment.
  • oahaha
    oahaha
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    yea that's the idea, to make something between battlegrounds and cyro, something unique, were you can go farm but at a risk, and you can pvp but also not without taking in consideration the pve side of things.
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