All they need to do is make light attacks scale off of the highest stats.
In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.
a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all
In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.
a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all
You can play mage using dual wield, bow, two handed, even shield and one handed just by speccing him into stamina. Magic is magic, it does not matter what recourse you are using for casting spells.
Even weapon lines have magic spells, not only staffs.
In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.
a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all
But melee weapons are all around better for mages. O.o What reason do you see to even use a staff anymore at this point?
Not only do 2handers and dual wield have a lot more spell damage, but also vastly superior damage passives. And this will become even better next update with mauls and maces granting spell penetration.
I find it very hard to justify using a staff anymore for damage purposes.
This is even more true when you play templar, warden or necromancer, who have strong AoE main skills (Jabs, Shalks, Blastbone) but also rely on direct damage like dots. So what do you use? Fire or lightning? Using either will leave half of your abilities unbuffed. Melee weapons buff all damage.
Melee weapons also deal more light attack damage than staves now. So give me 1 single reason to use staves anymore other than for the niche advantage of having your pitiful light attacks be ranged?
I always find it amusing when people complain they can not play their mages with melee weapons, even though melee weapons have always remained to be the superior choice for damage in pvp.
All they need to do is make light attacks scale off of the highest stats.
This was done in update 28 - light, medium and heavy attacks all "scale dynamically" with your highest offensive stats.
Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage, unbuffed by their normal cp, and heavy attacks don't return magicka, still stamina. Add in the problem that melee weapon skills offer little to mag builds, and players have already forgotten this really interesting change.
All steps in the right direction, but definitely not quite to melee magicka builds.
Melee weapons also deal more light attack damage than staves now. So give me 1 single reason to use staves anymore other than for the niche advantage of having your pitiful light attacks be ranged?
kringled_1 wrote: »In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.
a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all
You can play mage using dual wield, bow, two handed, even shield and one handed just by speccing him into stamina. Magic is magic, it does not matter what recourse you are using for casting spells.
Even weapon lines have magic spells, not only staffs.
There are no weapon skills that cost magicka outside of the destruction and restoration staff lines.
All they need to do is make light attacks scale off of the highest stats.
This was done in update 28 - light, medium and heavy attacks all "scale dynamically" with your highest offensive stats.
Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage, unbuffed by their normal cp, and heavy attacks don't return magicka, still stamina. Add in the problem that melee weapon skills offer little to mag builds, and players have already forgotten this really interesting change.
All steps in the right direction, but definitely not quite to melee magicka builds.
Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage,
In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.
a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all