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Finally something for the solo players?! :o

  • RazielSR
    RazielSR
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    But is this coming with the chapter in june or with the dubgeons dlc in march?
    Edited by RazielSR on January 27, 2021 10:29AM
  • adriant1978
    adriant1978
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    RazielSR wrote: »
    But is this coming with the chapter in june or with the dubgeons dlc in march?

    Companions are a feature of the new chapter, so June.
  • Daemons_Bane
    Daemons_Bane
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    Its sad to see so many people caught in the mindset of "if it's easy for me, it's easy for everyone"..
  • GarnetFire17
    GarnetFire17
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    so much for making tanks and healers more desirable.
  • Jeirno
    Jeirno
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    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.
  • Sandmanninja
    Sandmanninja
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    If you DON'T like the new companions, then DON'T you use them.

    I've read elsewhere other than word-of-mouth rumour mill that it's only for overland content.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • adriant1978
    adriant1978
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    If you DON'T like the new companions, then DON'T you use them.

    I've read elsewhere other than word-of-mouth rumour mill that it's only for overland content.

    From what I heard in the stream last night, and according to this article, they will be allowed anywhere except PvP and solo arenas like Maelstrom.
  • AyaDark
    AyaDark
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    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.

    I can easely remove any one in group.

    Those who do nothing is not needed ;)

    Is it tank, heal or DD.

    Now in raid I can do any part of work. And we have 4-6 people like that.

    So other 6 is no need.

    Some trials we can not pass due to one reason - you need 12 people to "open the dore"

    What is the reason to take others, no need in them ?

    NPC do your comand. Players do not and are more toxic.

    In reality you need 6 people to pass:
    Off tank, 1 good HEAL, 4 good dd who do mechanics.

    That is why some trials is so hard to pass. If you need work be done by more than 4 people it is hard to find people who will do it.

    Some people even can not use 1 button in correct time. NPC can do it. Crashn shock to let others free by CD as example.

    And it is not about healer/tank roles.

    Bots are perfect to press skill +la, if it will be possible to program rotation to companion - Dummy only 100 k dps players are only one, who need to fill fear.

    It is first place where i will change players to bots.

    Bots are not as toxic and focused on linking there dps.

    By the way - thank your META for that.

    If players do play, and not only be "buff set on and no skilled play", you even need not worry about the situation.
    Edited by AyaDark on January 27, 2021 10:55AM
  • Jeirno
    Jeirno
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    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.

    I can easely remove any one in group.

    Those who do nothing is not needed ;)

    Is it tank, heal or DD.

    Now in raid I can do any part of work. And we have 4-6 people like that.

    So other 6 is no need.

    Some trials we can not pass due to one reason - you need 12 people to "open the dore"

    What is the reason to take others, no need in them ?

    NPC do your comand. Players do not and are more toxic.

    In reality you need 6 people to pass:
    Off tank, 1 good HEAL, 4 good dd who do mechanics.

    That is why some trials is so hard to pass. If you need work be done by more than 4 people it is hard to find people who will do it.

    Some people even can not use 1 button in correct time. NPC can do it. Crashn shock to let others free by CD as example.

    And it is not about healer/tank roles.

    Bots are perfect to press skill +la, if it will be possible to program rotation to companion - Dummy only 100 k dps players are only one, who need to fill fear.

    It is first place where i will change players to bots.

    Bots are not as toxic and focused on linking there dps.

    I have no idea at this point if you are trolling or just saying random stuff?? Again you completely missed like half of what I just said lol
  • Ascarl
    Ascarl
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    rrimöykk wrote: »
    Why companions in a mmo game? This game is just so casual... nothing for end game players.

    If you look at these forums it's not hard to tell that end game players complain the most. On the other side I suppose that casuals generate more revenue. So I fully understand that the devs are more interested in making people happy that can be easily made happy and generate revenue instead of trying to please a small but noisy crowd that is always unhappy (new features are either "useless" or "pay to win" according to the forum) to generate modest revenue at high risk (that the compotetive gamers are still unhappy).
  • AyaDark
    AyaDark
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    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.

