Champion System
As mentioned earlier, the current Champion System relies on passive abilities and this was largely due to the technology that was available at the time. On the backend, the game will perform a check on most passive abilities each time you perform an action, whether that be drinking a potion, dodge rolling, or using an ability on your hotbar. The game must also constantly check passive abilities for the right thing at the right time. For example, a Champion ability such as Bastion requires the game to check if a damage shield was cast on every action your character does. Multiply that by the 30-40 passives you have on your character, and the result is a system that puts unnecessary stress on the server.
So you're concerned about too many checks?
But you let players exploit block by spamming it as often as they like, for dubious reasons.
https://forums.elderscrollsonline.com/en/discussion/514544/game-breaking-issue-spamming-block-can-now-disconnect-you-from-the-server/p1
Have you considered that the animation time provides a natural time window in which to process calculations properly?
Animation cancelling (including light attack weaving and block cancelling and bash cancelling and mashing the block button instead of holding down block, etcetera) in ESO is clearly the worst thought out "feature" that has ever been "embraced" and ESO has paid for it over and over again in constant re-coding.
Instead of doing the right thing and coding out the nonsensical exploit, ESO continues to support it and be crippled by it.
That's justice right there.
Maybe next they're going to give animation cancelling / light attack weaving / block cancellation to monsters and NPCs to make them more challenging?
Edited by Dusk_Coven on January 27, 2021 7:44PM