12 man / no healing outside group killing the 2 pvp guilds I'm in ☹. I'm on ps4 na and in 2 major EP pvp guilds with 900 combined guildies and it's hard to find a group running between both guilds since changes 😥😥
Araneae6537 wrote: »This combined with making heals and buffs group-only seem a really bad idea to me. I’m not sure why the group size limitation — does that help the servers? I would think group size could be manageable if you’re using another means to communicate but the limitation on heals and buffs is crap. If they had instead added an option to keep it within group or just prioritized group, okay. But it really takes away from being AvA when you can’t buff and heal your ally next to you! I thought this was supposed to be “play how you want”...
Almost that one. I think we still have maybe 7 of us(Out of a few hundred) who still play.Joy_Division wrote: »Need another option: Guild left the game.
Araneae6537 wrote: »This combined with making heals and buffs group-only seem a really bad idea to me. I’m not sure why the group size limitation — does that help the servers? I would think group size could be manageable if you’re using another means to communicate but the limitation on heals and buffs is crap. If they had instead added an option to keep it within group or just prioritized group, okay. But it really takes away from being AvA when you can’t buff and heal your ally next to you! I thought this was supposed to be “play how you want”...
It did help the servers, everytime you cast a heal spell the game has to go through a list of all possible targets. Now it just has to go through a list of your group members
Araneae6537 wrote: »This combined with making heals and buffs group-only seem a really bad idea to me. I’m not sure why the group size limitation — does that help the servers? I would think group size could be manageable if you’re using another means to communicate but the limitation on heals and buffs is crap. If they had instead added an option to keep it within group or just prioritized group, okay. But it really takes away from being AvA when you can’t buff and heal your ally next to you! I thought this was supposed to be “play how you want”...
It did help the servers, everytime you cast a heal spell the game has to go through a list of all possible targets. Now it just has to go through a list of your group members
If that's true, next we need to drastically reduce/cap aoe & multi target damage abilities.
Maybe 1-3 capped within a pvp enviroment.