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I just...can't. I can't take it anymore.

Locksheon
Locksheon
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"You go on ahead."
"I'll secure the door."
"I'll make sure no one follows you."
"I'd just be a burden."
"You scout ahead."
"Go and learn what you can."
"I'll stay here and study this further."
"You go on without me."
"I'll catch up with you later."
"Curse this wound! I won't be any good in a fight."
"I'll try to find a way around and meet you further ahead."
"I'd only slow you down."
"Looks like I won't be joining you."
"I'll bring up the rear."
"I'll stay here and make sure we didn't miss something."


I GET IT! FFS! You didn't want to make the NPC path with us. Please. PLEASE stop making them explain why they won't be accompanying us. It's such a bad cliche now that I literally groan out loud when I have to sit through their explanations. I know I'm the hero, and I'll be doing the heavy lifting. There's no reason to explain away their inability to follow me. The real reason is that you didn't give them proper pathing. So be it laziness, budget, or technical issues, I don't care. Just please stop making me read it!


kXwNSet.jpg
www.twitch.tv/locksheon
  • Locksheon
    Locksheon
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    For 4 years
    Edited by Locksheon on June 8, 2021 1:29PM
    www.twitch.tv/locksheon
  • Hapexamendios
    Hapexamendios
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    I accepted that NPCs were worthless a long time ago and just speed through their dialogue or ignore it completely.
  • TheImperfect
    TheImperfect
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    It could be funny when they have creative excuses.
  • Locksheon
    Locksheon
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    I accepted that NPCs were worthless a long time ago and just speed through their dialogue or ignore it completely.

    Yep. We typically listen to the NPCs and enjoy the story when we play through the chapters, but when we just completed the fight against Rada al Suran, I was just skipping through dialogue. It's all worthless drivel. It's the same thing every game/story has ever done. They're killing people to power a weapon that grants dark power. Ugh.
    We even started joking about how many bad guys in games and media have ever said "The darkness flows through me!" or when they die "No! This is impossible!" I'd rather they just said nothing.
    Edited by Locksheon on June 8, 2021 1:30PM
    www.twitch.tv/locksheon
  • Thoragaal
    Thoragaal
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    Locksheon wrote: »
    "You go on ahead."
    "I'll secure the door."
    "I'll make sure no one follows you."
    "I'd just be a burden."
    "You scout ahead."
    "Go and learn what you can."
    "I'll stay here and study this further."
    "You go on without me."
    "I'll catch up with you later."
    "Curse this wound! I won't be any good in a fight."
    "I'll try to find a way around and meet you further ahead."
    "I'd only slow you down."
    "Looks like I won't be joining you."
    "I'll bring up the rear."
    "I'll stay here and make sure we didn't miss something."


    I GET IT! FFS! You didn't want to make the NPC path with us. Please. PLEASE stop making them explain why they won't be accompanying us. It's such a bad cliche now that I literally groan out loud when I have to sit through their explanations. I know I'm the hero, and I'll be doing the heavy lifting. There's no reason to explain away their inability to follow me. The real reason is that you didn't give them proper pathing. So be it laziness, budget, or technical issues, I don't care. Just please stop making me read it!


    kXwNSet.jpg

    And every time your character will reply something like this:
    If they say "You scout ahead" you will reply "I will scout ahead!"
    If they say "Go and learn what you can" you will reply "I will go learn what I can"
    If they say "I'll catch up with you later" you will reply "I will catch up with you later"
    etc etc etc..
    It makes me feel like my character is completely dumb when repeating everything the NPC just told me!
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • goldenarcher1
    goldenarcher1
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    "I wiil do what i can"
  • AcadianPaladin
    AcadianPaladin
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    "Basic tactics, soldier. I'll stay back and make sure no one flanks you."

    I agree with OP and kind of groan each time I hear one of those 'my sword arm is injured so I'd be more of a burden than help' excuses. I find it even more ironic since the big strapping cowards are perfectly happy to send my tiny she-elf healer into harm's way alone. How about letting her heal the dude's sword arm and follow along behind him keeping him alive with heals and buffs since that is what she is built to do? ;)
    PC NA(no Steam), PvE, mostly solo
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    Greymoor was so riddled with this setup to quest dialogue that I was completely turned off from playing it anymore or buying another dlc. It was patronizing; it felt like you we're a child, being led around by the hand with an adult gently instructing you on how to do basic functions. Not decisions though, that is for the NPC.
  • Sheridan
    Sheridan
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    Thoragaal wrote: »
    And every time your character will reply something like this:
    If they say "You scout ahead" you will reply "I will scout ahead!"
    If they say "Go and learn what you can" you will reply "I will go learn what I can"
    If they say "I'll catch up with you later" you will reply "I will catch up with you later"
    etc etc etc..
    It makes me feel like my character is completely dumb when repeating everything the NPC just told me!

