Overland is easy when you have CP and gear. Without CP overland was not easy for me. I have done Vvardenfell first and story bosses made me die and try hard.
Sure, lets scale content to Craglorns difficulty for solo questing, based on CP and gear rating. At least story bosses would feel like bosses.
Well, SWTOR took a lot from ESO lately :PMasterSpatula wrote: »SWTOR comes to ESO
Overland is easy when you have CP and gear. Without CP overland was not easy for me. I have done Vvardenfell first and story bosses made me die and try hard.
Sure, lets scale content to Craglorns difficulty for solo questing, based on CP and gear rating. At least story bosses would feel like bosses.
exeeter702 wrote: »Overland is easy when you have CP and gear. Without CP overland was not easy for me. I have done Vvardenfell first and story bosses made me die and try hard.
Sure, lets scale content to Craglorns difficulty for solo questing, based on CP and gear rating. At least story bosses would feel like bosses.
No one is suggesting that exclusively. Stop with the strawman.
There is such am overhwlimgy dense amount of actual content for solo casual players compared to what seasoned accounts have to do. It's like they sell these sweeping chapter experiences with a big zone and the very audience that fully engages with the games various systems to be a strong as they can be and get told "you get 4 dungeons and a trial every year" and even those have extremely easy normal modes.
There is such a paltry amount of actual meaningful content for end game players in solo and group content that provides agency. Yet it's completely unreasonable that they would like to be able to enjoy the new overland content added to the game without having to arbitrarily handicap themsleves for some semblance of self imposed difficulty?
This companion system is a huge slap in the face to long time players who have committed the cardinal sin of spending their 810 champion points and used well thought out gear sets and ability loadouts, as being the only game expanding feature for the entire year..
exeeter702 wrote: »Overland is easy when you have CP and gear. Without CP overland was not easy for me. I have done Vvardenfell first and story bosses made me die and try hard.
Sure, lets scale content to Craglorns difficulty for solo questing, based on CP and gear rating. At least story bosses would feel like bosses.
No one is suggesting that exclusively. Stop with the strawman.
There is such am overhwlimgy dense amount of actual content for solo casual players compared to what seasoned accounts have to do. It's like they sell these sweeping chapter experiences with a big zone and the very audience that fully engages with the games various systems to be a strong as they can be and get told "you get 4 dungeons and a trial every year" and even those have extremely easy normal modes.
There is such a paltry amount of actual meaningful content for end game players in solo and group content that provides agency. Yet it's completely unreasonable that they would like to be able to enjoy the new overland content added to the game without having to arbitrarily handicap themsleves for some semblance of self imposed difficulty?
This companion system is a huge slap in the face to long time players who have committed the cardinal sin of spending their 810 champion points and used well thought out gear sets and ability loadouts, as being the only game expanding feature for the entire year..
AcadianPaladin wrote: »I am very pleased to see the introduction of companions! I love soloing and it will be lovely to have a constant in game companion to keep my elf company and whose schedule perfectly mirrors ours. My elf is nurturing by nature and favors supporting roles so we're looking forward to having our very own private companion to support. One nice feature of the companions is that, if you don't want them, you don't have to use them.
Sylvermynx wrote: »AcadianPaladin wrote: »I am very pleased to see the introduction of companions! I love soloing and it will be lovely to have a constant in game companion to keep my elf company and whose schedule perfectly mirrors ours. My elf is nurturing by nature and favors supporting roles so we're looking forward to having our very own private companion to support. One nice feature of the companions is that, if you don't want them, you don't have to use them.
Yep. I've never wanted companions in any game I've played since I started CRPGs in 1985 - even though I've had issues with overland questing due to lack of teenage reflexes, and having only satellite for connection. It's nice for those who have really wanted them. I'd have preferred story-mode for dungeons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***