VaranisArano wrote: »Coldharbor is a bit bizarre and the quest order made a lot more sense back before One Tamriel.
If you just need a simple Quest Order, its here: https://en.m.uesp.net/wiki/Online:Coldharbour
For more directional instructions:
The library was probably the Library of Dusk, where you help out the Dunmer twins again.
Essentially, if you look at the map, you'll need to go to the left side of Coldharbor to the Lightless Oubliette to rescue the King. THen go to the right side to The Black Forge to rescue Vanus Galerion. Then the king and Vanus Galerion will kick the Fighters and Mages Guild into gear to start the invasion that will lead to over the bridge to the upper part of the map on the way to stopping the planemeld.
The Lightless Oubliette has some precursor quests. To get in, you need the help of either the lamia or the bosmer in the forest nearby, starting the quest "Into the woods". Ypu'll end up allying with one or the other and that will get you to rescuing the king.
Likewise, when you reach the Black Forge, you'll speak to a projection of Vanus Galerion to start "Vanus Unleashed" and rescue him.
Once both of them are rescued, you'll regroup in the Hollow City and start "Crossing the Chasm" which gets you to the upper part of the map.
From there, the main quest is a pretty straightforward push upward, IIRC. There are some side quests areas to the left and right of the vampire area.
If you do side quests throughout the zone, the primary benefit is that more characters show up in the Hollow City and you get a more more allies to talk to and fight alongside.
Hope that helps. Good luck!
tophatsaur wrote: »VaranisArano wrote: »Coldharbor is a bit bizarre and the quest order made a lot more sense back before One Tamriel.
If you just need a simple Quest Order, its here: https://en.m.uesp.net/wiki/Online:Coldharbour
For more directional instructions:
The library was probably the Library of Dusk, where you help out the Dunmer twins again.
Essentially, if you look at the map, you'll need to go to the left side of Coldharbor to the Lightless Oubliette to rescue the King. THen go to the right side to The Black Forge to rescue Vanus Galerion. Then the king and Vanus Galerion will kick the Fighters and Mages Guild into gear to start the invasion that will lead to over the bridge to the upper part of the map on the way to stopping the planemeld.
The Lightless Oubliette has some precursor quests. To get in, you need the help of either the lamia or the bosmer in the forest nearby, starting the quest "Into the woods". Ypu'll end up allying with one or the other and that will get you to rescuing the king.
Likewise, when you reach the Black Forge, you'll speak to a projection of Vanus Galerion to start "Vanus Unleashed" and rescue him.
Once both of them are rescued, you'll regroup in the Hollow City and start "Crossing the Chasm" which gets you to the upper part of the map.
From there, the main quest is a pretty straightforward push upward, IIRC. There are some side quests areas to the left and right of the vampire area.
If you do side quests throughout the zone, the primary benefit is that more characters show up in the Hollow City and you get a more more allies to talk to and fight alongside.
Hope that helps. Good luck!
I deffo did the bit with the bosmer, and I swear that was what lead to going to the library to get the crystal. How do I re-enter the Lightless place? It's surrounded by walls and the only bridge is shattered. Have I bugged it?
I did the wizard quest to fill some time so he's safe, it's just this damn king.
Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work.
There shouldn't be clear directions/notes on where to go, but there are only four exits out of the city. The top one is locked, till you do the main quest first part in coldharbour. The bottom exit is where you came from. So there is a 50% chance to pick the correct exit and find it while exploring. Since the main quest requires both the king and mage to be saved, and they are on either side, you have a 100% chance to walk into them when exploring.
When you come near a place which is show on the map, a quest marker appears. This is done really well in coldharbour. The mage and king quests show up even faster when you are near those places.
Yeah, the main quest has aged really badly since the One Tamriel update. Sir Dumbledore used to show up every X levels so that the main quest was paced evenly between various stories. Now he never stops showing up at the foot of those stairs, which has new players thinking "...I literally just left your hermit cave, dude. Stop [snip] me around like this." And it then speeds them into Coldharbour, which was designed as the end game zone, before they've even finished a single starter zone.tophatsaur wrote: »Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work.
Lmao the main quest involved me going to Michael Gambon's cave, getting teleported to some dungeon, then going back to the steps of Glenumbra to get his Force projection telling me to turn back around and do another dungeon to rescue his mates. Repeat the process half a dozen times.
tophatsaur wrote: »Thanks guys. Found the door and got it over with, now I gotta kill Molag Bal or something cos I kinda do want my soul back. Where do you suggest going once I've done the main quest? I finished Morrowind yesterday, that's the only other content I've done.
Just use the addon quest map to find quest giver locations. Not sure what was so confusing, if you just read what the npcs say everything makes sense.
Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work. Which means you have to just complete every quest in the (side) areas to re-gain those allies. There are only two needed to move further into the zone: the king and the mage. Which are on the far east/west sides. The more quests you do, the stronger your amy, and the more lights of meridia you will have.
The best way to approach this is to walk to every mapmarker and complete it, by completing it's quest. Following the roads west and east out of town, are the best way to find quests.
Ironically, what keeps me playing is what put you off originally - build customization. I've been actively posting to request a sword/spell class for years now, but no other MMO allows as much build customization as ESO already does. For a melee caster build the best classes I've found are Templars (Solar Barrage skill radiates magic damage around you for 8 seconds, and grants Empower for the duration, boosting light attack damage by 40% so even without much Stamina you get a huge boost to swinging your greatsword around) and Sorcs (passive boost to light attack damage with Bound Armaments, and Crystal Weapon is a spammable enchant for your weapon that boosts the damage of your next light attack by a colossal amount - this is a stamina build but aesthetically is very magical).tophatsaur wrote: »I first installed the game in 2017, but quit after a few weeks when I found out you can't really customize your build beyond choosing your class, resource (stam or magic), and weapon (but only if you're stam; otherwise, Oops! All staffs!). No chance to be, say, a magicka/stamina blend build that casts spells in one hand and uses a sword in the other... like, you know, a TES game.
I've come back to give it another shot, played through Morrowind yesterday (only took a few hours). Morrowind was... weird. Because I've played TES3, I obviously don't like Vicec/The Tribunal very much, but my character became Champion of Vivec with no choice on their part. I had to save Vicec. Where's the roleplaying? And why did the entirely of Vvardenfell look identical to how it does a thousand years in the future?
I'll do Greymoor next, but, I don't have that high hopes narratively. What encourages you to keep playing the game? Is it the gameplay, the world, the story? I'm trying my best to get invested.