Stuck on The Army of Meridia

tophatsaur
tophatsaur
✭✭
Hey. Trying to get the 2014-era main quest over and done with so I can get onto the good stuff, but I'm hopelessly stuck at Coldharbour. The aesthetic is dull as hell (literally), and for some reason, none of the quests have markets or even directions (besides west and east). I just did a quest for a dude in a library and got a light crystal, then jumped off a cliff after some purple guy told me to. After that, the quest was finished, and I have no idea what I just did or how to rescue the elf king. The guides all say I rescue him with the crystal in the Lightest Omelette, but I have no idea how to enter there. Is there a mod that adds quest markers? I really just want this zone over and done with.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coldharbor is a bit bizarre and the quest order made a lot more sense back before One Tamriel.

    If you just need a simple Quest Order, its here: https://en.m.uesp.net/wiki/Online:Coldharbour


    For more directional instructions:
    The library was probably the Library of Dusk, where you help out the Dunmer twins again.

    Essentially, if you look at the map, you'll need to go to the left side of Coldharbor to the Lightless Oubliette to rescue the King. THen go to the right side to The Black Forge to rescue Vanus Galerion. Then the king and Vanus Galerion will kick the Fighters and Mages Guild into gear to start the invasion that will lead to over the bridge to the upper part of the map on the way to stopping the planemeld.

    The Lightless Oubliette has some precursor quests. To get in, you need the help of either the lamia or the bosmer in the forest nearby, starting the quest "Into the woods". Ypu'll end up allying with one or the other and that will get you to rescuing the king.

    Likewise, when you reach the Black Forge, you'll speak to a projection of Vanus Galerion to start "Vanus Unleashed" and rescue him.

    Once both of them are rescued, you'll regroup in the Hollow City and start "Crossing the Chasm" which gets you to the upper part of the map.

    From there, the main quest is a pretty straightforward push upward, IIRC. There are some side quests areas to the left and right of the vampire area.

    If you do side quests throughout the zone, the primary benefit is that more characters show up in the Hollow City and you get a more more allies to talk to and fight alongside.

    Hope that helps. Good luck!
    Edited by VaranisArano on January 29, 2021 3:07PM
  • tophatsaur
    tophatsaur
    ✭✭
    Coldharbor is a bit bizarre and the quest order made a lot more sense back before One Tamriel.

    If you just need a simple Quest Order, its here: https://en.m.uesp.net/wiki/Online:Coldharbour


    For more directional instructions:
    The library was probably the Library of Dusk, where you help out the Dunmer twins again.

    Essentially, if you look at the map, you'll need to go to the left side of Coldharbor to the Lightless Oubliette to rescue the King. THen go to the right side to The Black Forge to rescue Vanus Galerion. Then the king and Vanus Galerion will kick the Fighters and Mages Guild into gear to start the invasion that will lead to over the bridge to the upper part of the map on the way to stopping the planemeld.

    The Lightless Oubliette has some precursor quests. To get in, you need the help of either the lamia or the bosmer in the forest nearby, starting the quest "Into the woods". Ypu'll end up allying with one or the other and that will get you to rescuing the king.

    Likewise, when you reach the Black Forge, you'll speak to a projection of Vanus Galerion to start "Vanus Unleashed" and rescue him.

    Once both of them are rescued, you'll regroup in the Hollow City and start "Crossing the Chasm" which gets you to the upper part of the map.

    From there, the main quest is a pretty straightforward push upward, IIRC. There are some side quests areas to the left and right of the vampire area.

    If you do side quests throughout the zone, the primary benefit is that more characters show up in the Hollow City and you get a more more allies to talk to and fight alongside.

    Hope that helps. Good luck!

    I deffo did the bit with the bosmer, and I swear that was what lead to going to the library to get the crystal. How do I re-enter the Lightless place? It's surrounded by walls and the only bridge is shattered. Have I bugged it?

    I did the wizard quest to fill some time so he's safe, it's just this damn king.
  • tophatsaur
    tophatsaur
    ✭✭
    Sigh....... figured it out. Turns out there is an umarked and unassuming entrance *next to* the bridge, which leads to Purple Guy giving the next quest. Please tell me the questing gets a bit clearer after the main quest? This entire zone is draining the soul out of me.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's a doorway northish of the wayshrine in a wall. The door is a circular area inside an arched Ayleid doorway. Let me grab a screenshot and get back here with it.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    tophatsaur wrote: »
    Coldharbor is a bit bizarre and the quest order made a lot more sense back before One Tamriel.

    If you just need a simple Quest Order, its here: https://en.m.uesp.net/wiki/Online:Coldharbour


    For more directional instructions:
    The library was probably the Library of Dusk, where you help out the Dunmer twins again.

