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Need help about crit damage.

Tharenduil
Hi,

I dont undestand how crit damage are calculated in pvp cp and no cp, if full build with 140% crit damage are viable or not and if malacath are better than crit.
Edited by Tharenduil on January 26, 2021 1:34PM
  • FirmamentOfStars
    FirmamentOfStars
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    Generally you have your tooltip number (buffed) times the crit modifier in the case of a critical strike. Assuming you have a crit rate of 50%, you would see a 70% damage increase on average to your tooltips (since half are non crits and the other half crits with a 140% modifier).

    Now in PvP enemies have critical resistance, meaning they mitigate to some extent critical hits (critical resistance kinda is subtractive to the crit modifier). Assuming an enemy has like 3300 crit resistance (which if im not wrong is the equivalent to 50% crit modifier mitigation) you will hit for 140% minus 50%, equals a 90% increase of damage by a crit. With a crit chance of 50% you do 45% more damage on average.

    Malacath makes you unable to crit, but grants you 25% more damage on everything (its more like 18-20% though, since offensive cps lessen malacaths pure worth). If your average damage of crits and non crits against an enemy with crit resistance (therefore subtracting that from the crit modifier) still is higher than that, crit should be worth it. Generally around having 100% crit modifier plus 50% crit rate is where crit is better than malacath in that case.
  • relentless_turnip
    relentless_turnip
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    You have crit chance and crit damage. To run crit you have to build for it. Without cp or anything else everyone will do 50% more damage on a critical strike. Nightblade and templars both do 10% more crit damage. This can further be stacked with buffs like minor force and the shadow mundus to build your crit modifier. Crit chance is also important, generally medium and access to major savagery is the easiest way to do this and get a reasonable modifier.

    A player has 1350 crit resitance without any investment. This equates to about 25% crit resistance and this lowers the amount of crit damage they receive. Malacath is normally a better option as it does 25% more damage on every attack and is only one piece. Where as building for crit is a much greater and potentially detrimental effort as you have to give up mitigation from heavy or potentially another defensive skill to slot major savagery.
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