Ok, well argonians used to get magicka, its now stamina. That places them firmly in the stamina category as far as racial benefits. This gives magicka players 50% less races to choose from. That is the point.
asuitandtyb14_ESO wrote: »Ok, well argonians used to get magicka, its now stamina. That places them firmly in the stamina category as far as racial benefits. This gives magicka players 50% less races to choose from. That is the point.
I understand, but that's irrelevant. You want equity I guess, but this is more in line with the racials that an Argonian should have.
Not taking sides pro or anti OP, but it is pretty factual, not opinion, that dark elf is equally good as either stam or mag.
Equally good as in can do either with no better stats to either archetype - DE is perfect hybrid with exact same stats buff to stam vs mag. Not saying it is the bis race for either mag or stam, just correcting OP who placed DE as stam favoring race when clearly it is equal preference for either.
asuitandtyb14_ESO wrote: »Ok, well argonians used to get magicka, its now stamina. That places them firmly in the stamina category as far as racial benefits. This gives magicka players 50% less races to choose from. That is the point.
I understand, but that's irrelevant. You want equity I guess, but this is more in line with the racials that an Argonian should have.
But it's not irrelevant because that is the topic of my post. Why do magicka players get 50% less choice for racials that benefit magicka.
Ok, well argonians used to get magicka, its now stamina. That places them firmly in the stamina category as far as racial benefits. This gives magicka players 50% less races to choose from. That is the point.
Ok, well argonians used to get magicka, its now stamina. That places them firmly in the stamina category as far as racial benefits. This gives magicka players 50% less races to choose from. That is the point.
Argonians still have magicka and health , now they have stamina too..
So argonians are now hybrid
But nothing changes for magicka argonians..
ArgonianAustin wrote: »Huh? They took away the magicka on argonian? I didnt see that. They added 1000 stamina i thought.
Yeah just re-read it and it says "this passive now Also grants 1000stamina".
asuitandtyb14_ESO wrote: »I think ZoS has lost the plot on racials for a long time by now. That being said, Argonians are not a magicka race. They traditionally are immune to poisons and diseases, have incredible stamina and some stealth due to being guerilla fighters and Sithis worsshippers, and are known as quite proficient with bow, dagger and spear.
YandereGirlfriend wrote: »asuitandtyb14_ESO wrote: »I think ZoS has lost the plot on racials for a long time by now. That being said, Argonians are not a magicka race. They traditionally are immune to poisons and diseases, have incredible stamina and some stealth due to being guerilla fighters and Sithis worsshippers, and are known as quite proficient with bow, dagger and spear.
Huh?
In Morrowind and Oblivion, Argonians have bonuses to Intelligence (the stat that governs Magicka) as well as Mysticism and Illusion.
In Skyrim they have bonuses to Alteration and Restoration.
They are definitely a Magicka class.
asuitandtyb14_ESO wrote: »YandereGirlfriend wrote: »asuitandtyb14_ESO wrote: »I think ZoS has lost the plot on racials for a long time by now. That being said, Argonians are not a magicka race. They traditionally are immune to poisons and diseases, have incredible stamina and some stealth due to being guerilla fighters and Sithis worsshippers, and are known as quite proficient with bow, dagger and spear.
Huh?
In Morrowind and Oblivion, Argonians have bonuses to Intelligence (the stat that governs Magicka) as well as Mysticism and Illusion.
In Skyrim they have bonuses to Alteration and Restoration.
They are definitely a Magicka class.
I think you missed my point. I also stated that every race can use magicka. My point was some are better than others, which is why I detailed that hierarchy. Finally, I stated the concept behind some racials. Argonians get the magicka bonuses to schools that fit their culture, that being one of stealth, survival and geurilla warfare.
Yaaay! Now my Argonian stamina healer is more viable XD
Tommy_The_Gun wrote: »My observations so far regarding Argonian (PTS):
- In general - Argonian racial passives feels... underwhelming to say the least.
- Sustain is way too hard, as racial sustain passive took a huge nerf (3125 recurses vs 4000 recurses currently on live).
- It is better to go for passive recovery (potion based builds were killed-of).
- There is no CP to boost potion-based playstyle (no cooldwon, duration or resource restore from potion CP bonus). It feels incoherent as other types of recoveries are supported by CP.
- Argonians still have almost "zero" offensive potential, and on top of that they no longer have decent sustain too.
- Healing bonus they have is still too low to be relevant (tested it, casted a couple of heals with a character with no passives and then bought live mender... I could barely notice any difference).
- Swim speed bonus seems to be more impactful than live mender...
- Stamina bonus is nice, but it wont make Argonians a event a decent stam dps.
- Poison resistance instead of disease immunity is very nice and also fits perfectly (lore).
My main pain points:
Life Mender:
Like I have said, It feels... like this passive is not there. I can place points out of it and I can barely notice any difference. To put it into perspective - Swimming speed bonus seems more impactful than this healing bonus... it is that weak.... 6% healing done only...
Meanwhile gear set bonus is 4%... As far as I can tell, when it was changed during racial rebalance the gear set bonus was 2%. Later on it was buffed to 4%, but Argonian passive was left untouched.^ It needs to be looked at as this passive seems to be below current standards.
Resourceful:
Nerf in effective to this passive feels like it is too big, and unnecessary (did any one complained about it ? ? ? ). This passive was always mathematically stronger as it is not affected by passive % recovery bonus and CP and it requires a consumable to use. So it has quite a substitutional kiss-curse effect. Also, it is important to remember that situations when you will actually use its full potential (recover all 3 resources) are extremely rare. Most of the time you use it to get one or two resource pools back and the 3rd is almost always wasted.
I remember that during racial rebalance in Wrathstone, 2+ years ago, there were also some troubles with determining value of this passive as by its nature - it is supposed to be slightly stronger (kiss-curse effect).
As for the CP, there is no CP that would correspond with this type of potion based recovery & sustain either. There is no CP that would increase resources restored by potion or a way to reduce potion cooldown with CP.^ It is another thing that needs to be looked at, as it feels incoherent.
Now, since we have another racial passive re-balance, last thing I would like to see is some race becoming more useless than it already is for the next 2 years. Currently, on live Argonians are ok-ish tanks and that is pretty much it. They are worst in terms of DPS and even not good when it comes to healer role. They are not "meta" and are considered one of the worst races in terms of passives (if not the worse) - and will defiantly stay there as even their Tank role wont be as good decent as it is now on live server.
Other races will be far superior. To put this into perspective - If current PTS changes will go live - even Orcs (they have new spell dmg bonus) will be better healers and I hope it says something...