    Essentially, if you look at the map, you'll need to go to the left side of Coldharbor to the Lightless Oubliette to rescue the King. THen go to the right side to The Black Forge to rescue Vanus Galerion. Then the king and Vanus Galerion will kick the Fighters and Mages Guild into gear to start the invasion that will lead to over the bridge to the upper part of the map on the way to stopping the planemeld.

    The Lightless Oubliette has some precursor quests. To get in, you need the help of either the lamia or the bosmer in the forest nearby, starting the quest "Into the woods". Ypu'll end up allying with one or the other and that will get you to rescuing the king.

    Likewise, when you reach the Black Forge, you'll speak to a projection of Vanus Galerion to start "Vanus Unleashed" and rescue him.

    Once both of them are rescued, you'll regroup in the Hollow City and start "Crossing the Chasm" which gets you to the upper part of the map.

    From there, the main quest is a pretty straightforward push upward, IIRC. There are some side quests areas to the left and right of the vampire area.

    If you do side quests throughout the zone, the primary benefit is that more characters show up in the Hollow City and you get a more more allies to talk to and fight alongside.

    Hope that helps. Good luck!

    I deffo did the bit with the bosmer, and I swear that was what lead to going to the library to get the crystal. How do I re-enter the Lightless place? It's surrounded by walls and the only bridge is shattered. Have I bugged it?

    I did the wizard quest to fill some time so he's safe, it's just this damn king.

    There's a door. Whoever you sided with should have taken you there. It may be called The Ruined Passage, and it looks something like this:
    Lightless_Oubliette_Entrance.png
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here's a screenie with both door and wayshrine:

    qZAzR6H.png
  • VDoom1
    VDoom1
    ✭✭✭✭✭
    The main quest is a bit confusing when you get to Coldharbour I agree. At a certain point there is no clear direction, no quest markers telling you "go there, do that quest" or such. This part of the main quest is vague because you're supposed to go to other areas and do quests there.

    Questing in other zones, expansions etc, is clearer and less vague yes. Keep in mind the main quest was written in 2014 when ESO was released. I'm unsure if it's received any changes in text or dialogue just for the sake of clarity.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • tophatsaur
    tophatsaur
    ✭✭
    Thanks guys. Found the door and got it over with, now I gotta kill Molag Bal or something cos I kinda do want my soul back. Where do you suggest going once I've done the main quest? I finished Morrowind yesterday, that's the only other content I've done.
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work. Which means you have to just complete every quest in the (side) areas to re-gain those allies. There are only two needed to move further into the zone: the king and the mage. Which are on the far east/west sides. The more quests you do, the stronger your amy, and the more lights of meridia you will have.

    The best way to approach this is to walk to every mapmarker and complete it, by completing it's quest. Following the roads west and east out of town, are the best way to find quests.
    Edited by Sarannah on January 29, 2021 3:55PM
  • tophatsaur
    tophatsaur
    ✭✭
    Sarannah wrote: »
    Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work.

    Lmao the main quest involved me going to Michael Gambon's cave, getting teleported to some dungeon, then going back to the steps of Glenumbra to get his Force projection telling me to turn back around and do another dungeon to rescue his mates. Repeat the process half a dozen times.

    And the issue here wasn't not knowing how ESO works; it was there not being very clear indicators on where to go or what to do, not even a journal saying to "investigate the door below the bridge", or something akin to that. I can cope with no mapmarkers, but no direction in the slightest? With all the guides being from 2015 with no screenshots? You can hardly blame a man for asking for help.
    Edited by tophatsaur on January 29, 2021 4:11PM
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    There shouldn't be clear directions/notes on where to go, but there are only four exits out of the city. The top one is locked, till you do the main quest first part in coldharbour. The bottom exit is where you came from. So there is a 50% chance to pick the correct exit and find it while exploring. Since the main quest requires both the king and mage to be saved, and they are on either side, you have a 100% chance to walk into them when exploring.

    When you come near a place which is show on the map, a quest marker appears. This is done really well in coldharbour. The mage and king quests show up even faster when you are near those places.
  • tophatsaur
    tophatsaur
    ✭✭
    Sarannah wrote: »
    There shouldn't be clear directions/notes on where to go, but there are only four exits out of the city. The top one is locked, till you do the main quest first part in coldharbour. The bottom exit is where you came from. So there is a 50% chance to pick the correct exit and find it while exploring. Since the main quest requires both the king and mage to be saved, and they are on either side, you have a 100% chance to walk into them when exploring.

    When you come near a place which is show on the map, a quest marker appears. This is done really well in coldharbour. The mage and king quests show up even faster when you are near those places.