    I can easely remove any one in group.

    Those who do nothing is not needed ;)

    Is it tank, heal or DD.

    Now in raid I can do any part of work. And we have 4-6 people like that.

    So other 6 is no need.

    Some trials we can not pass due to one reason - you need 12 people to "open the dore"

    What is the reason to take others, no need in them ?

    NPC do your comand. Players do not and are more toxic.

    In reality you need 6 people to pass:
    Off tank, 1 good HEAL, 4 good dd who do mechanics.

    That is why some trials is so hard to pass. If you need work be done by more than 4 people it is hard to find people who will do it.

    Some people even can not use 1 button in correct time. NPC can do it. Crashn shock to let others free by CD as example.

    And it is not about healer/tank roles.

    Bots are perfect to press skill +la, if it will be possible to program rotation to companion - Dummy only 100 k dps players are only one, who need to fill fear.

    It is first place where i will change players to bots.

    Bots are not as toxic and focused on linking there dps.

    I have no idea at this point if you are trolling or just saying random stuff?? Again you completely missed like half of what I just said lol

    Ok. I write more simple.

    As i can understand , you can take Player or Companion.
    So all you need to know who is more skilled.

    If Bot can do 3 commands : Stop, attack, follow, than it is more skilled than a lot of players. And you chouse in not buff sets, but in skille difference:
    Can the player in same sets as bot do this things or not.

    A lot of players can not, so i like bot more.

    And yes, i just a little trolling :blush:
    Edited by AyaDark on January 27, 2021 11:06AM
  • Jeirno
    Jeirno
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    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.

    I can easely remove any one in group.

    Those who do nothing is not needed ;)

    Is it tank, heal or DD.

    Now in raid I can do any part of work. And we have 4-6 people like that.

    So other 6 is no need.

    Some trials we can not pass due to one reason - you need 12 people to "open the dore"

    What is the reason to take others, no need in them ?

    NPC do your comand. Players do not and are more toxic.

    In reality you need 6 people to pass:
    Off tank, 1 good HEAL, 4 good dd who do mechanics.

    That is why some trials is so hard to pass. If you need work be done by more than 4 people it is hard to find people who will do it.

    Some people even can not use 1 button in correct time. NPC can do it. Crashn shock to let others free by CD as example.

    And it is not about healer/tank roles.

    Bots are perfect to press skill +la, if it will be possible to program rotation to companion - Dummy only 100 k dps players are only one, who need to fill fear.

    It is first place where i will change players to bots.

    Bots are not as toxic and focused on linking there dps.

    I have no idea at this point if you are trolling or just saying random stuff?? Again you completely missed like half of what I just said lol

    Ok. I write more simple.

    As i can understand , you can take Player or Companion.
    So all you need to know who is more skilled.

    If Bot can do 3 commands : Stop, attack, follow, than it is more skilled than a lot of players. And you chouse in not buff sets, but in skille difference:
    Can the player in same sets as bot do this things or not.

    A lot of players can not, so i like bot more.

    And yes, i just a little trolling :blush:

    Ye okey but right now we don't know if we can choose between bot over a player. What I Said in my posts was that if the situation is that we can have 12 players in a trial and each and everyone one of them can have bot with them as well meaning the group 24man it will be game breaking.

    If its 12man and you can do 6 players 6 bots then ye no need to have noobs in groups anymore XD
  • AyaDark
    AyaDark
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    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    AyaDark wrote: »
    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Why people must play with thouse who can easely be replaced by bots?

    May be them need to play better?

    You missed the point there. Right now already you can completely just remove healers from your group in certain fights if everyone is using Pale Order Ring since they have enough heals with that. At that point healers will change their setups to be more dmg based and to apply as many buffs as possible to the DDs.

    IF we are allowed to have 12 players and 12 bots in a raid at the same time, what is to stop people from just all putting their bots on healing mode. 1 player gives their bot Ebon, another gives worm and another gives hircine. Now healers and tanks don't have to wear those sets OR use healing abilities IF the bots can actually do anything meaningful in combat.

