JoseDelgadoCub17_ESO wrote: »So I leveled a stamina necromancer to 50, then proceeded to level up a magicka and stamina warden(separate characters)
The new design that each skill line is focused on damage, tanking and healing really hurt these new classes... on magicka warden I feel like I have very little warden abilities...
What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally... on my necromancer I only use the dps skill line and the tanking one of the bone armor.
Next new class should really abandon this one skill line, one purpose idealogy
JoseDelgadoCub17_ESO wrote: »What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally...
If you make necro solo build you will rely on all three skill lines plus your armor active skill.
Kiralyn2000 wrote: »JoseDelgadoCub17_ESO wrote: »What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally...
Hmm, my Stamden uses the class healing skills. But she doesn't have Vigor or Rally, so... /shrug
JoseDelgadoCub17_ESO wrote: »So I leveled a stamina necromancer to 50, then proceeded to level up a magicka and stamina warden(separate characters)
The new design that each skill line is focused on damage, tanking and healing really hurt these new classes... on magicka warden I feel like I have very little warden abilities...
What I mean is when you level a dragon knight or Nightblade... each skill line has a reason to level it up... where on stamina warden there's no reason to invest in the healing skill line, just use vigor and rally... on my necromancer I only use the dps skill line and the tanking one of the bone armor.
Next new class should really abandon this one skill line, one purpose idealogy
Well all classes feel kinda clunky now, but imo that's more because ultimates have cast times, block cancelling was removed and stamina classes are essentially forced to spam dizzying swing (instead of being to able to bash weave heroic slash, like in the past).
If you ask me, stamina warden and necromancer are actually some of the more unique and fun classes out there. All skill lines are used on both those classes in most builds, both active and passive abilites.
Stamden uses:
- Animal companions: Sub assault, bull netch, bird of prey
- Green balance: Leeching vines
- Winter's embrace: Arctic blast, ice fortress
Stamcro uses:
- Bone tyrant: Beckoning armour and goliath
- Grave lord: Blighted blastbones
- Living death: Spirit guardian and mortal coil
@JoseDelgadoCub17_ESO That's more a magicka vs stamina issue. Many class skills can only be used by magicka characters, but that's true for all classes. Stamina sorcerers are far more limited than stamcro/stamden for example, they usually only use 3 class skills.
On the plus side stamina characters have more weapon skills to choose from.
Which is very boring when you have multiple stamina characters and you always use the same skills...On the plus side stamina characters have more weapon skills to choose from.
Luke_Flamesword wrote: »Which is very boring when you have multiple stamina characters and you always use the same skills...On the plus side stamina characters have more weapon skills to choose from.
btw in my opinion stamina warden have more fun and unique skills than stamina dragonknight, but maybe I'm just bored with my dk main.