    Well, there's a dunmer in Dark Brotherhood Sanctuary who replies "Don't repeat what I say. It annoys me." :)

  • Starlock
    Starlock
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    What a weird thing to be bothered by.
  • Sergykid
    Sergykid
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    what is this about? what NPC is following you? i didn't hear these messages during random quests.
    also, u can turn off both voice responses and subtitles.
    is this about the mercenary contracts from cyro that some people scam others into selling them?
    -PC EU- / battlegrounds on my youtube
  • DMuehlhausen
    DMuehlhausen
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    Did you get it? Did your invitation arrive?
  • Thoragaal
    Thoragaal
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    Sheridan wrote: »
    Thoragaal wrote: »
    And every time your character will reply something like this:
    If they say "You scout ahead" you will reply "I will scout ahead!"
    If they say "Go and learn what you can" you will reply "I will go learn what I can"
    If they say "I'll catch up with you later" you will reply "I will catch up with you later"
    etc etc etc..
    It makes me feel like my character is completely dumb when repeating everything the NPC just told me!

    Well, there's a dunmer in Dark Brotherhood Sanctuary who replies "Don't repeat what I say. It annoys me." :)

    We could all learn a thing or two from that NPC. I would suspect ZOS got the creator fired, for going against the grain :wink:
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Ghostbane
    Ghostbane
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    "I would accompany you further on the dangerous thing I asked you to do for me in return for this blue necklace that you don't know about yet, but it is my day off"
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Mazra
    Mazra
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    I guess I'm numb after witnessing the early days of MMORPGs. Repetitive written dialogue doesn't get to me - my skip-button is worn, and my skip-finger has calluses. I find the constant yelling by DLC quest starters far more annoying. Can't go to any major city without a dozen NPCs assaulting my ears with the same one line over and over again.

    "Dragons?! In your homeland?!"
    "Halt, adventurer!"
    "Do you know how long I've been looking for you?"
    "Stay a while and listen."

    The last one might be a fever dream.
  • zvavi
    zvavi
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    They are not fighting so they need an explanation for it... Without it there is no fluidity...
  • Locksheon
    Locksheon
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    Greymoor was so riddled with this setup to quest dialogue that I was completely turned off from playing it anymore or buying another dlc. It was patronizing; it felt like you we're a child, being led around by the hand with an adult gently instructing you on how to do basic functions. Not decisions though, that is for the NPC.

    Yes! This is it exactly. By the time we finished the questline, I realized how ridiculously patronizing the writing is.
    I literally unsubscribed because I just need a break from being NPC'splained to.

    There's a level of suspension of disbelief that's required when playing any video game. We know there are limitations to what NPCs can/will do, but I feel like the writers have an obsessive need to close that plothole. I'm perfectly capable of suspending my belief in the world's mechanics to do the quests alone without being told to do it alone.
    zvavi wrote: »
    They are not fighting so they need an explanation for it... Without it there is no fluidity...
    Fluidity can be accomplished by just admitting that your character is god-tier compared to the likes of Lyris and Sai Sahan. But I think the writers just love their NPCs too much; much like. DM who forgets that the story is about the party. They need to let go.

    If its a clearly established narrative that "I alone can solve all the world's problems" then there's no need to explain why they aren't coming. They will die horribly, I'll just be ressurected.
    www.twitch.tv/locksheon
  • Locksheon
    Locksheon
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    And every time your character will reply something like this:
    If they say "You scout ahead" you will reply "I will scout ahead!"

    Because its utterly lazy writing! They know people are just clicking that text without reading it. That should be a red flag 🚩! If its that boring, you're not making a Elder Scrolls game correctly. Some of us like the lore. We want to know the stories. But its either written for people who click past, or it makes you want to click past it.
    www.twitch.tv/locksheon
  • Thoragaal
    Thoragaal
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    Locksheon wrote: »
    And every time your character will reply something like this:
    If they say "You scout ahead" you will reply "I will scout ahead!"

    Because its utterly lazy writing! They know people are just clicking that text without reading it. That should be a red flag 🚩! If its that boring, you're not making a Elder Scrolls game correctly. Some of us like the lore. We want to know the stories. But its either written for people who click past, or it makes you want to click past it.