    They are NOT replaced because they are "bad players" they are replaced bcs the bots can provide those set buffs without doing anything and can probably heal enough to keep people who are not standing in stupid alive. And at this point the whole healer role becomes more of an DPS with buff sets such as RO+Jorvulds etc.

    I can easely remove any one in group.

    Those who do nothing is not needed ;)

    Is it tank, heal or DD.

    Now in raid I can do any part of work. And we have 4-6 people like that.

    So other 6 is no need.

    Some trials we can not pass due to one reason - you need 12 people to "open the dore"

    What is the reason to take others, no need in them ?

    NPC do your comand. Players do not and are more toxic.

    In reality you need 6 people to pass:
    Off tank, 1 good HEAL, 4 good dd who do mechanics.

    That is why some trials is so hard to pass. If you need work be done by more than 4 people it is hard to find people who will do it.

    Some people even can not use 1 button in correct time. NPC can do it. Crashn shock to let others free by CD as example.

    And it is not about healer/tank roles.

    Bots are perfect to press skill +la, if it will be possible to program rotation to companion - Dummy only 100 k dps players are only one, who need to fill fear.

    It is first place where i will change players to bots.

    Bots are not as toxic and focused on linking there dps.

    I have no idea at this point if you are trolling or just saying random stuff?? Again you completely missed like half of what I just said lol

    Ok. I write more simple.

    As i can understand , you can take Player or Companion.
    So all you need to know who is more skilled.

    If Bot can do 3 commands : Stop, attack, follow, than it is more skilled than a lot of players. And you chouse in not buff sets, but in skille difference:
    Can the player in same sets as bot do this things or not.

    A lot of players can not, so i like bot more.

    And yes, i just a little trolling :blush:

    Ye okey but right now we don't know if we can choose between bot over a player. What I Said in my posts was that if the situation is that we can have 12 players in a trial and each and everyone one of them can have bot with them as well meaning the group 24man it will be game breaking.

    If its 12man and you can do 6 players 6 bots then ye no need to have noobs in groups anymore XD

    If 12 players and 24 companions I think, that I will be useless in trials :)

    Because i can not do anything with 10 fps in trials :))))

    So i hope it will be exchange player or this npc bots :)
    Edited by AyaDark on January 27, 2021 11:16AM
  • Jaraal
    Jaraal
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    If you DON'T like the new companions, then DON'T you use them.

    I've read elsewhere other than word-of-mouth rumour mill that it's only for overland content.

    From what I heard in the stream last night, and according to this article, they will be allowed anywhere except PvP and solo arenas like Maelstrom.

    Interesting that you can select their role, select their armor and weapons, and that you have to level them up.

    EverQuest introduced this mechanic years ago. Their companions are called mercenaries, and you had to hire them for gold. You could select healer, tank, or DPS. They worked quite well for being such a ground breaking feature.

    Edited by Jaraal on January 27, 2021 11:43AM
  • Zodiarkslayer
    Zodiarkslayer
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    I just hope that the companion AI is actually an AI, as in intelligence.
    If the previous installations of companion systems in other Bethesda Games are any indication. We might be up for a BIG disappointment. Remember Skyrim Housecarls? Yeah...

    (sends a prayer to RNGesus): Please Pleas, let them do it right!
    No Effort, No Reward?
    No Reward, No Effort!
  • Danikat
    Danikat
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    I hope they can be used in dungeons because that's the one area I'm interested in using them.

    I like to play slowly - I want to read every note and book (and I'm slightly dyslexic, so I read slowly), poke around in corners, deliberately go the wrong way first to see what's there, take screenshots of anything interesting etc. As a result even when I can find a group who are doing the dungeon storyline and actually taking the time to read/listen to the dialogue I still feel like I'm rushing because I don't want to hold everyone up.

    But I also can't solo dungeons with my preferred setup and I'm not interested enough to create a whole separate build, farm new equipment and spend time swapping everything over (and then swapping it back again) just to be able to play them solo.