    Read the thread, man, come on. I'd done the Bosmer quest, the Library quest, and the quest rescuing the wizard. The issue was that there was no indication of where to after that, because the NPC that gives the quest was in an area with an entrance that wasn't in any way clear or easily accessible, because there was no follow-up quest offered to lead me there. The issue was not being able to find the entrance to the Lightless Oubliette, and it was people showing me where that entrance was that solved it; not someone claiming the 2014 zone was designed flawlessly.
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    tophatsaur wrote: »
    Sarannah wrote: »
    Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work.

    Lmao the main quest involved me going to Michael Gambon's cave, getting teleported to some dungeon, then going back to the steps of Glenumbra to get his Force projection telling me to turn back around and do another dungeon to rescue his mates. Repeat the process half a dozen times.
    Yeah, the main quest has aged really badly since the One Tamriel update. Sir Dumbledore used to show up every X levels so that the main quest was paced evenly between various stories. Now he never stops showing up at the foot of those stairs, which has new players thinking "...I literally just left your hermit cave, dude. Stop [snip] me around like this." And it then speeds them into Coldharbour, which was designed as the end game zone, before they've even finished a single starter zone.

    The new player experience is god awful for this game, and in dire need of an overhaul. I've lost count of the number of friends who I've talked into giving the game a go, only for them to uninstall after a few hours of trying to deal with the god awful narrative order or the atrocious combat system. Those of us who now enjoy the game are numb to how problematic these systems are for new players - as evidenced by all the forum requests for a harder overland experience, while new players try engaging with the overland in white non-set piece gear, with 0CP, and no idea that weaving attacks before they even visually connect is a thing (because really, why on Nirn would that make sense?), then rage quit at how dull and difficult combat is, while having no idea what's going on narratively.

    [Edited for Censor Bypass]
    Edited by Psiion on January 29, 2021 9:14PM
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    tophatsaur wrote: »
    Thanks guys. Found the door and got it over with, now I gotta kill Molag Bal or something cos I kinda do want my soul back. Where do you suggest going once I've done the main quest? I finished Morrowind yesterday, that's the only other content I've done.

    Here's a couple of links about doing the stories more or less in order:

    https://forums.elderscrollsonline.com/en/discussion/413807/what-order-should-i-do-esos-story-arcs-a-guide

    https://forums.elderscrollsonline.com/en/discussion/525351/a-clear-step-by-step-guide-to-playing-eso-in-chronological-order#latest

    Those helped me out a lot when I first started playing.
  • tophatsaur
    tophatsaur
    ✭✭
    I first installed the game in 2017, but quit after a few weeks when I found out you can't really customize your build beyond choosing your class, resource (stam or magic), and weapon (but only if you're stam; otherwise, Oops! All staffs!). No chance to be, say, a magicka/stamina blend build that casts spells in one hand and uses a sword in the other... like, you know, a TES game.

    I've come back to give it another shot, played through Morrowind yesterday (only took a few hours). Morrowind was... weird. Because I've played TES3, I obviously don't like Vicec/The Tribunal very much, but my character became Champion of Vivec with no choice on their part. I had to save Vicec. Where's the roleplaying? And why did the entirely of Vvardenfell look identical to how it does a thousand years in the future?

    I'll do Greymoor next, but, I don't have that high hopes narratively. What encourages you to keep playing the game? Is it the gameplay, the world, the story? I'm trying my best to get invested.
  • Athan1
    Athan1
    ✭✭✭✭✭
    Just use the addon quest map to find quest giver locations. Not sure what was so confusing, if you just read what the npcs say everything makes sense.
    Athan Atticus Imperial Templar of Shezarr
  • tophatsaur
    tophatsaur
    ✭✭
    Athan1 wrote: »
    Just use the addon quest map to find quest giver locations. Not sure what was so confusing, if you just read what the npcs say everything makes sense.

    People seem to have misunderstood the point of this thread and my confusion, but I don't believe it was invalid in any way. After completing the quest for the Bosmer, I went to do the quest in the Library of Dusk. After that, I had no active quests, meaning no markers, and no clear way of knowing how to proceed. The guides online said to do the Bosmer quest, but I'd already done that, which just furthered my confusion. Eventually I found out that the King was in the Lightless Oubliette, but I ran around the entirety of the western area and couldn't find a way inside. It took me at least an hour to figure out there is a door to the Oubliette in a somewhat hidden location besides the bridge, and that was where the next quest was. There was no indication on my map or in my quest journal to suggest this, or a marker for the door itself.

    Did the bosmer mention this after their quest? Probably; but, as this is an MMO, I was trying to get this done quickly and so naturally followed the next marker (which led to the library) instead of going inside, as the quest with the bosmer was marked as complete. New player confusion over unmarked locations isn't an issue that's worth criticizing; not everyone has yet mastered the game.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    Coldharbour works like this: When you and your allies are teleported into coldharbour, you get seperated. This is supposed to be chaotic, and this far in the main quest, you should know how zones/areas work. Which means you have to just complete every quest in the (side) areas to re-gain those allies. There are only two needed to move further into the zone: the king and the mage. Which are on the far east/west sides. The more quests you do, the stronger your amy, and the more lights of meridia you will have.

