PizzaCat82 wrote: »I know that a lot (and I mean A LOT) of players use LOS to avoid attacks.. but I'm wondering if lag would be 10x better if those few people who did the endless stair/rock/tree/tower climb could simply no longer take advantage of the terrain as much.
SgtNuttzmeg wrote: »PizzaCat82 wrote: »I know that a lot (and I mean A LOT) of players use LOS to avoid attacks.. but I'm wondering if lag would be 10x better if those few people who did the endless stair/rock/tree/tower climb could simply no longer take advantage of the terrain as much.
There is no calculations involved in line of sighting. True line of sighting positions a character so they they aren't attacked when they are most vulnerable so in theory this practice reduces calculations. As less attacks can even fire off to begin with....
First of all don't chase rock humpers and tower trolls, you'll die tired. But now imagine you're in a fight and someone throws a brick at you, you see it and hide behind cover but the brick flies around the corner and hits you anyway. That's what you're asking for (I mean the conditions, not the brick). ESO is a game where you have to aim at a target in order to hit it, the opponent can hide, dodge or block, let's keep it that way.
PizzaCat82 wrote: »First of all don't chase rock humpers and tower trolls, you'll die tired. But now imagine you're in a fight and someone throws a brick at you, you see it and hide behind cover but the brick flies around the corner and hits you anyway. That's what you're asking for (I mean the conditions, not the brick). ESO is a game where you have to aim at a target in order to hit it, the opponent can hide, dodge or block, let's keep it that way.
I'm not the one doing it but you cant deny people love to do it.
And ESO already lets fired projectiles follow you.. so you're wrong in that if someone "throws a brick".. I'm just saying that if they can target and start channeling, the game should left them finish unless you dodge or block.
thatESOdude wrote: »PizzaCat82 wrote: »First of all don't chase rock humpers and tower trolls, you'll die tired. But now imagine you're in a fight and someone throws a brick at you, you see it and hide behind cover but the brick flies around the corner and hits you anyway. That's what you're asking for (I mean the conditions, not the brick). ESO is a game where you have to aim at a target in order to hit it, the opponent can hide, dodge or block, let's keep it that way.
I'm not the one doing it but you cant deny people love to do it.
And ESO already lets fired projectiles follow you.. so you're wrong in that if someone "throws a brick".. I'm just saying that if they can target and start channeling, the game should left them finish unless you dodge or block.
So what's the point of towers and keeps and walls... just make an empty white plain without terrain variations... right?