RiskyChalice863 wrote: »This is pretty similar to what I discussed here: https://forums.elderscrollsonline.com/en/discussion/492160/undaunted-heavy-attack-pvp-build-magplar-and-magdk/p1
Obviously, that thread is pretty old, so some of it is outdated. Of particular note, the big off balance changes were made after the OP and are therefore only discussed later in the thread, and so much of the thread is very focused on a somewhat outdated skill setup that would keep off balance procced all the time.
Your skills and gear beyond the UI/UU combo are slightly different as well, but not massively different and is perhaps reflective of changes in gear and skills since then (including introduction of mythic items). For instance, I preferred the extra armor from a defensive monster set combo back then, but those have since been nerfed. Inner Beast got that 5% damage buff added to it, making it an option to proc UU. And I used Elusive Mist in the past, but I’m not sure that it’s worth it for this build now with the vampire changes.
A few big things I found with this type of build:
- Keeping UU procced can be a real pain in terms of stamina sustain. I play mostly BGs, and I find that using a stamina skill every 10 seconds in a fight is a really significant stamina drain—particularly since magicka characters already have stamina sustain problems in BGs. I know you’ve gone Dark Elf to help with some with stamina sustain, but I suspect it’s still a bit of an issue, at least in BGs. Anyways, MagDKs don’t have a cheap stamina dump skill like other classes. You use Inner Beast to proc UU, which is a pretty good option now because of the 5% damage buff and because it’s fairly cheap. That said, another option is Crushing Weapon. It doesn’t actually do anything, but since it restores a huge portion of the cost when you don’t consume it (which heavy attacking doesn’t do), using that to proc UU helps with stamina sustain a lot.
- Keeping UU and UI procced can also be a huge pain in terms of wasted global cooldowns in crucial situations. The damage output of this kind of build really depends on having both UU and UI procced, but their effects only last 10 seconds each. So, in order to keep your heavy attack damage up, you really need to be proccing them a lot in fights. Granted, you’ll naturally proc UI a lot of the time. But UU is more of a pain. And I found it not infrequent that I’d get someone low and want to keep the pressure on, only for one or maybe even both of UU and UI to fall off, making my pressure pretty low unless I effectively take one or two GCDs to buff up my heavy attack damage again (by which point someone has often healed up again). If Leap is up, it can solve that problem a lot of the time, but it’s not a perfect solution since it’s an ultimate. For similar reasons, it can make it harder to turn defense into offense, since if I’m on the defensive for a while, UU will typically have fallen off, and then if I want to turn to offense by using Leap and then follow up the Leap with lots of damage, I’ll have to fit in the UU proc somewhere—which lowers the amount of quick pressure I can put on in that situation.
- To add to the clunkiness, a huge portion of the damage on this type of build comes from proccing off balance. Of course, you can no longer have off balance up on someone 100% of the time, which was a big nerf to this kind of build. But even when you can proc it, it’s a bit of a pain with a DK, since it’s a two-GCD process (first Fossilize, then Flame Lash) and cannot be done on demand from a distance. This makes the setup time to do your optimal damage even higher. To get to that peak level of damage, you need to use three GCDs (stamina ability + Fossilize + Flame Lash). That’s a lot of setup and feels clunky. Do other builds require use of several buffs before doing your full damage? Sure. But most builds still do somewhat close to their full damage without the buffs. Here, those buffs basically ARE the damage so if you attack someone without the buffs on or let the buffs fall off briefly in a fight, you basically lose your damage. In my experience, it ends up feeling clunky as a result, and basically forces you to use multiple global cooldowns to set up your attack in situations where you’d normally want to just pressure immediately—sometimes allowing an opponent to recover their health or put you on the back foot while you’re trying to just set up your damage.
- I also found that the healing on this sort of build really isn’t very good. UU and UI don’t boost healing very much. The result is a build with quite low healing output. Some of this is mitigated by how good the magicka sustain is on a heavy attack build. When you end up on the defensive, you’ll often start that situation with full magicka since your offensive combos basically gain you magicka due to heavy attacks. So you’ll usually have lots of magicka to work with when on the defensive. But you just won’t be able to outheal significant amounts of damage. This is exacerbated by the fact that it’s a DK build— MagDKs have pretty lackluster self healing since Coagulating Blood is pretty bad. Flame Lash can help with this, but it’s not a heal on demand (since you need a stun or immobilize first) and takes some setup time.
