wild_kmacdb16_ESO wrote: »But coming across an NPC using a broom to sweep up their own dead body is one of the funniest things I've seen.
MovesLikeJaguar wrote: »I believe the corpses staying there is due to players not picking up the loot from the bodies, and loot disappears on a timer.
Darkstorne wrote: »An archaic respawn system is a crutch that more traditional MMOs rely on. We're seeing a shift away from that with games like Destiny and The Division realizing the benefits of making it much rarer for players to see one another while exploring and questing solo (you don't need to rely on magical respawns, you don't need to pack the space with mobs so there's enough for everyone, and you can have much more complex quest and level design that doesn't need to account for being surrounded by other players at all times). But it's unlikely ESO will make a design change as drastic as that.
ESO2 after TES6? Maybe they'll try it then. Maybe they'll even be brave enough to make solo-designed areas entirely solo (unless you specifically group with friends) and phase in other players only when they're beneficial to you (dolmens, world bosses, cities, group events and public dungeons etc). It would allow for level design and respawn systems like single player TES games: no magic respawns; take the dungeon at your own pace; well balanced boss battle; guaranteed boss treasure chest etc, but still have group areas for bigger world bosses, and all the usual MMO group content like PVE dungeons, trials, and PVP zones.
The vast majority of players enjoy MMOs as solo experiences with optional group content these days, so that's why we're seeing modern MMOs like Destiny and The Division shift in that direction. It's what the market wants.