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Is ZOS ever planing to do someting about the lag in PVP?

Basil2
Basil2
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I was wondering is ZOS ever gonna do something about this lags in pvp or are they just gonna keep ignoring it? I have been playing this for more then two years now and the things are just getting worse and worse and there is no response about this issue from ZOS community managers. They don't have any touch with the playing community whatsoever. They just come from time to time and make some silly announcements which are like: "we have cured the cold to a pacient that is daying from cancer". At least it looks like that to me. Answers like:"we are doing something about it" or "we don't know how to fix it" are perfectly accaptable to me. I would just want to see some sort of communication between ZOS and the playing community. Is that so much to ask?

Best Answer

  • Gracous
    Gracous
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    The short answer is no. They have been "working on it" for 5 years now and it hasn't improved much if at all.
    Answer ✓
  • vgabor
    vgabor
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    Planing? Sure. Will actually do it? No.
  • Nordic__Knights
    Nordic__Knights
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    nope NOT EVER stop hoping for something they cant fix and PVP is just that out their hands bottom-line
  • AMeanOne
    AMeanOne
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    February 5th was the patch that put the game in a dumpster fire. Almost a year.
  • Basil2
    Basil2
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    Well, that is just sad. I hoped that the things could chance since Microsoft bought them, but no movements so far. So, refund is out of question I guess!? :neutral:
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Basil2 wrote: »
    I was wondering is ZOS ever gonna do something about this lags in pvp or are they just gonna keep ignoring it? I have been playing this for more then two years now and the things are just getting worse and worse and there is no response about this issue from ZOS community managers. They don't have any touch with the playing community whatsoever. They just come from time to time and make some silly announcements which are like: "we have cured the cold to a pacient that is daying from cancer". At least it looks like that to me. Answers like:"we are doing something about it" or "we don't know how to fix it" are perfectly accaptable to me. I would just want to see some sort of communication between ZOS and the playing community. Is that so much to ask?

    They will never acknowledge that they are incapable of fixing the lag (even if true), as it would be suicide to their investors.

    It is a sad state of affairs. I love this game, and Cyro performance is the number reason that I just don't play that much anymore. I think short of a combination of a massive investment in their servers, likely coupled with a large effort to take some time away from DLCs to work on their code, it wont ever change.
  • VaranisArano
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    More testing, eventually.

    (Pay no attention to the man behind the curtain how the performance improves dramatically during Midyear Mayhem and tanks again afterward.)
  • Basil2
    Basil2
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    More testing, eventually.

    (Pay no attention to the man behind the curtain how the performance improves dramatically during Midyear Mayhem and tanks again afterward.)

    So, what is the problem than? Is it just servers that needs to be updated or is it really the problem in the code?
  • pdeb360
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    What to fix, now we got procsets!!!
  • OlumoGarbag
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    Basil2 wrote: »
    More testing, eventually.

    (Pay no attention to the man behind the curtain how the performance improves dramatically during Midyear Mayhem and tanks again afterward.)

    So, what is the problem than? Is it just servers that needs to be updated or is it really the problem in the code?

    The problem is the server power needed to run cyro. For them it's not important enough to relocate extra resources towards cyro. Only during mid-year mayhem they provide that and only during that event. After that the performance will go down drastically again
    class representative for the working class, non-cp, bwb and Trolling
  • Pauwer
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    I don't know, but i wish it would work like it used to again. I tried to play pve again, but it is not appealing to me anymore. I just want the pvp to work ok.
  • Lephrel
    Lephrel
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    Short answer: No.
    Long answer: No, they aren't planning to do anything about lag.
  • Basil2
    Basil2
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    Pauwer wrote: »
    I don't know, but i wish it would work like it used to again. I tried to play pve again, but it is not appealing to me anymore. I just want the pvp to work ok.