Overall, I found this build to be pretty good, and I had a lot of success with it. I’ve not tried it on this patch, and it may actually be even better than before since it relies on sustained damage and the nerf to healing in PvP should make that more effective. But what I eventually found was that it was a bit clunky to utilize properly, and that I could output better sustained damage just by playing a Magplar—and that the Magplar would also have significantly better self healing (albeit a Magplar does also need to be more in the thick of things).
Your duel partners have trash stam pools. Got CCed without breaking even from start. I wouldnt post this as victory
But, interesting build you have. Seems to be mostly working because of fossilize and leap though
FYI this is getting buffed like next patch. I don't know how the math works, but these sets have a dramatic impact on lightning heavy attacks.
The undaunted sets are getting the resources swapped. Light will have magicka, medium stamina.
They are getting the buff changed to 1600 damage to light and heavy attacks for 10 seconds. Huge.
I used to run this as a farming build back the day. Unkillable, huge damage. I may have to dust it off and try it again.
Luckylancer wrote: »Are those deal more damage than knightslayer?
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Your fully-charged Heavy Attacks deal an additional 8% of their Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage.
As it is oblivioun damage it is not halved by battle spirit and it goes trough armor and resistances too.
Grianasteri wrote: »@Unified_Gaming
So does the UU 1685 additional damage to the lightning staff heavy attack ticks and the last hit, actually do more damage over all, than the Infallible Aether sets 900 additional damage to the lightning staff heavy attack ticks and the last hit + 5% additional damage from minor vulnerability from all your damage sources...
Id love to see calculations, because it must be close. Or maybe it just seems that way but isnt...
Also whatever the outcome of the above comparison, say you drop Undaunted Infiltrator for IA... so youd then also get the 2, 3 and 4 piece magic focused stats that you lose out on with UI, as well as the 5th piece from IA... surely that outperforms UI over all? Or again, maybe not!
Its possible these have been answered in the thread already, if so soz.
Ive recently considered changing one of my pve DKs into a pvp character, because he hardly ever gets played in pve, Im just not a fan of the playstyle... but for pvp maybe this kind of set up could be good for a lazy laugh
ps, as a side... does anyone know if IA procs Icy Conjuror?... the wording suggests it may do... which could be... fun.
this "heavy attack" playstyle has much better competitors in decent level pvp. You won't get far with heavy attacks while your opponent uses actual abilities or proc sets. You don't have in your sets healing or defense, and the damage is lower than other proc sets. 1.5k extra damage per sec while channeling, while other sets give free 4k damage instantly. There is a reason this is not a thing in decent level pvp.
The results in such a playstyle are good for the things you offer, but there are alternatives where you get more for less. Like heavy armor proc sets, or damage oriented build with actual abilities. I will hit you harder with two dots on you and spamming sweeps than you doing your heavy attack on me, in the time i have better heals and defense than you.
RiskyChalice863 wrote: »this "heavy attack" playstyle has much better competitors in decent level pvp. You won't get far with heavy attacks while your opponent uses actual abilities or proc sets. You don't have in your sets healing or defense, and the damage is lower than other proc sets. 1.5k extra damage per sec while channeling, while other sets give free 4k damage instantly. There is a reason this is not a thing in decent level pvp.
The results in such a playstyle are good for the things you offer, but there are alternatives where you get more for less. Like heavy armor proc sets, or damage oriented build with actual abilities. I will hit you harder with two dots on you and spamming sweeps than you doing your heavy attack on me, in the time i have better heals and defense than you.
I strongly disagree with this.
I don’t think you realize how much damage a heavy attack build can do, even if you build in lots of defense. The biggest thing you’re not getting is clearly revealed when you portray heavy attack builds as doing “1.5k extra damage per sec while channeling.” That’s not how it works. When you use a lightning staff, Undaunted Infiltrator and Undaunted Unweaver apply their extra damage to every single tick of the lightning heavy attack. So these sets each apply their damage 4 times in every 2.2 second heavy attack channel. And the damage from these sets doesn’t behave like most proc sets do, in that it’s not a separate damage source. Rather, it simply adds to the heavy attack’s damage amount.
RiskyChalice863 wrote: »this "heavy attack" playstyle has much better competitors in decent level pvp. You won't get far with heavy attacks while your opponent uses actual abilities or proc sets. You don't have in your sets healing or defense, and the damage is lower than other proc sets. 1.5k extra damage per sec while channeling, while other sets give free 4k damage instantly. There is a reason this is not a thing in decent level pvp.
The results in such a playstyle are good for the things you offer, but there are alternatives where you get more for less. Like heavy armor proc sets, or damage oriented build with actual abilities. I will hit you harder with two dots on you and spamming sweeps than you doing your heavy attack on me, in the time i have better heals and defense than you.
