First - this is more of a pvp oriented thread.
Thing is when balance team trying to change balance they indirectly affect many abilities and item sets.
Let me give some examples:
Bone pirate. One of the best stamina sets. At least it used to be. Also bright throat for mag. Devs decided gold food should be much stronger than purple. Dubious now piece of turd, no one is going to run it. Spring loaded infusion? Maybe. But instead of that just go Eternal vigor + Bewitched. GG.
Wizard's riposte. Okay, we nerf maim but also make your set piece of junk. Literally, decon material. I have no doubt a lot of people had it golded.
Fury. Was it powerful? Yes. OP? No. It rewarded your survivability with a short window to burst. What if you don't have ult up within the window? Too bad. Statwise and if you average the damage uptime it would have sit somewhere with Ancient Dragonguard. Which is an OK set if we are generous.
Now - they are nerfing critical chance. Okay, everybody run malacath since crits are so low. Can a medium armor build be competitive against heavy malacath? No. We did the testing. Mala damage is just higher while having more bulk.
Maybe a medium gankblade with high crit dmg is still viable? Nah, everybody runs 35k+ hp. I have even seen gankblades running in duos and timing their combos via comms. TWO FULL DAMAGE nightblades to kill one person. Worst thing is, the 35k hp person can also one-combo both nightblades. WHILE they are in stealth. I know it because I have done it on my stam warden. I do not think this is a healthy balance.
Also I do not think defile impacts PVE in any way at all. Why nerf it at all IN A PVP TANK META? Wouldn't making Blast bones inflict minor defile be sufficient? Because now sets like Durok's bane, Cyrodiil's ward, Fasalla's guile are decon material. Or just taking up space because we still hope we can use it some day. (my case). Thing is, defile was never meta or OP. Instead of maybe release of necros when everybody was running Thurvokun, BUT - that could be fixed by making Blast bones do minor defile. Solved.
Troll king over performing. It was never over performing (1.5k hp recov = 750 HpS), stacking hp recov was. Well maybe stop treating HP recov as a special snowflake at long last? It gets affected by Defile, why shouldn't it be affected by battle spirit? For healing to by boosted by 40% you have to: Major Mending, Major Vitality, Minor mending. For HP recov to go up by 40% you have to: drink a potion. Don't you see a problem with that? Extrawelt in PC EU has released a video where he can stack more than 14,000k hp recov in the upcomming patch with the Strategic Reserve CP. 14 heckin K, Carl! That is 7k HpS. And you can actually actively heal/shield on top of that. Given that 2.5k-3k hps in pvp is considered good, what is 14k hp regen considered?
And yeah, again, Malacath. A best way to buff tanks. Flat 25% damage increase for builds that don't crit anyway. But wait, heals can still crit! Isn't it an item with 0 drawbacks?
Check the others:
Stranglers - makes you squishy AF.
Pale order - Can't receive any heals.
Snow Treaders - can't sprint.
Torc - requires you to play a minigame with your resource bars.
So why run a medium build where you actually have to put effort into surviving and counting on combos to crit, when you can slap One Ring To Rule Them All which also boosts proc damage. For it to be balanced it should at very least not boost proc damage in my opinion it should also make heals not crit (heavy users have low crit anyway). Then you actually have to make decisions.
Hopefully the new armor passives will change this in a good way. Which I don't think will happen.
What skills/stats/abilities you feel were indirectly nerfed?