    If instead I can equip a companion with a build which enables me to solo (or duo) dungeons, and then only use them in those dungeons and not in all the places where I don't need that help, that would be much less hassle and might actually be worth doing.

    But that depends on how exactly they work - can I use them only in dungeons and nowhere else? How customisable are they? How good is the AI? Ideally I'd like to build them as a tank (because most of my characters are damage/healing focused) and in theory a basic tank can be pretty mindless - stack defences on them and let them draw aggro and then stand there getting hit. (Yes I'm aware a good tank does far more than that, but I'm not expecting ZOS to give us AI to rival a competent player even if they could, because I doubt they want companions to replace players.) But if for some reason that's not going to work or they end up being more trouble than they're worth we're back to something I probably won't use.

    (It also depends on if the promised CP re-work ever happens and other balance changes as the reason I can't solo dungeons is I deliberately limit my builds so I can have some challenge in open-world maps, for example I don't use CP at all, so that might shift my needs too.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • The_Lex
    The_Lex
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    The underlying assumption in many of these comments is that the companions’ AI will be competent enough to actually be of some worth. That’s a VERY big assumption.

    Edited by The_Lex on January 27, 2021 12:53PM
  • Athan1
    Athan1
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    So the new companions can be used anywhere except arenas and PvP? Including dungeons?

    Here's hoping my girlfriend and I can finally duo a few more of these and enjoy the story at our own pace. :D

    Duo? Sounds more like a double date to me
    Athan Atticus Imperial Templar of Shezarr
  • what_the
    what_the
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    Jeirno wrote: »
    Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.

    Take a breath everyone, these companions will not be like having another PC with you.
    It will more than likely be like having a sorc/necro/warden "pet" with you,. It will be a little help to the soloer, but don't be fooled into thinking, they will come close to replacing a PC.
  • GreenhaloX
    GreenhaloX
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    Already have a companion.. my non-combat pet! I can solo world bosses with it, solo dungeons and even go at dragons and harrowstorms with it. Ha ha
  • jle30303
    jle30303
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    I actually gave up using companions in Skyrim because the melee ones did not have the wit to simply *stand still and let the enemy come to them* - even melee enemies - which meant that when they rushed forwards they would invariably aggro several more enemies. Who would then ignore the companion and come after me, even though I should have been out of their detection range.

    Sometimes when you want to aggro ONE melee enemy, what you want to do is draw him forwards, out of his friend's detection radius, and only then actually actually start fighting when you're far enough away that his friend can't hear. Whereas if you rush forward to him, and Lydia (or whoever else) has a bad habit of doing EXACTLY that, you'll aggro his friends as well.

    Even more annoying is if she can actually win the fight without your assistance because that means you don't actually get to swing and damage the enemy, which means you don't gain skills in your weapon or spell of choice, so you get stuck with low skills...

    So, from companions, I'm expecting at best (a) "dumb tank" - see biggest enemy, charge it and hope it attacks the companion instead of you, so that when you fire off your AOE, your enemy remains standing in the stupid instead of charging out of the aoe to run at you. (b) "dumb ranged" - you charge into battle, they shoot whatever they can see. (c) "dumb heal" - like "dumb ranged" but if your health drops below a certain level (e.g. 4000 below max if they can heal for 4000) they will heal you instead of shooting enemies.
  • Mayrael
    Mayrael
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    Jaraal wrote: »
    /tell companion: Stand on this pressure plate while I stand on the other. And be sure and bash the boss when he pins me down!

    This. I want nothing more from them :D
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • EmEm_Oh
    EmEm_Oh
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    ArchMikem wrote: »
    Perhaps the Companions will work as substitutes, filling in a spot when groups only have two or three players so they won't have to wait for the Group Finder. That would seem convenient, but also leaves you with a distinct dps disadvantage. Still though they could make your companions pretty tanky and help draw aggro away from you.

    But this just means players that do have companions, will ALWAYS have them out, meaning that many more entities clogging your screen in player hubs.