I strongly disagree with this.
I don’t think you realize how much damage a heavy attack build can do, even if you build in lots of defense. The biggest thing you’re not getting is clearly revealed when you portray heavy attack builds as doing “1.5k extra damage per sec while channeling.” That’s not how it works. When you use a lightning staff, Undaunted Infiltrator and Undaunted Unweaver apply their extra damage to every single tick of the lightning heavy attack. So these sets each apply their damage 4 times in every 2.2 second heavy attack channel. And the damage from these sets doesn’t behave like most proc sets do, in that it’s not a separate damage source. Rather, it simply adds to the heavy attack’s damage amount.
it adds at the end, the proc set damage is not calculated by all those modifiers like off balance. If your heavy attack deals 5k and then with off balance 8.5k, with the proc set you will deal 10k with it having 1.5k damage added. It is not added to the 5k base value reaching 6.5k and then with off balance to reach 11k.
Have you tried your heavy attack build exactly the same but with something for example like Spinner or Stuhn ? You are boosting your heavy attacks with all kinds of stuff, the proc set only comes and adds 1.5k to that hit. You make it sound like this set is getting benefit from your mag and spd which proc sets do not get use from. Your HA is getting bonuses from mag and spd and then the proc set adds his damage, just like any other proc set. If it's not working like this, then it's a bug because the proc set should not give increased damage based on your other factors.
and you say it's hitting hard. Well yes but your only source of damage is the heavy attack channel then? i have much harder time against people that actually use abilities and weave LA between them. I have met in BG people that use this HA thing and while they hit hard, they are not bigger threat than players that play with their abilities and do not depend on heavy attacks. This build may be good but it's a niche for magdk and magplar then. However builds like grothdarr and overwhelming are much stronger on these classes. Gives the same dps but has more effects and they're passive meaning you can actually hit with something else.
RiskyChalice863 wrote: »this "heavy attack" playstyle has much better competitors in decent level pvp. You won't get far with heavy attacks while your opponent uses actual abilities or proc sets. You don't have in your sets healing or defense, and the damage is lower than other proc sets. 1.5k extra damage per sec while channeling, while other sets give free 4k damage instantly. There is a reason this is not a thing in decent level pvp.
The results in such a playstyle are good for the things you offer, but there are alternatives where you get more for less. Like heavy armor proc sets, or damage oriented build with actual abilities. I will hit you harder with two dots on you and spamming sweeps than you doing your heavy attack on me, in the time i have better heals and defense than you.
I strongly disagree with this.
I don’t think you realize how much damage a heavy attack build can do, even if you build in lots of defense. The biggest thing you’re not getting is clearly revealed when you portray heavy attack builds as doing “1.5k extra damage per sec while channeling.” That’s not how it works. When you use a lightning staff, Undaunted Infiltrator and Undaunted Unweaver apply their extra damage to every single tick of the lightning heavy attack. So these sets each apply their damage 4 times in every 2.2 second heavy attack channel. And the damage from these sets doesn’t behave like most proc sets do, in that it’s not a separate damage source. Rather, it simply adds to the heavy attack’s damage amount.
. . .
and you say it's hitting hard. Well yes but your only source of damage is the heavy attack channel then? i have much harder time against people that actually use abilities and weave LA between them. I have met in BG people that use this HA thing and while they hit hard, they are not bigger threat than players that play with their abilities and do not depend on heavy attacks. This build may be good but it's a niche for magdk and magplar then. However builds like grothdarr and overwhelming are much stronger on these classes. Gives the same dps but has more effects and they're passive meaning you can actually hit with something else.
i don't doubt it's a strong build, but in pvp you can't beat meta without meta. While this heavy attack thing is good, it can't beat meta users (heavy armor with procs or high stats kite burst builds). I have met these builds, i had no significant problems with them, i didn't see them have better scores than "regular" people.
As you specified, its nature not being a burst is a disadvantage. In pvp burst kills people, dots are just there to help a coming burst. You can easily mash potatoes with this build, but potatoes are killed by anything.
RiskyChalice863 wrote: »i don't doubt it's a strong build, but in pvp you can't beat meta without meta. While this heavy attack thing is good, it can't beat meta users (heavy armor with procs or high stats kite burst builds). I have met these builds, i had no significant problems with them, i didn't see them have better scores than "regular" people.
As you specified, its nature not being a burst is a disadvantage. In pvp burst kills people, dots are just there to help a coming burst. You can easily mash potatoes with this build, but potatoes are killed by anything.
