Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

CP 2.0 XP IDEA

IrishOphidia
IrishOphidia
✭✭✭
Would it be possible to take all of the xp each player has earned over the life of their account and freshly apply it to the new curve? Currently, those who are already over 810 will lose out on the adjusted curve from 0-1200. If the total xp earned is freshly applied to this new curve then you are technically benefitting from all of the xp you have actually earned.
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    Would it be possible to take all of the xp each player has earned over the life of their account and freshly apply it to the new curve? Currently, those who are already over 810 will lose out on the adjusted curve from 0-1200. If the total xp earned is freshly applied to this new curve then you are technically benefitting from all of the xp you have actually earned.

    It is very easy but it seems ZOS does not want to do it.

    I guess ZOS believes that by making the strong weak they can make the weak strong. Though history has taught us the exact opposite. For some reason, this wisdom appears to elude those who are making these decisions.
    Edited by Sgrug on February 2, 2021 1:00PM
  • IrishOphidia
    IrishOphidia
    ✭✭✭
    Sgrug wrote: »
    Would it be possible to take all of the xp each player has earned over the life of their account and freshly apply it to the new curve? Currently, those who are already over 810 will lose out on the adjusted curve from 0-1200. If the total xp earned is freshly applied to this new curve then you are technically benefitting from all of the xp you have actually earned.

    It is very easy but it seems ZOS does not want to do it.

    I guess ZOS believes that by making the strong weak they can make the weak strong. Though history has told us the exact opposite. For some reason, this wisdom eludes those who are making these decisions.

    I don’t disagree because all that’s going to happen is that the strong are going to power grind and open the gap again whereas your more casual players may not have the time or the patience to do the same.

    Honestly, even if this was done, you would really only gain maybe 300 CP, but still it would at least feel less like you’re getting screwed.
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    Sgrug wrote: »
    Would it be possible to take all of the xp each player has earned over the life of their account and freshly apply it to the new curve? Currently, those who are already over 810 will lose out on the adjusted curve from 0-1200. If the total xp earned is freshly applied to this new curve then you are technically benefitting from all of the xp you have actually earned.

    It is very easy but it seems ZOS does not want to do it.

    I guess ZOS believes that by making the strong weak they can make the weak strong. Though history has told us the exact opposite. For some reason, this wisdom eludes those who are making these decisions.

    I don’t disagree because all that’s going to happen is that the strong are going to power grind and open the gap again whereas your more casual players may not have the time or the patience to do the same.

    Honestly, even if this was done, you would really only gain maybe 300 CP, but still it would at least feel less like you’re getting screwed.

    Exactly by doing this ZOS forces the strong players to grind more, the very players who already have more resources and time. They will in turn then use more XP pots, raws for training gear, etc.. making those items less available and more costly. This, in turn, will make those XP items even harder to get for the casual player.

    Pretty easy chain of causality to see, while I am not saying it is some terrible inevitability it will be a factor that is aggravated by NOT scaling CP to the new system XP.
  • IrishOphidia
    IrishOphidia
    ✭✭✭
    Sgrug wrote: »

    Exactly by doing this ZOS forces the strong players to grind more, the very players who already have more resources and time. They will in turn then use more XP pots, raws for training gear, etc.. making those items less available and more costly. This, in turn, will make those XP items even harder to get for the casual player.

    Pretty easy chain of causality to see, while I am not saying it is some terrible inevitability it will be a factor that is aggravated by NOT scaling CP to the new system XP.

    Oh it’s very easy to see, but ultimately ineffective imo. Those you have the resources will use them and think little of it, but those who do not will think very bitterly of it and tbh that’s a poor way to direct a community into a new system.
Sign In or Register to comment.