
If the NPC can be interacted with, has dialogue that is more than one sentence long or acts out a scene with dialogue that is meant to be watched, they should be made immortal like the merchants etc... Just random civilian NPC's and other such I got no issue with them being killed, since its a part of Darkbrotherhood and to a lesser extent thieves guild quests/dailies etc.
That said when you get idiots running around just killing everything that can be killed in the towns, it annoys me, once you get to a certain bounty threshold say about 10K all the guards in the area should be able to auto detect you and home in on you, till you get your bounty down to more reasonable levels or they manage to kill you.
Cygemai_Hlervu wrote: »Well, this post is something I agree with you OP. I've never played the content neither of the Dark Brotherhood, nor the Thieves Guild. Since TES 3. I.e., for 19 years. And I'm not willing to explain it why again to those who think that to commit those things is normal (because of some "Hey, it's just a game! Come on!") - it's totally useless, like it is useless to explain any such person that their actions are bad. They won't even understand it and will argue forever. I still think that the decision to decline the implementation of the Enforcer System was a mistake, I still think that those repeat criminals are completely out of it, and they should be stopped by capable PC enforcers, since the town guards exist only to arrest normal, honest people who missed the button or something, while the repeat criminals are always out of their reach, and since the developers somehow think that killing and stealing things that do not belong to someone is a normal thing. Mudballs, chat and your skills with certain words and expressions OP - these are the only at least a bit effective tools we have.
TequilaFire wrote: »Since when can you kill "essential" NPCs?
TequilaFire wrote: »Since when can you kill "essential" NPCs?
Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip] She has great dialogue nonetheless voice actress too , so non essential are killing dummies?
Obviously some players completely disregard random conversation that one can interact , its all part of the game. Thats one of the problems in community. I care not "for lore" "boring dialogue" random npcs let us butcher it and kill it off so others gets pissed off.
Anyway just to conclude or i could go forever trying to explain. ZoS should change the justice system or stop repeated slaughter of a single npc that is communicable.
I really grew tired of some players , First i noticed notable number of them just killing causing mayhem in cities that adds more chaos in general, secondly there is nobody patient to wait a first time dungeon clear for Y'ffre sake to wait few minutes at least and thirdly I saw some borderline hostile behavior in zone chat today, matters not details, and then why do you think I am not willing to socialize that much and it can get way worse.
I am sad today to see my one of my favorite games ever overshadowed by some ridiculous implementations and attitude of players.
P.S. Fun is a relative point of view, while you want to clear entire dungeon I for instance love to explore and interact with NPC's and read everything, it should be mutual respect with players.
While its not forbidden to slay sadly one NPC its crystal clear what course of action that player did a repeatable kill of NPC that has substantial amount of well written dialogue to stop,prevent and annoy players in midst of reading, standing at one spot for hours ,whoever came to interact he killed it, I can tell you for sure he wanted to cause drama and some negative response.
That is the source of it, I got triggered because i dont want to see these things happening becaue I am part of community and i will not stay silent and will voice AT LEAST my opinion because tis my right to do. And that goes for anything inappropriate. If i post screen today here what was said in zone chat i will get banned,No i will not do it.
TequilaFire wrote: »TequilaFire wrote: »Since when can you kill "essential" NPCs?
Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip]She has great dialogue nonetheless voice actress too , so non essential are killing dummies?
Obviously some players completely disregard random conversation that one can interact , its all part of the game. Thats one of the problems in community. I care not "for lore" "boring dialogue" random npcs let us butcher it and kill it off so others gets pissed off.
Anyway just to conclude or i could go forever trying to explain. ZoS should change the justice system or stop repeated slaughter of a single npc that is communicable.
I really grew tired of some players , First i noticed notable number of them just killing causing mayhem in cities that adds more chaos in general, secondly there is nobody patient to wait a first time dungeon clear for Y'ffre sake to wait few minutes at least and thirdly I saw some borderline hostile behavior in zone chat today, matters not details, and then why do you think I am not willing to socialize that much and it can get way worse.
I am sad today to see my one of my favorite games ever overshadowed by some ridiculous implementations and attitude of players.
P.S. Fun is a relative point of view, while you want to clear entire dungeon I for instance love to explore and interact with NPC's and read everything, it should be mutual respect with players.
While its not forbidden to slay sadly one NPC its crystal clear what course of action that player did a repeatable kill of NPC that has substantial amount of well written dialogue to stop,prevent and annoy players in midst of reading, standing at one spot for hours ,whoever came to interact he killed it, I can tell you for sure he wanted to cause drama and some negative response.
That is the source of it, I got triggered because i dont want to see these things happening becaue I am part of community and i will not stay silent and will voice AT LEAST my opinion because tis my right to do. And that goes for anything inappropriate. If i post screen today here what was said in zone chat i will get banned,No i will not do it.
Yes sorry but non essential NPCs became the targets of killing and pickpocketing quests and achievements with the introduction of the justice system.
Saying that the NPCs respawn pretty fast and I do respect that it may break your immersion.
Hapexamendios wrote: »Any NPC is fair game for a DB quest. That being said you never need more than 3 kills in one area for it iirc. Any more than that is excessive.
SOLDIER_1stClass wrote: »Hapexamendios wrote: »Any NPC is fair game for a DB quest. That being said you never need more than 3 kills in one area for it iirc. Any more than that is excessive.
Not if you're going for Black Market Mongol achievement.
Than no amount of killing is to excessive

The story quest givers who stalk and whine to players are instanced and sadly can't be backstabbed. Fortunately they don't seem to mind when you do steal, pick locks, pickpocket and backstab.
Many players would kill this eldritch horror if they could.
(Met this one these three in Daggerfall one day.)