I have played probably 100 or so BGs with this build (or, rather, a Templar version) and many of them were in what I think were high MMR games (where I recognize the names of virtually everyone, and they’re all people who are usually dominant) in which people are all running the meta. And this build has fared really well. Has it completely *dominated* good players running the meta? No. But, even in those scenarios, it essentially always puts me amongst the top performers in the match (i.e. amongst the most kills and most damage, with amongst the fewest deaths). And I have never had a single bad BG on this build. There’s never been a single game in which I had more deaths than kills, for instance, nor have I ever had a game with it where I wasn’t in the top few in damage. Honestly, I can only remember one BG where there was anyone who clearly outperformed me (a game where I was definitely arguably the second best performer, but there was someone on another team who was really dominant). So this build definitely holds its own against the meta. And I note that I really am not a particularly good player and some of these games I know I’d get eaten alive if I were on other builds.
In terms of not having burst being a disadvantage, I think this build actually is not at a disadvantage on that right now compared to the meta builds. Let’s remember that the meta right now is not burst. It’s low-stat, high-hp proc-set builds, and the procs are almost all DoT procs. Can those builds still burst someone who is squishy? Perhaps. But if someone is not running a tanky build, the heavy attack build can absolutely kill them with a Toppling Charge and one heavy attack. If they roll dodge after breaking free, a large percent of players are simply dead before than can hit an ability. The meta builds actually don’t kill as fast. So, when I’m in a BG where there’s a lot of squishier players not running meta but there’s also one or two good players who are running the meta, I will typically outperform them, because I actually can farm non-tanky players quicker than them. Meanwhile, in games where everyone is running meta, there basically is no such thing as burst, because everyone is too tanky to burst down and no one is running a high burst build. In that scenario, the name of the game is really just sustained damage. And this build can actually put in as much or more sustained damage against groups than the meta builds, while being similarly tanky. If anything, I think this build does more damage, but just is a bit less survivable, so it’s a tradeoff more than anything.
Korppikoira wrote: »RiskyChalice863 wrote: »i don't doubt it's a strong build, but in pvp you can't beat meta without meta. While this heavy attack thing is good, it can't beat meta users (heavy armor with procs or high stats kite burst builds). I have met these builds, i had no significant problems with them, i didn't see them have better scores than "regular" people.
As you specified, its nature not being a burst is a disadvantage. In pvp burst kills people, dots are just there to help a coming burst. You can easily mash potatoes with this build, but potatoes are killed by anything.
I have played probably 100 or so BGs with this build (or, rather, a Templar version) and many of them were in what I think were high MMR games (where I recognize the names of virtually everyone, and they’re all people who are usually dominant) in which people are all running the meta. And this build has fared really well. Has it completely *dominated* good players running the meta? No. But, even in those scenarios, it essentially always puts me amongst the top performers in the match (i.e. amongst the most kills and most damage, with amongst the fewest deaths). And I have never had a single bad BG on this build. There’s never been a single game in which I had more deaths than kills, for instance, nor have I ever had a game with it where I wasn’t in the top few in damage. Honestly, I can only remember one BG where there was anyone who clearly outperformed me (a game where I was definitely arguably the second best performer, but there was someone on another team who was really dominant). So this build definitely holds its own against the meta. And I note that I really am not a particularly good player and some of these games I know I’d get eaten alive if I were on other builds.
In terms of not having burst being a disadvantage, I think this build actually is not at a disadvantage on that right now compared to the meta builds. Let’s remember that the meta right now is not burst. It’s low-stat, high-hp proc-set builds, and the procs are almost all DoT procs. Can those builds still burst someone who is squishy? Perhaps. But if someone is not running a tanky build, the heavy attack build can absolutely kill them with a Toppling Charge and one heavy attack. If they roll dodge after breaking free, a large percent of players are simply dead before than can hit an ability. The meta builds actually don’t kill as fast. So, when I’m in a BG where there’s a lot of squishier players not running meta but there’s also one or two good players who are running the meta, I will typically outperform them, because I actually can farm non-tanky players quicker than them. Meanwhile, in games where everyone is running meta, there basically is no such thing as burst, because everyone is too tanky to burst down and no one is running a high burst build. In that scenario, the name of the game is really just sustained damage. And this build can actually put in as much or more sustained damage against groups than the meta builds, while being similarly tanky. If anything, I think this build does more damage, but just is a bit less survivable, so it’s a tradeoff more than anything.
Hey! Can you share your latest setup for Templar? I saw your other post about it, but you seemed to have changed it a bit after that. Thank you!