volkeswagon wrote: »Why would they do that?. The majority of people that play this game don't like pvp. These same people think pvp events give an unfair advantage to pvp players by forcing pve players into something that causes rage and supports griefing that they aren't wired or prepared for. The pve quests are the only things making it doable for pve players. Otherwsise we'd just forgo the event all together.
volkeswagon wrote: »Why would they do that?. The majority of people that play this game don't like pvp. These same people think pvp events give an unfair advantage to pvp players by forcing pve players into something that causes rage and supports griefing that they aren't wired or prepared for. The pve quests are the only things making it doable for pve players. Otherwsise we'd just forgo the event all together.
I'm not fully against the idea. I'd do that if it was the only option but PvE quests allow me to jump in, quickly kill 15 mobs and forget about it for the rest of the day and find PvP action elsewhere. IC is the opposite of fun.
DarcyMardin wrote: »Imperial City is a combined PvP *and* PvE zone. It has a main quest and the daily side quests. It has a dense collection of NPC Daedra and hostile alliance legionnaires. It is not and never was exclusively a PvP zone.
That said, I can see why PvP’ers might want some PvP objectives *also* to be awarded tickets during IC events, along with the PvE dailies. Since both types of play are built into the zone, that seems like a reasonable request.