New Servers Are Coming - THANK YOU!

  • kargen27
    kargen27
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    kargen27 wrote: »
    "All things considered, why would Firor say what he said, and when he said it, if there are no expectations of performance improvements associated with the server upgrades?"

    Considering we get one or two the game is about to die threads a week and what was said the why is to let us know they are thinking long term in providing support for the game. Wasn't about performance but was about the game still being here in five years.

    You are speculating as to what you think someone was insinuating. What was actually conveyed is that the upgrades will not improve performance.
    Yes and that is what I've been saying in this thread and others. Since they were clear about not improving performance and they did mention several times the future of the game it is a good guess that mentioning the servers is a way to let us know they plan on the game being here for a good long time to come. In fact they said as much.
    and then the parrot said, "must be the water mines green too."
  • xxthir13enxx
    xxthir13enxx
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    Hmm....
    Let me simplify this for some of you

    Same old code on
    Shiny new Server....

    Is the same as

    2week old leftover Chinese food on
    $10,000.00 gold plate...


    Ohhhh....Fancy....
  • aetherial_heavenn
    aetherial_heavenn
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    Better / newer physical servers would mean better virtual servers in their farm(s). It could translate to quicker patches & software / operating system updates, which would reduce down time for people on patch night.

    It would also mean a more stable platform for the game code to run on - that would be a good thing to have.

    Lag is still largely dependant on how far YOU are from the server YOU connect to. It's physics. To gain improvements there, you'd need (ranked from most unlikely to most likely):
    1) move closer to the servers
    2) have a better ISP with fewer hops and better infrastructure
    3) better internet technology delivered to your house (i.e. upgrade from ADSL2+ to NBN)
    4) a better modem (they get old, parts heat up, get inefficient)
    5) a better PC (hardware & operating system)

    you forgot
    Remove akamai and pay for a decent scrubber that can handle peak traffic, doesn't drop packets and doesn't prioritise cheap indirect routs over the most efficient network work route for the customer/client.

    East Coast Aussies put up with being routed to Hong Kong then the Netherlands!!! WTF? NZ players were routed north to Sydney/Hong Kong or Singapore instead of straight across the Pacific. 25 pages of a thread with lots of traces, ISP notes, system hardware etc. A 1000 posts with no reply what so ever, and after over a year they fixed it. Said nothing though.

    These days the scrubber is showing closer to US Central on my traces but it still acts like a clogged drain. When I started in 2016 it was 220ms in game. When Akamai was introduced (and aussies were right royally effed) we were getting 360-380 on a good day and averaged 400plus most of the time. When they fixed the akamai problem we dropped back down to 240-280 from the reports back in thread and speaking to fellow aussies. This made most vet content doable again without super powers of psychic precognition. PvP just about playable with specialist builds and lots of patience sitting around 280-320.

    It's high again in normal game even through a VPN. Despite showing 220-260m to last hop to various US Central nodes and then no information, in game it's hovering around 280 at best to low 300's overland and with variations from 280ms to 400's being average for most aussies in Cyrodil over the last 3 months, regardless of time of day and number of players on line.

    All players I play with, all over the world, have had weird 900 plus lag spikes, some hourly, some daily, some once a week or so, but often a group will get them at the same time regardless of location machine or ISP.

    Full disclosure: I watched akamai introduce unbearable lag and weird spikey stuttering in LOTRO around Dun/Stunland release. We discovered we were right about akamai being the issue after our systems and ISP's were blamed for 6 months. (Similar to forum situation described above.)They finally acknowledged it was a problem and stopped using Akamai to 'secretly' seed uploads of patches using customer's PC, and to scrub.

    [Tin foil hat theory: Every time we get horrendous performance with huge packet loss/ desyncs and weird lag spikes it seems to coincide with world events where DDoS attacks were frequently in the news. MY hunch is akamai chokes with the extra traffic...ie it has no built in redundancy to deal with big traffic deviations. But I'm no tech. I do understand coincidence isn't correlation. But sometimes intuition is worth listening to....... ]
    Edited by aetherial_heavenn on January 28, 2021 4:12AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Lysette
    Lysette
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    I guess we can reasonably expect shorter loading screen times from a server upgrade. New hardware is normally better and might improve loading and zoning in times.
  • CSose
    CSose
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    When? When is this upgrade allegedly?
  • PaddyVu
    PaddyVu
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    Does this mean we got a new server beside EU and NA? When will it happen?
  • DaveMoeDee
    DaveMoeDee
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    PaddyVu wrote: »
    Does this mean we got a new server beside EU and NA? When will it happen?

    No, it does not. It likely means they are changing lightbulbs before they die based on the expected end-of-life. No added functionality.
    Edited by DaveMoeDee on March 30, 2021 5:29PM
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