Mettaricana wrote: »Just don't shove the beginning of each year-long story arc in 4-player dungeons. Dungeons should be no more than a spin-off (like Scalebreaker or Stonethorn).
This right here id rather a random du geon with no relation to eachother amd it be just another undaunted location like all vanilla content. Maybe even add a dlc that adds a number 3 to some dungeons like lair of maarselok somwhat continues after the events of selenes web with selene even being a boss. And depths of malatar had quintus and his ex from vollefell. We need a vaults of madness 2 cuz the dialouge of the spirits left behind turned very dark amd foreboding. A city of ash 3 would be cool as well.
1. Original Story [Planmeld+Alliance] -> Imperial City -> (Orsinium) -> Morrowind -> Clockwork City -> Summerset.
2. Elsweyr -> Dragonguard. (+dungeons)
3. Greymoor -> Markath. (+dungeons)
Of course, it is better for the story to have a more plain flow of events with more DLCs and chapters. So far the year-long story is way behind two years long (Morrowind+Summerset) story-wise of course.
Moreover, for many players year-long story (both of them) are not "epic" at all as was promoted heavily. This is still an MMO and there is no need to rush the main plot.
In short, let's say one story for two years and two chapters is enough (since ZOS want to release a chapter every year).
Or it just shows that the gaming experience would be better served just having one big expansion every year instead of spreading the content out in trickles. But they want people to stick around instead of just showing up when expansions drop and finishing content in two months.
adriant1978 wrote: »katanagirl1 wrote: »adriant1978 wrote: »The year long story also means that parts of that story are locked behind group dungeons, which isn't good for solo players. But nobody ever thinks of the solo players.
Don’t know about others, but this is one of the rare times I jump into the group finder queue and do the group dungeons, but only once each.
Luck was with you if you managed to find a group (and a PUG from the group finder no less) who were willing to actually let you see the story scenes and read the dialogue.