Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Mages forced to use staff, melee mages not encouraged

LeonNoir
LeonNoir
In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
BUT now I see no alternative to staves at all.
my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

a possible solution would be to make the enchant scalable from the spell damage
or new skill line called: unarmed combat, imply not using weapons at all
  • Smexykins
    Smexykins
    ✭✭✭
    It's actually Weapon/Spell damage, so it's very good for hybrids still. A lot of the more recent changes to damages and pens and whatnot have actually helped hybrid builds a lot; this patch is no different imo.
    Warden is golden. May it reign supreme.
  • Mythreindeer
    Mythreindeer
    ✭✭✭✭✭
    It's a thing, yeah. Requested for many years.
  • OlumoGarbag
    OlumoGarbag
    ✭✭✭✭✭
    It gets even better. Magicka players have to use axes as melee weapons next patch since its the only thing that scales up their dmg(crit damage).
    Ive never heard of axes being a battlemages primary weapon of choice. Axe and hammer should always require strength(stamina)
    class representative for the working class, non-cp, bwb and Trolling
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    Dw is cool on mag nb and also mag templar. Or I haven't playes them for years, but those chars are good in my memories :) also the stam recovery from heavy attack and also some set functions have their uses sometimes too even on mag char. In pvp, i play pvp.
  • Lephrel
    Lephrel
    ✭✭✭✭✭
    All they needed to do is make light attacks scale off of the highest stats.
    Edited by Lephrel on February 3, 2021 3:52PM
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    Lephrel wrote: »
    All they need to do is make light attacks scale off of the highest stats.

    This was done in update 28 - light, medium and heavy attacks all "scale dynamically" with your highest offensive stats.

    Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage, unbuffed by their normal cp, and heavy attacks don't return magicka, still stamina. Add in the problem that melee weapon skills offer little to mag builds, and players have already forgotten this really interesting change.

    All steps in the right direction, but definitely not quite to melee magicka builds.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    But melee weapons are all around better for mages. O.o What reason do you see to even use a staff anymore at this point?
    Not only do 2handers and dual wield have a lot more spell damage, but also vastly superior damage passives. And this will become even better next update with mauls and maces granting spell penetration.

    I find it very hard to justify using a staff anymore for damage purposes.
    This is even more true when you play templar, warden or necromancer, who have strong AoE main skills (Jabs, Shalks, Blastbone) but also rely on direct damage like dots. So what do you use? Fire or lightning? Using either will leave half of your abilities unbuffed. Melee weapons buff all damage.

    Melee weapons also deal more light attack damage than staves now. So give me 1 single reason to use staves anymore other than for the niche advantage of having your pitiful light attacks be ranged?

    I always find it amusing when people complain they can not play their mages with melee weapons, even though melee weapons have always remained to be the superior choice for damage in pvp.
    Edited by Dracane on February 3, 2021 3:00PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Scardan
    Scardan
    ✭✭✭✭✭
    LeonNoir wrote: »
    In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
    now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
    But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
    BUT now I see no alternative to staves at all.
    my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

    a possible solution would be to make the enchant scalable from the spell damage
    or new skill line called: unarmed combat, imply not using weapons at all

    You can play mage using dual wield, bow, two handed, even shield and one handed just by speccing him into stamina. Magic is magic, it does not matter what recourse you are using for casting spells.

    Even weapon lines have magic spells, not only staffs.
    Edited by Scardan on February 3, 2021 3:06PM
    Let's be extremely precise in our use of terms.
  • kringled_1
    kringled_1
    ✭✭✭✭✭
    ✭✭
    Scardan wrote: »
    LeonNoir wrote: »
    In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
    now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
    But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
    BUT now I see no alternative to staves at all.
    my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

    a possible solution would be to make the enchant scalable from the spell damage
    or new skill line called: unarmed combat, imply not using weapons at all

    You can play mage using dual wield, bow, two handed, even shield and one handed just by speccing him into stamina. Magic is magic, it does not matter what recourse you are using for casting spells.

    Even weapon lines have magic spells, not only staffs.

    There are no weapon skills that cost magicka outside of the destruction and restoration staff lines.
  • Anilahation
    Anilahation
    ✭✭✭✭✭
    LeonNoir wrote: »
    In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
    now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
    But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
    BUT now I see no alternative to staves at all.
    my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

    a possible solution would be to make the enchant scalable from the spell damage
    or new skill line called: unarmed combat, imply not using weapons at all

    Laughs in my magicka dragon knight using sword and board.
  • Massacre_Wurm
    Massacre_Wurm
    ✭✭✭✭✭
    Dracane wrote: »
    But melee weapons are all around better for mages. O.o What reason do you see to even use a staff anymore at this point?
    Not only do 2handers and dual wield have a lot more spell damage, but also vastly superior damage passives. And this will become even better next update with mauls and maces granting spell penetration.

    I find it very hard to justify using a staff anymore for damage purposes.
    This is even more true when you play templar, warden or necromancer, who have strong AoE main skills (Jabs, Shalks, Blastbone) but also rely on direct damage like dots. So what do you use? Fire or lightning? Using either will leave half of your abilities unbuffed. Melee weapons buff all damage.

    Melee weapons also deal more light attack damage than staves now. So give me 1 single reason to use staves anymore other than for the niche advantage of having your pitiful light attacks be ranged?

    I always find it amusing when people complain they can not play their mages with melee weapons, even though melee weapons have always remained to be the superior choice for damage in pvp.