    The best way to approach this is to walk to every mapmarker and complete it, by completing it's quest. Following the roads west and east out of town, are the best way to find quests.

    I think the "chaotic" nature of the Coldharbor invasion doesn't really work as an excuse for the lack of sensible quest markers now.

    For one, chaos is not how it was designed. Originally, quests were level-locked. So when I went to Coldharbor at level 46, there wasn't a lot if quest markers but I could clearly tell what to do next. It was the stuff on my level.

    Second, now that we have One Tamriel, its a lot more frequent for players to bounce around in and out of zones to do other zones, do PVP, do dailies, do writs, do group content, etc. Since that change, Coldharbor is no longer a zone where most players play straight through level 46 to 50. That means that even if the original intent was to mirror the chaos of having your allies scattered, in practice its now that many more opportunities for ppst-One Tamriel players to wander back into Coldharbor going "Wait, where was I, what was I last doing here, and what am I supposed to be doing and where?

    Third, its no longer true that players are encouraged by game design to complete every side quest before they move on. Before One Tamriel, that was important because you'd outlevel the quests and be underdeveloped for future quests if you skipped them. Now, there's no penalty for skipping, and most new zones don't feature that heavy emphasis on side quests. With rare exceptions, you can mostly speed run through the story quests these days.


    Those factors - both the removal of the old quest level requirements and the ability of players to leave and return with much greater frequency that before - make it more important that ZOS consider better ways to guide players through Coldharbor than saying, "Whelp, its chaotic just like the invasion and you should already know that we expect you to go hit up all the areas to progress."

    As it is, I played through Coldharbor once before One Tamriel and twice after. Doing it afterward was a lot easier because I remembered the "correct" order from before the quest requirements were removed.
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    tophatsaur wrote: »
    I first installed the game in 2017, but quit after a few weeks when I found out you can't really customize your build beyond choosing your class, resource (stam or magic), and weapon (but only if you're stam; otherwise, Oops! All staffs!). No chance to be, say, a magicka/stamina blend build that casts spells in one hand and uses a sword in the other... like, you know, a TES game.

    I've come back to give it another shot, played through Morrowind yesterday (only took a few hours). Morrowind was... weird. Because I've played TES3, I obviously don't like Vicec/The Tribunal very much, but my character became Champion of Vivec with no choice on their part. I had to save Vicec. Where's the roleplaying? And why did the entirely of Vvardenfell look identical to how it does a thousand years in the future?

    I'll do Greymoor next, but, I don't have that high hopes narratively. What encourages you to keep playing the game? Is it the gameplay, the world, the story? I'm trying my best to get invested.
    Ironically, what keeps me playing is what put you off originally - build customization. I've been actively posting to request a sword/spell class for years now, but no other MMO allows as much build customization as ESO already does. For a melee caster build the best classes I've found are Templars (Solar Barrage skill radiates magic damage around you for 8 seconds, and grants Empower for the duration, boosting light attack damage by 40% so even without much Stamina you get a huge boost to swinging your greatsword around) and Sorcs (passive boost to light attack damage with Bound Armaments, and Crystal Weapon is a spammable enchant for your weapon that boosts the damage of your next light attack by a colossal amount - this is a stamina build but aesthetically is very magical).

    As for the Vivec issue, I think it's because the story and zone were written for us Morrowind die-hard fans. Those of us who love Vivec not so much for his character, but for being one of the most intricately written video game characters of all time. A dude you love to hate. And while there are some neat touches like seeing the cantons of Vivec under various stages of construction, the otherwise identical appearance of the island to TES3 (Seyda Neen especially) was disappointingly too much fan service imo. Same deal with Solitude in the Greymoor expansion.

    That said I can't recommend Elsweyr enough for its scale and unique lore, and for handling Khajiit breeds so perfectly. Southern Elsweyr was a great DLC expansion to the zone too, and there's still more of the zone left to create. Summerset on the other hand... they tried creating the entire main island in a single Chapter-sized landmass, so it feels tiny as a result, and every city looks identical (unless you count the poor city of Dusk which is just a single tower with nothing happening there at all...). They seemed to have learned from that mistake though, and all Chapters since have been one or two cities max, so architecture and history of the cities can be fleshed out as well as they deserve. So I'm cautiously optimistic about the future of the game, provided they can sort out the performance issues with server latency, and finally get around to adding some melee magicka weapons one day :smile:
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    If Morrowind was meh for you story wise, Clockwork City does a very good job of expanding on an area that was really only an extended dungeon sequence in the Tribunal DLC. And while Summerset's architecture is disappointingly similar across the island, the story is a very good climax to the Daedric Wars arc.
Sign In or Register to comment.