    That is true for me as well. I actually stopped playing ( and paying) few months ago. I just come from time to time and play a few BG matches and become frustrated again. I mean, 2 seconds to break free is just too much.
  • VaranisArano
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    Basil2 wrote: »
    More testing, eventually.

    (Pay no attention to the man behind the curtain how the performance improves dramatically during Midyear Mayhem and tanks again afterward.)

    So, what is the problem than? Is it just servers that needs to be updated or is it really the problem in the code?

    As OlumoGarbag says, the prevailing suspicion is that ZOS reallocates resources to Cyrodiil and IC so they can spin up extra campaigns and have them run fairly smoothly for the rush of casual players that come to Cyrodiil during Midyear Mayhem.

    But once the event is over and ZOS no longer fears bad publicity from enraged casual players who died to lag while getting their event tickets, those extra campaigns and reallocated resources go away, and we're back to both the regular Cyrodiil PVPers and the regular terrible performance. Players who play during both times have noticed this and gone, "Hmmm."


    My thoughts are two-fold:
    1. We do still see some of the same performance issues during MYM, just nowhere near as bad. So whatever they do is very helpful, but its not a complete cure.
    2. ZOS seems unwilling to implement whatever they do to improve MYM performance as a permanent solution. Hence, the testing and search for something else that can fix Cyrodiil. Unfortunately, given that the first rounds of testing featured AOE cooldowns that would have required completely redesigning some classes if it had gone through, ZOS seems pretty darned desperate to avoid making their MYM solution permanent.
  • JamieAubrey
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    Yes its called Midyear Mayhem, when every PvE player pours into PvP so they take the PvE server capacity and move it over to PvP but once MYM is over they take it away again and then we have to suffer
  • Jaraal
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    My thoughts are two-fold:
    1. We do still see some of the same performance issues during MYM, just nowhere near as bad. So whatever they do is very helpful, but its not a complete cure.
    2. ZOS seems unwilling to implement whatever they do to improve MYM performance as a permanent solution. Hence, the testing and search for something else that can fix Cyrodiil. Unfortunately, given that the first rounds of testing featured AOE cooldowns that would have required completely redesigning some classes if it had gone through, ZOS seems pretty darned desperate to avoid making their MYM solution permanent.

    Lag became more prevalent when they started using a third party DDoS service (Akamai), which inspects and filters the incoming data on their servers before passing it along to ZOS' servers. Tracerts have proven that delays and packet loss frequently occur within this extra step. It's possible that they loosen the data restriction during the event, and they turn it back up to maximum scrubbing afterwards.

    Lag also became more prevalent when they moved a lot of the client side calculations server side. It's certainly possible to temporarily lessen the server's load by putting more of it on our own systems during the event. Strictly based on my own empirical evidence, after the patch today my experience in Cyrodiil has become a lot less laggy. Coincidence? Maybe. But I am fairly certain that the patch after the event will return me to my previous level of lag, desyncs, and disconnects.




    Edited by Jaraal on January 26, 2021 7:40PM
  • Basil2
    Basil2
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    Jaraal wrote: »
    My thoughts are two-fold:
    1. We do still see some of the same performance issues during MYM, just nowhere near as bad. So whatever they do is very helpful, but its not a complete cure.
    2. ZOS seems unwilling to implement whatever they do to improve MYM performance as a permanent solution. Hence, the testing and search for something else that can fix Cyrodiil. Unfortunately, given that the first rounds of testing featured AOE cooldowns that would have required completely redesigning some classes if it had gone through, ZOS seems pretty darned desperate to avoid making their MYM solution permanent.

    Lag became more prevalent when they started using a third party DDoS service (Akamai), which inspects and filters the incoming data on their servers before passing it along to ZOS' servers. Tracerts have proven that delays and packet loss frequently occur within this extra step. It's possible that they loosen the data restriction during the event, and they turn it back up to maximum scrubbing afterwards.