    Yeah , right. Who cares that you losing light and heavy attack damage ? Its only 20% of your dps.
    Maybe for short fights melee is fine. But not for prolonged fights and especially not for pve.
  • worrallj
    worrallj
    ✭✭✭✭✭
    Jim_Pipp wrote: »
    Lephrel wrote: »
    All they need to do is make light attacks scale off of the highest stats.

    This was done in update 28 - light, medium and heavy attacks all "scale dynamically" with your highest offensive stats.

    Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage, unbuffed by their normal cp, and heavy attacks don't return magicka, still stamina. Add in the problem that melee weapon skills offer little to mag builds, and players have already forgotten this really interesting change.

    All steps in the right direction, but definitely not quite to melee magicka builds.

    In pvp I'd say its common enough. I've seen strong magicka builds that use both dw, 2h and s&b. It's not the meta (nor should it be) but its certainly a viable thing that can be awesome for the right build. Its mostly classes that have melee range magick skills (so for example sorcs generally don't do it since most of their abilities are ranged).
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    What actually stops anyone from using non staves weapons? You still getting almost same damage output, it's not meta but any overland activity or non dlc vets are as easy as with standard setup. If you with friends vet dlc is same if you have experience, just mind range etc. In pvp it's also have a lot of use lately so nothing stops you there also.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Melee weapons also deal more light attack damage than staves now. So give me 1 single reason to use staves anymore other than for the niche advantage of having your pitiful light attacks be ranged?

    I have not tested the light attack damage, but as to the one reason? Resource return for sure.
  • Scardan
    Scardan
    ✭✭✭✭✭
    kringled_1 wrote: »
    Scardan wrote: »
    LeonNoir wrote: »
    In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
    now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
    But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
    BUT now I see no alternative to staves at all.
    my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

    a possible solution would be to make the enchant scalable from the spell damage
    or new skill line called: unarmed combat, imply not using weapons at all

    You can play mage using dual wield, bow, two handed, even shield and one handed just by speccing him into stamina. Magic is magic, it does not matter what recourse you are using for casting spells.

    Even weapon lines have magic spells, not only staffs.

    There are no weapon skills that cost magicka outside of the destruction and restoration staff lines.

    They are still magic spells. It does not matter what recourse you use for casting. Brawler still summons a shield, which is obviously magic, Blade Cloak is magic spell, obviously etc.

    If you think that magicians in this game only use magica, then I'm sorry to disappoint you. But the fact is that I still summon skeletons, which is magic skill, being bow bow build.
    Edited by Scardan on February 3, 2021 3:54PM
    Let's be extremely precise in our use of terms.
  • Lephrel
    Lephrel
    ✭✭✭✭✭
    Jim_Pipp wrote: »
    Lephrel wrote: »
    All they need to do is make light attacks scale off of the highest stats.

    This was done in update 28 - light, medium and heavy attacks all "scale dynamically" with your highest offensive stats.

    Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage, unbuffed by their normal cp, and heavy attacks don't return magicka, still stamina. Add in the problem that melee weapon skills offer little to mag builds, and players have already forgotten this really interesting change.

    All steps in the right direction, but definitely not quite to melee magicka builds.

    @Jim_Pipp Won't the the issue of cp buffing only one type of LA damage be removed next update? Or perhaps it simply won't be as bad, haven't rly checked it out yet.
    The heavy attack thing isn't really a problem, as you can still have a staff on one bar.
  • LeonNoir
    LeonNoir
    Jim_Pipp wrote: »
    Unfortunately it's not that simple, the main problem being a magic build using melee weapons is doing physical damage,

    obvious solutions. imo:

    enchanted weapon = mag damage / mag scaling
    weapon without enchantment / poison = physical scaling, as it is.

    Moreover, I want to use staves to "physical" hit right in enemy head, not "pew-pew" by them
  • Athan1
    Athan1
    ✭✭✭✭✭
    LeonNoir wrote: »
    enchanted weapon = mag damage / mag scaling
    weapon without enchantment / poison = physical scaling, as it is.
    That's a great idea, I fully agree.

    Athan Atticus Imperial Templar of Shezarr
  • Avalon
    Avalon
    ✭✭✭✭✭
    Daggers, under the new weapon passives, gives critical chance for both spell and weapon, though, right? So... maybe, swap to dual daggers, and run crit chance through the roof? If you can get the CC high enough, should make up for loss of DPS from the loss of swords... right?
  • hexentb16_ESO
    hexentb16_ESO
    ✭✭✭✭
    LeonNoir wrote: »
    In the old days, a mage could use duals instead of a staff, since a staff was as one piece of a set.
    now the minimum benefit can only be obtained from the "Twin Blade and Blunt" passive (Each sword increases your damage done by 3%.)
    But as I understand, after big update this passive will give raw weapon damage instead damage done (it actually good desision)
    BUT now I see no alternative to staves at all.
    my character has lot of melee skills for magic, but since light attack became something useful, i'm forced to use staves.

    a possible solution would be to make the enchant scalable from the spell damage
    or new skill line called: unarmed combat, imply not using weapons at all

    This is why I want spell damage, magicka recovery, spell penetration, and spell critical combined with their stamina counterparts. Then "magicka builds" could use mele weapons without being crippled. Though we'd still have to worry about having enough stamina to use them.
Sign In or Register to comment.