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New classes feel clunky

Anilahation
Anilahation
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So I leveled a stamina necromancer to 50, then proceeded to level up a magicka and stamina warden(separate characters)

The new design that each skill line is focused on damage, tanking and healing really hurt these new classes... on magicka warden I feel like I have very little warden abilities...

What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally... on my necromancer I only use the dps skill line and the tanking one of the bone armor.

Next new class should really abandon this one skill line, one purpose idealogy
  • Scardan
    Scardan
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    If you make necro solo build you will rely on all three skill lines plus your armor active skill.
    Let's be extremely precise in our use of terms.
  • Lephrel
    Lephrel
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    So I leveled a stamina necromancer to 50, then proceeded to level up a magicka and stamina warden(separate characters)

    The new design that each skill line is focused on damage, tanking and healing really hurt these new classes... on magicka warden I feel like I have very little warden abilities...

    What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally... on my necromancer I only use the dps skill line and the tanking one of the bone armor.

    Next new class should really abandon this one skill line, one purpose idealogy

    Well all classes feel kinda clunky now, but imo that's more because ultimates have cast times, block cancelling was removed and stamina classes are essentially forced to spam dizzying swing (instead of being to able to bash weave heroic slash, like in the past).

    If you ask me, stamina warden and necromancer are actually some of the more unique and fun classes out there. All skill lines are used on both those classes in most builds, both active and passive abilites.

    Stamden uses:
    • Animal companions: Sub assault, bull netch, bird of prey
    • Green balance: Leeching vines
    • Winter's embrace: Arctic blast, ice fortress

    Stamcro uses:
    • Bone tyrant: Beckoning armour and goliath
    • Grave lord: Blighted blastbones
    • Living death: Spirit guardian and mortal coil
  • Kiralyn2000
    Kiralyn2000
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    What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally...

    Hmm, my Stamden uses the class healing skills. But she doesn't have Vigor or Rally, so... /shrug
  • Mindcr0w
    Mindcr0w
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    Everything in the game feels varying degrees of clunky and has for quite a while unfortunately.
    Edited by Mindcr0w on February 3, 2021 4:24PM
  • Anilahation
    Anilahation
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    Scardan wrote: »
    If you make necro solo build you will rely on all three skill lines plus your armor active skill.

    My skill line is

    Whirlwind, blast bones, AoE corpse, undead archer, hidden blade

    Back bar
    Rain of arrow, vigor, bone armor, shuffle and corpse suck.
    What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally...

    Hmm, my Stamden uses the class healing skills. But she doesn't have Vigor or Rally, so... /shrug

    Yeah vigor and rally are better healing...
    Lephrel wrote: »
    So I leveled a stamina necromancer to 50, then proceeded to level up a magicka and stamina warden(separate characters)

    The new design that each skill line is focused on damage, tanking and healing really hurt these new classes... on magicka warden I feel like I have very little warden abilities...

    What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally... on my necromancer I only use the dps skill line and the tanking one of the bone armor.

    Next new class should really abandon this one skill line, one purpose idealogy

    Well all classes feel kinda clunky now, but imo that's more because ultimates have cast times, block cancelling was removed and stamina classes are essentially forced to spam dizzying swing (instead of being to able to bash weave heroic slash, like in the past).

    If you ask me, stamina warden and necromancer are actually some of the more unique and fun classes out there. All skill lines are used on both those classes in most builds, both active and passive abilites.

    Stamden uses:
    • Animal companions: Sub assault, bull netch, bird of prey
    • Green balance: Leeching vines
    • Winter's embrace: Arctic blast, ice fortress

    Stamcro uses:
    • Bone tyrant: Beckoning armour and goliath
    • Grave lord: Blighted blastbones
    • Living death: Spirit guardian and mortal coil

    The difference is compare this to a night blade or Dragon knight.

    My magicka dk can use nearly every ability in all 3 trees and it feels fine... on my Stamcro some just feel like a complete wasted investment
  • Lephrel
    Lephrel
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    @JoseDelgadoCub17_ESO That's more a magicka vs stamina issue. Many class skills can only be used by magicka characters, but that's true for all classes. Stamina sorcerers are far more limited than stamcro/stamden for example, they usually only use 3 class skills.
    On the plus side stamina characters have more weapon skills to choose from.
  • Anilahation
    Anilahation
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    Lephrel wrote: »
    @JoseDelgadoCub17_ESO That's more a magicka vs stamina issue. Many class skills can only be used by magicka characters, but that's true for all classes. Stamina sorcerers are far more limited than stamcro/stamden for example, they usually only use 3 class skills.
    On the plus side stamina characters have more weapon skills to choose from.

    Even on my magden I feel like I'm not using the same amount of abilities I use on my magicka dk or nightblade
  • Luke_Flamesword
    Luke_Flamesword
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    On the plus side stamina characters have more weapon skills to choose from.
    Which is very boring when you have multiple stamina characters and you always use the same skills...

    btw in my opinion stamina warden have more fun and unique skills than stamina dragonknight, but maybe I'm just bored with my dk main.
    PC | EU | DC |Stam Dk Breton
  • Anilahation
    Anilahation
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    On the plus side stamina characters have more weapon skills to choose from.
    Which is very boring when you have multiple stamina characters and you always use the same skills...

    btw in my opinion stamina warden have more fun and unique skills than stamina dragonknight, but maybe I'm just bored with my dk main.

    Stamina warden has the exploding bugs and....? What else exactly?

    Stam DK has a dot, poison breath, then many other abilities, all ultimates feel great... just the disparity is absurd

    Yeah the warden bear sucks...especially when you'd expect it to do better that sorc pets but it feels literally the same as sorc pets
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