    They might not be visible outside of the group.
  • LadyNalcarya
    LadyNalcarya
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    EmEm_Oh wrote: »
    ArchMikem wrote: »
    Perhaps the Companions will work as substitutes, filling in a spot when groups only have two or three players so they won't have to wait for the Group Finder. That would seem convenient, but also leaves you with a distinct dps disadvantage. Still though they could make your companions pretty tanky and help draw aggro away from you.

    But this just means players that do have companions, will ALWAYS have them out, meaning that many more entities clogging your screen in player hubs.

    They might not be visible outside of the group.

    I really hope so.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyDestiny
    LadyDestiny
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    Vevvev wrote: »
    I missed the part but do they take up a group slot? If not I can see dungeons ending up with 8 characters over 4.

    I imagine they will count as a player slot much like swtor.
  • Lysette
    Lysette
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    nukk3r wrote: »
    rrimöykk wrote: »
    Why companions in a mmo game? This game is just so casual... nothing for end game players.

    At this point just let it be. I play other games for challenge. ESO these days is only good for some low effort or low pressure stuff.

    And that is exactly why it is successful - not everyone wants a challenge, but rather plays to unwind from the day. There are more people out there, who fall into this category and as they have time constrains, they will most likely never be any good in end game content - but they can well enjoy the rest of the game without having to care a lot about game mechanics and the like. They can just play along and enjoy themselves - this keeps them playing, subscribing (because they value their own time and don't want to waste it on inventory management) and buying stuff from the crown store - it's a win-win for both sides.
  • red_emu
    red_emu
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    You can take them for dungeon runs but we all know that Mary is just gonna stand in stupid or aggro all the mobs and die in 2 seconds while she's trying to heal you with a bow 😂
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Lysette
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    red_emu wrote: »
    You can take them for dungeon runs but we all know that Mary is just gonna stand in stupid or aggro all the mobs and die in 2 seconds while she's trying to heal you with a bow 😂

    Mary is said to be a thief - so she is likely to be the companion of stealthy characters.
  • Scardan
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    rrimöykk wrote: »
    Why companions in a mmo game? This game is just so casual... nothing for end game players.

    Because MMO should not force people into social interactions for 90% of content. Because "MMO" abbreviation does not mean "there should be no combat pets (which companions basically are)". Because having a combat pet adds to variety and fun, not excluding social interactions. I hope, I could answer your question.
    Let's be extremely precise in our use of terms.
  • caperb
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    Tandor wrote: »
    rrimöykk wrote: »
    Why companions in a mmo game? This game is just so casual... nothing for end game players.

    Apart from the new CP system and a new Trial. Plus the new story content of course, and hopefully the reworking to the CP system will make new content less of a cakewalk for those elite players who can one-hit a new zone blindfolded :wink: !

    But the problem is that you don't need to be elite to one-hit a new zone blindfolded. Max CP and decent stat based damage gear is enough. Then just make sure the usual buffs are running, press light attack + ele weapon and any trash mob will instantly die. From ONE attack. I have not been on the PTS yet but it looks like that this will only become easier with the upcoming CP changes.

    I think most people won't have problems with companions if it wasn't for the constantly dumbing down of the gameplay. We've once had a moderately hard game with some easy content as well, which was ok.

    Nobody is against easy story and exploration content, but over the years classes have been homogenized, skills have been standarized, stats have been removed or merged, build variation has been pushed into very static meta's like the current malacath/proc set meta, a lot of combat mechanics have been removed or made easier, item sets have become stronger, buffs food and potions have become stronger, CP has become stronger, boss mechanics that once were a threat constantly get nerfed, etc. etc. There is just too much to go on.

    By now ESO is just becoming an AFK game, which is not the right direction for an action based combat game. If there are really that many players that can't solo normal group content (which I find hard to believe, except people with connection or age limitations), then I would rather have a story mode for them because that won't dumb down the combat even more, while at the same time allows people to enjoy all content.
    Edited by caperb on January 28, 2021 10:49AM
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