https://youtu.be/Wcz_kDCBTBk barbarian340 wrote: »What powers will they have?
Zorgon_The_Revenged wrote: »barbarian340 wrote: »What powers will they have?
The power to make people open up their wallets and give cash to people.....that's the only power I'm aware of so far, more info closer to June when the next chapter is released.
Oh, and this:-
https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
Zorgon_The_Revenged wrote: »barbarian340 wrote: »What powers will they have?
The power to make people open up their wallets and give cash to people.....that's the only power I'm aware of so far, more info closer to June when the next chapter is released.
Oh, and this:-
https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
They are going to be kind of combat pet and also have their own questlines. And aren't they themselves a reward for quests?
poodlemasterb16_ESO wrote: »Makes no sense to me. I solo the silly game and its fun. What would a Companion do for me? I can solo Dolmens with my new char, and several of my older ones have soloed all the original World Bosses.
poodlemasterb16_ESO wrote: »Makes no sense to me. I solo the silly game and its fun. What would a Companion do for me? I can solo Dolmens with my new char, and several of my older ones have soloed all the original World Bosses.
I have no use for one and it would just die a lot, so pointless in my case. As I just got Greymoor on sale, to bring my very old game up to date, the price of Blackwood will have to drop a lot before I go there.
Do they hit like a wet noddle or actually have decent power?
Do they take up a group slot or can a 4man dungeon group each have a companion?
can you equip them with any gear?
What is their skill pool?
The only way i think this can be useful is to help with Hm, no death and speedrun challenges in dungeons. IF they dont take up a group slot. otherwise if they do take up a slot, hit like a nerf gun, and have crap skills... probably only going to be used by new players.
I really hope they arent meant to help make the ridiculous questing even easier and have more use than for beginners needing a pocket heal while questing
Do they hit like a wet noddle or actually have decent power?
Do they take up a group slot or can a 4man dungeon group each have a companion?
can you equip them with any gear?
What is their skill pool?
The only way i think this can be useful is to help with Hm, no death and speedrun challenges in dungeons. IF they dont take up a group slot. otherwise if they do take up a slot, hit like a nerf gun, and have crap skills... probably only going to be used by new players.
I really hope they arent meant to help make the ridiculous questing even easier and have more use than for beginners needing a pocket heal while questing
a companion takes a slot
YandereGirlfriend wrote: »Do they hit like a wet noddle or actually have decent power?
Do they take up a group slot or can a 4man dungeon group each have a companion?
can you equip them with any gear?
What is their skill pool?
The only way i think this can be useful is to help with Hm, no death and speedrun challenges in dungeons. IF they dont take up a group slot. otherwise if they do take up a slot, hit like a nerf gun, and have crap skills... probably only going to be used by new players.
I really hope they arent meant to help make the ridiculous questing even easier and have more use than for beginners needing a pocket heal while questing
a companion takes a slot
Does that mean that it's possible to dungeon queue into a group with an someone else's RP companion that is almost guaranteed to be less functional than a normal player?
That's going to turn dungeon queue into even more a minefield than it already is.
YandereGirlfriend wrote: »Do they hit like a wet noddle or actually have decent power?
Do they take up a group slot or can a 4man dungeon group each have a companion?
can you equip them with any gear?
What is their skill pool?
The only way i think this can be useful is to help with Hm, no death and speedrun challenges in dungeons. IF they dont take up a group slot. otherwise if they do take up a slot, hit like a nerf gun, and have crap skills... probably only going to be used by new players.
I really hope they arent meant to help make the ridiculous questing even easier and have more use than for beginners needing a pocket heal while questing
a companion takes a slot
Does that mean that it's possible to dungeon queue into a group with an someone else's RP companion that is almost guaranteed to be less functional than a normal player?
That's going to turn dungeon queue into even more a minefield than it already is.
LapisLazuli99 wrote: »What I'm excited for is My GF and I play together and neither of us enjoy playing with people we don't know. If these companions can perform at even half of the average player skill level "Lets be honest the average ESO player sucks" then the two of us with two companions could mostly ignore ransoms for nearly all dungeons.
poodlemasterb16_ESO wrote: »Makes no sense to me. I solo the silly game and its fun. What would a Companion do for me? I can solo Dolmens with my new char, and several of my older ones have soloed all the original World Bosses.
I have no use for one and it would just die a lot, so pointless in my case. As I just got Greymoor on sale, to bring my very old game up to date, the price of Blackwood will have to drop a lot before I go there.
just dont be designed to help for easy overland content like dolmens, WBs, delves... If so im gonna be dissapointed.
ghost_bg_ESO wrote: »i remember they have to get training, i hope it is not like mount training.
Kiralyn2000 wrote: »poodlemasterb16_ESO wrote: »Makes no sense to me. I solo the silly game and its fun. What would a Companion do for me? I can solo Dolmens with my new char, and several of my older ones have soloed all the original World Bosses.
Not every feature is for everyone?
(I certainly haven't used every feature of the Chapters I've gotten. Battlegrounds, for instance.)