I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
kathandira wrote: »I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
Go try out Swtor. They did it, and it works great.
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
I thought MMO's were for gaming with friends and making friends while gaming. Is that not how it's supposed to work?
Don't companions go against the whole point of an MMO? Can companions join guilds too? (ok, that last remark was just to be snarky, but come on, how do companions make any sense in an MMO?)
https://everquest.allakhazam.com/wiki/EQ:Mercenaries
Everquest is more group heavy then ESO ever was and is. To complete an expansion base quest line you basically are forced into grouping. Yup. To quest you must work together. That still continues to this day as of last expansion <Released last novemberish>.
So the REAL question is why does base questing NOT require grouping?
https://everquest.allakhazam.com/wiki/EQ:Mercenaries
Everquest is more group heavy then ESO ever was and is. To complete an expansion base quest line you basically are forced into grouping. Yup. To quest you must work together. That still continues to this day as of last expansion <Released last novemberish>.
So the REAL question is why does base questing NOT require grouping?
Because of the eso devs trying to cater to TES single player rpg fans, >.>.
Kiralyn2000 wrote: »https://everquest.allakhazam.com/wiki/EQ:Mercenaries
Everquest is more group heavy then ESO ever was and is. To complete an expansion base quest line you basically are forced into grouping. Yup. To quest you must work together. That still continues to this day as of last expansion <Released last novemberish>.
So the REAL question is why does base questing NOT require grouping?
Because there's more than two MMOs out there nowadays, and they want more than a few 100k 'hardcore'/'grouping required to even breath' classic-EQ-style players.
Because of the eso devs trying to cater to TES single player rpg fans, >.>.
That doesn't explain why every other 'mainstream' (and most smaller) MMOs these days also have lots of non-group content.
Kalik_Gold wrote: »Other MMO's already have this feature, to name a few:
- SWTOR
- Everquest
- Everquest II
- Guild Wars
- Star Trek
- WoW
- Neverwinter