    Lag also became more prevalent when they moved a lot of the client side calculations server side. It's certainly possible to temporarily lessen the server's load by putting more of it on our own systems during the event. Strictly based on my own empirical evidence, after the patch today my experience in Cyrodiil has become a lot less laggy. Coincidence? Maybe. But I am fairly certain that the patch after the event will return me to my previous level of lag, desyncs, and disconnects.




    So why this solution is not an option once Midyear Mayhem is over?
  • Nordic__Knights
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    Basil2 wrote: »
    Jaraal wrote: »
    My thoughts are two-fold:
    1. We do still see some of the same performance issues during MYM, just nowhere near as bad. So whatever they do is very helpful, but its not a complete cure.
    2. ZOS seems unwilling to implement whatever they do to improve MYM performance as a permanent solution. Hence, the testing and search for something else that can fix Cyrodiil. Unfortunately, given that the first rounds of testing featured AOE cooldowns that would have required completely redesigning some classes if it had gone through, ZOS seems pretty darned desperate to avoid making their MYM solution permanent.

    Lag became more prevalent when they started using a third party DDoS service (Akamai), which inspects and filters the incoming data on their servers before passing it along to ZOS' servers. Tracerts have proven that delays and packet loss frequently occur within this extra step. It's possible that they loosen the data restriction during the event, and they turn it back up to maximum scrubbing afterwards.

    Lag also became more prevalent when they moved a lot of the client side calculations server side. It's certainly possible to temporarily lessen the server's load by putting more of it on our own systems during the event. Strictly based on my own empirical evidence, after the patch today my experience in Cyrodiil has become a lot less laggy. Coincidence? Maybe. But I am fairly certain that the patch after the event will return me to my previous level of lag, desyncs, and disconnects.




    So why this solution is not an option once Midyear Mayhem is over?

    COST due to our beliefs zos adds more power for event meaning more $$$ out put for event to cover that cost full time without getting new $$$ in for actives in an old zone is just not there so $$$ gets cut
  • VaranisArano
    VaranisArano
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    Basil2 wrote: »
    Jaraal wrote: »
    My thoughts are two-fold:
    1. We do still see some of the same performance issues during MYM, just nowhere near as bad. So whatever they do is very helpful, but its not a complete cure.
    2. ZOS seems unwilling to implement whatever they do to improve MYM performance as a permanent solution. Hence, the testing and search for something else that can fix Cyrodiil. Unfortunately, given that the first rounds of testing featured AOE cooldowns that would have required completely redesigning some classes if it had gone through, ZOS seems pretty darned desperate to avoid making their MYM solution permanent.

    Lag became more prevalent when they started using a third party DDoS service (Akamai), which inspects and filters the incoming data on their servers before passing it along to ZOS' servers. Tracerts have proven that delays and packet loss frequently occur within this extra step. It's possible that they loosen the data restriction during the event, and they turn it back up to maximum scrubbing afterwards.

    Lag also became more prevalent when they moved a lot of the client side calculations server side. It's certainly possible to temporarily lessen the server's load by putting more of it on our own systems during the event. Strictly based on my own empirical evidence, after the patch today my experience in Cyrodiil has become a lot less laggy. Coincidence? Maybe. But I am fairly certain that the patch after the event will return me to my previous level of lag, desyncs, and disconnects.




    So why this solution is not an option once Midyear Mayhem is over?

    The reason the calculations were moved server side in the first place is because, to be blunt, PVPers took advantage of it. It used to be that a lot of stuff like player stats and ultimate cooldowns was done client-side, which made ESO very vulnerable to Cheat Engine. After some very public meteor-spamming incidents, ZOS moved those to server side to get a better handle on cheating.

    That portion mostly worked, but since the servers and code was never intended to be that way, Cyrodiil never worked quite right afterwards.

    As for Akamai? I dunno, I remember ESO having some problems with DDoS attacks a few years ago, but I don't know anything about that side of things to speculate how vital ZOS thinks it is save to note that they've never reacted to player complaints AFAIK.
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