Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.

Elwendryll wrote: »I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
I still see way too many players who are cp 810+ and think light attack weaving is a sin.
The difference then was that when they increased the CP cap, we all had a power increase, and it was faster for the new players to get there.
Now it looks like you need 2040 CP for all damage + mitigation CP, that will probably be the new standard for trials.
It looks like 2040 cp with the new system is roughly 300m exp. With 300m exp on live you should be getting close to cp 1000.
CP 1000 on the new system is around roughly 90 millions.
With a 1:1 conversion. It means that you'll need to farm more than 200m to get there. Bringing your total to more than 500m. While a new player will only need 300m.
The issue is that when we look at this, I know my values are very approximative, but it feels like you lost 200m experience, that you need to get back to be at endgame trial standard again.
Elwendryll wrote: »...2040 CP ... will probably be the new standard for trials.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Has there been official confirmation they they are definitely *not* recalculating CP across the board when the system changes? The PTS isn't generally perfectly implemented from day 1..
If there is that much XP difference between the two systems this most definitely needs addressing, surely..?
It was before my time but were VR ranks converted to their associated CP allocation based on xp when the system changed?
Honestly, it feels really disrespectful how they are treating veterans. The new cp levelling system will literally erase years of progress. People who've played the game for ages, will not even be half of the way to max level now. Personally I will not grind another 1k cp, just so I am once more at cap - I would sooner quit the game.
Live footage of the devs burying the endgame community.
Honestly, it feels really disrespectful how they are treating veterans. The new cp levelling system will literally erase years of progress. People who've played the game for ages, will not even be half of the way to max level now. Personally I will not grind another 1k cp, just so I am once more at cap - I would sooner quit the game.
Live footage of the devs burying the endgame community.
As it is being presented no it does not erase progress, it modifies it and provides more progress both vertically and horizontal.
No one is losing CP over this, how they work will be different but it is nothing like "erasing" progress.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Elwendryll wrote: »The sad part, if they go 1:1, is that from what I saw, leveling up from nothing to the new cp 1200 will take as much time as leveling up to cp ~650 on live.
Meaning that new players will catch up to veterans really, really fast.
I hope so, I see way too many players get stuck in that 650 to 810 lull. Where they have a solid idea of how to play but are stuck grinding. Just because I had to grind my way to cp 1100 does not mean everyone else should have to suffer.
Another way of looking at this would be:
Because I have already lost both my youth and my will to live in the gruelling grind to reach cp1100, why shouldn't my cp be raised to cp2500 so I don't have to farm mobs all over again?
I don't want to force new players to grind like we did, I just don't want to be forced to grind cp again myself.
I'm perfectly ok with it being easier for new players to catch up. Reduce the cp cap to 810 for all I care, just don't make me farm zombies again - when I try to sleep at night, I still get skyreach and alikir flashbacks.
But the question is...can i be the SAME tank that I am now with 1310 cp (810) with the new system??
The same dps?? The same healer??
If not...its a nerf and a disaster.