You are talking about an real AI, these things take serious hardware to run.Not worried at all. No AI compares to actual human beings. But this does give solo players the option to remain solo, even in dungeons. And to have the companions compensate for their characters shortcomings. (assuming we can use companions in dungeons)
I do wonder why only two companions. I would assume three: Tank, healer, and DPS.
No AI can compare to a human?- I guess you are not informed about what modern AI is capable of.https://www.youtube.com/watch?v=tfb6aEUMC04
That is an good idea, some of the newer quest main bosses is set up like this, they don't reset if you die as the npc helpers keep them up and yes this will enable stronger overland enemies.Other. I am kinda curios to see if they make Overlandcontent harder again. That way if we dont use the companions, maybe the enemies wont die in a Global Cooldown. I am looking forward to something like that.
Thechuckage wrote: »Oreyn_Bearclaw wrote: »I am worried primarily for two reasons.
First, I do not want to see 50 identical companions everywhere I go.
I don't think you'll be seeing any at all. ZoS has some decent phasing technology, this will also eliminate toolbags trying to block quest givers in game.
Bang-up job they did with bears and flappy birds in that regard.
While I agree it is too soon to go all Chicken Little, I'm not to optimistic about how this will all work out.
You are talking about an real AI, these things take serious hardware to run.Not worried at all. No AI compares to actual human beings. But this does give solo players the option to remain solo, even in dungeons. And to have the companions compensate for their characters shortcomings. (assuming we can use companions in dungeons)
I do wonder why only two companions. I would assume three: Tank, healer, and DPS.
No AI can compare to a human?- I guess you are not informed about what modern AI is capable of.https://www.youtube.com/watch?v=tfb6aEUMC04
Expect something a bit smarter than combat pets. And that is that they will be used for.
However don't expect them to stay out of stupid, now you might order them to follow close and then move them out of it and they will be excellent buff bots.
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A: develop stronger social ties in-game with their companions, but also, B: help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."