Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.
adriant1978 wrote: »So the new companions can be used anywhere except arenas and PvP? Including dungeons?
Here's hoping my girlfriend and I can finally duo a few more of these and enjoy the story at our own pace.
Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.
adriant1978 wrote: »Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.
You could always join a guild which does organised "no companions" runs.
In all seriousness I doubt they'd be powerful enough to use in vet dungeons or trials and that's fine. I just want something to help me get something like "story mode" in normal dungeons.
Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.
That depends on whether you can use them in addition to players or in stead of players. Ie, can you have 4 people in a dungeon plus their companions or can the companions only take the place of a "missing" player. Because if the latter you're o way off the mark and nothing at all have changed, and from the little we got it sounded like that is the answer.
The old republic has had companions in it since launch.Why companions in a mmo game? This game is just so casual... nothing for end game players.
if there anything like TOR they will replace a player and if a group is full will not be able to be summoned/spawn or however they will work.I missed the part but do they take up a group slot? If not I can see dungeons ending up with 8 characters over 4.
Why companions in a mmo game? This game is just so casual... nothing for end game players.
AcadianPaladin wrote: »I love the idea of having an AI companion! Their play schedule perfectly mirrors my own, they stay in character and I'm anxiously looking forward to the roleplay potential they offer those of us who prefer to solo. And those who don't care for the idea don't have to use them.
I'm a solo player and this adds nothing for me.
Virtually all solo content is already mind numbingly easy - except veteran solo arenas, where you won't be able to use companions.
Should not be allowed for dungeons or Trials, ruins the balance of the game. Are healers and buff sets going to become useless now? 12 man trial and everyone puts their bot on healer mode and gives them all the passive sets that don't require any skill to use(ebon,worm,hircine etc.) and no need for healers anymore.
Why companions in a mmo game? This game is just so casual... nothing for end game players.
I would agree!
There is simply too much missing content... Why do they absolutely not listen to the players?
There are so many things that could have been built in, like: https://forums.elderscrollsonline.com/en/discussion/559187/where-are-the-most-wanted-changes
Why companions in a mmo game? This game is just so casual... nothing for end game players.