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Companions - Finally a casual story mode for dungeons?

hexnotic
hexnotic
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I remember seeing many request for a story mode in dungeons, for the players that want to experience the story and not have to deal with players rushing through dungeons. I wouldn’t call myself a casual player, but I’m happy for everyone who felt they really needed something like this! There’s definitely pressure to keep up with the group on dungeons, so having the option to experience the story with my npc companions sounds great!

From my understanding there’s 2 companions that they plan to have available. A 3 person group for normal mode dungeons should be adequate! I feel like the companions system is their way of giving casual/ story seeking players a chance to experience the unique quests that you can find in dungeons. What do you guys think of this?
Edited by hexnotic on January 28, 2021 1:32PM
  • zvavi
    zvavi
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    We don't know how companions interact with dungeons.
  • adriant1978
    adriant1978
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    https://gamesradar.com/amp/elder-scrolls-online-gates-of-oblivion-is-a-lot-more-than-an-mmo-tes4/
    "I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
  • hexnotic
    hexnotic
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    zvavi wrote: »
    We don't know how companions interact with dungeons.

    “ Another interesting thing about these companions is that they are more than just pretty faces. Players can spec them out to suit their playstyle, and solo players can take them into instances that usually require additional players, such as dungeons.

    "So companions are there if you choose to use them – your permanent adventuring buddies – so you unlock them by doing quests in the Blackwood chapter," Lambert says. "Once you have them, you can level them up, you can equip gear on them, you can assign them to a specific role; so if you need a tank, you can have them go tanky, or healer or damage dealer. You can set their skills that they use and the order they use them in. Each companion also has its own series of likes and dislikes. There's a report system associated with this. This system will change as a player progressed through the story to unlock new quests to get to know each companion."

    Lambert adds, "We're still going through how this all works within the world and figuring out exactly where you can use different companions as well. We know we don't want them used in PvP, so we've taken that option out, but outside of that, we want you to be able to use them everywhere else." “


    https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game?
    Edited by hexnotic on January 28, 2021 1:40PM
  • hexnotic
    hexnotic
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    https://gamesradar.com/amp/elder-scrolls-online-gates-of-oblivion-is-a-lot-more-than-an-mmo-tes4/
    "I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."

    Oooh I didn’t see this article, thank you! How many other article are out there about Gates of Oblivion? :D
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