    Yeah, that's one reason I find it so damn annoying. Who is the content for?
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Vevvev
    Vevvev
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    Makes you wonder why you don't get more NPC companions following you. We've seen it throughout the game where they follow behind you and actually fight your enemies when you enter combat.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Iccotak
    Iccotak
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    Locksheon wrote: »
    Greymoor was so riddled with this setup to quest dialogue that I was completely turned off from playing it anymore or buying another dlc. It was patronizing; it felt like you we're a child, being led around by the hand with an adult gently instructing you on how to do basic functions. Not decisions though, that is for the NPC.

    Yes! This is it exactly. By the time we finished the questline, I realized how ridiculously patronizing the writing is.
    I literally unsubscribed because I just need a break from being NPC'splained to.

    There's a level of suspension of disbelief that's required when playing any video game. We know there are limitations to what NPCs can/will do, but I feel like the writers have an obsessive need to close that plothole. I'm perfectly capable of suspending my belief in the world's mechanics to do the quests alone without being told to do it alone.
    zvavi wrote: »
    They are not fighting so they need an explanation for it... Without it there is no fluidity...
    Fluidity can be accomplished by just admitting that your character is god-tier compared to the likes of Lyris and Sai Sahan. But I think the writers just love their NPCs too much; much like. DM who forgets that the story is about the party. They need to let go.

    If its a clearly established narrative that "I alone can solve all the world's problems" then there's no need to explain why they aren't coming. They will die horribly, I'll just be ressurected.

    This is a consequence of having Chapters designed for New Players - because they are prioritized when it comes to writing and gameplay
  • Mik195
    Mik195
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    I don't mind these. The ones that bother me are when a NPC accompanying you whines when you turn the wrong way "where are you going?. I'm trying to figure out how to get where I'm supposed to be going.
  • VaranisArano
    VaranisArano
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    The only battle companions I liked were Valsirenn, Iachesis, and the Golden Knight.

    Valsirenn and Iachesis use Time Stop, which is a useful CC that let my leveling nightblade with no CP get in some extra hits on frozen enemies.

    The Golden Knight has a synergy I can use on command when I need it in a fight.

    They actually added something to the fight that wasn't just another person light/heavy attacking enemies.
  • LadyLethalla
    LadyLethalla
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    It would be different if one's PC got to say something like, "Let me guess. I have to go in alone and risk my life while you hang back here doing something 'important'?"
    And then the NPC were to look sheepish.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Locksheon
    Locksheon
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    It would be different if one's PC got to say something like, "Let me guess. I have to go in alone and risk my life while you hang back here doing something 'important'?"
    And then the NPC were to look sheepish.

    Maybe once.

    Like I said, just make it a known quality of the Vestige that they are the only one capable of doing anything correctly. That they are absolutely the most powerful man/mer/beast on Tamriel.
    Stop giving NPCs like the Five Companions the limelight because its not even a comparison. (They don't even deal real damage to mobs.)

    At least then, you'd be championing the player, and making them feel important rather than making them feel like they're everyone's crutch.
    www.twitch.tv/locksheon
  • Hallothiel
    Hallothiel
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    Perhaps you over-estimate the intelligence of some players and if things weren’t explained there would be complaints.......
  • Locksheon
    Locksheon
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    Hallothiel wrote: »
    Perhaps you over-estimate the intelligence of some players and if things weren’t explained there would be complaints.......

    I TRULY believe you're right. This is why its scripted out and voice acted every. single. time. The writers are afraid someone will call them out for not explaining why they don't bother making NPCs follow you.

    I can imagine the conversation at Zenimax:
    Its one or the other! Either make them follow the player (and be useless while they hold their fake arm injury) or explain why we aren't adding pathing for them. If you don't pick one, you're fired.

    Hmmm... two lines of repetitive dialogue, or actual work? Copy/paste it is!
    www.twitch.tv/locksheon
  • Minyassa
    Minyassa
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    It is annoying, but it's a thousand times better than having someone's GIANT BUTT jump in your way every single time you try to loot a mob, and forcing you to talk to her instead of looting, and then saying "we don't have time to talk right now!" like it was your idea. This is the sort of thing that makes us sacrifice people. <__<
  • Locksheon
    Locksheon
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    True. And I don't really want them to follow me unless they actually contribute. I'm content with no follower and no explanation.
    www.twitch.tv/locksheon
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