I'm worried that they will block hitboxes and that petsorcs will have yet another tool of annoyance to deploy against their fellow writ crafters.
Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.
Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.
Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.
But this one flat out isn't single player. You can disagree with the developer'schoice to make it an MMO but in the end it's 100% irrelevant because multi-player is the decision they went with. As a consumer you then have the power to choose whether that idea is for you or not. What you don't have the power to do is buy a multiplayer game then wonder why it's not solo player lol. Your logic makes as much sense as me picking up WoW then complaining about it not being an RTS
No. You aren't listening to what is being said. Please stop inventing complaints that haven't been made. Let us know when you are ready to listen. Or don't. Strawpersons like this are why I usually don't bother trying to explain this to people.
Michaelkeir wrote: »SydneyGrey wrote: »There is no way that a companion will play better than a real human.
*Edit* Perhaps I should have phrased this as: There is no way ZOS will ALLOW these companions to fight better than a real human.
That light attack bow spammer in the back says otherwise.
My prediction is that a LOT of low level CP or bad DPS and some decent dedicated healers will be replaced.
Here’s a likely scenario. A daily pug forms up. In the middle of the dungeon, the group feels one DPS is not pulling his weight. Even though he’s trying. He’s getting the boot and someone will pull out there False God/Mothers Sorrow geared companion to take his place.
Or a in a group a dedicated healer is doing his thing. Group decides they want to go faster but don’t need the heals. Healer is booted and a decently geared companion DPS is brought in.
See where I’m going with this. It will happen in pugs I promise you.
Tanks are more or less safe unless the companion tanks have an AoE taunt.
SassiestAssassin wrote: »I would like to see companions not allowed to queue for dungeons, but be available if you walk in or lose a member while you’re in a dungeon.
It won’t solve all the potential problems (like kicking a member to replace with a bot) but it wouldn’t restrict solo players or people who are sick of waiting for a replacement queue.
I am, however, excited that I might be able to do overland quests with my wet-noodle tank lad without begging someone to help me.
Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people.
[How is it a strawman? It is literally a mass multiplayer online rpg. Disagreeing with the decision to making it a multi-player game is one thing. Buying it anyway knowing full well its multi-player then wondering why the game doesn't function properly as single player makes legitimately no sense.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A) develop stronger social ties in-game with their companions, but also,help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."
Grandchamp1989 wrote: »This is secretly another Tank nerf.
Instead of only having Pets and Daedroth standing in our face we'll also have NPC humans stacking on top of our vision.
Grandchamp1989 wrote: »This is secretly another Tank nerf.
Instead of only having Pets and Daedroth standing in our face we'll also have NPC humans stacking on top of our vision.
Oreyn_Bearclaw wrote: »I am worried primarily for two reasons.
First, I do not want to see 50 identical companions everywhere I go.
Oreyn_Bearclaw wrote: »I am worried primarily for two reasons.
First, I do not want to see 50 identical companions everywhere I go.
I don't think you'll be seeing any at all. ZoS has some decent phasing technology, this will also eliminate toolbags trying to block quest givers in game.
I wouldn't lose sleep over this.
Your guild mates are unlikely to kick you to the curb in favor of Bastian the Bot, after all, real people talk in chat, help with mats, and are fun to hang out with. Even if the new companions bring a lot of firepower to the table, your pals aren't gonna forsake you.
I imagine the companions could be fairly useful on days you just wanna solo stuff, though.
highkingnm wrote: »The forums seem to forget that the bulk of players are much more casual than the bulk of forum players. This is great for players like my sister who are not particularly good but like to do things at their own pace, so can then get some help. For trials and harder dungeons, I don't see a companion doing a fixed routine of abilities being able to meet the quality of good players who can adapt. But for players who wanted a Story Mode dungeon, or who RP, this is really welcome. I don't see myself using it too much personally, but I'm happy for a system that many will.