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year long story ruins chapters.

  • Iccotak
    Iccotak
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    Sheridan wrote: »
    Just don't shove the beginning of each year-long story arc in 4-player dungeons. Dungeons should be no more than a spin-off (like Scalebreaker or Stonethorn).

    This right here id rather a random du geon with no relation to eachother amd it be just another undaunted location like all vanilla content. Maybe even add a dlc that adds a number 3 to some dungeons like lair of maarselok somwhat continues after the events of selenes web with selene even being a boss. And depths of malatar had quintus and his ex from vollefell. We need a vaults of madness 2 cuz the dialouge of the spirits left behind turned very dark amd foreboding. A city of ash 3 would be cool as well.

    Except that many players complained that dungeons were too unrelated to the story of the year
  • tuxon
    tuxon
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    1. Original Story [Planmeld+Alliance] -> Imperial City -> (Orsinium) -> Morrowind -> Clockwork City -> Summerset.

    2. Elsweyr -> Dragonguard. (+dungeons)

    3. Greymoor -> Markath. (+dungeons)

    Of course, it is better for the story to have a more plain flow of events with more DLCs and chapters. So far the year-long story is way behind two years long (Morrowind+Summerset) story-wise of course.

    Moreover, for many players year-long story (both of them) are not "epic" at all as was promoted heavily. This is still an MMO and there is no need to rush the main plot.

    In short, let's say one story for two years and two chapters is enough (since ZOS want to release a chapter every year).
    Resdayniil kan tarcel
  • Mettaricana
    Mettaricana
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    tuxon wrote: »
    1. Original Story [Planmeld+Alliance] -> Imperial City -> (Orsinium) -> Morrowind -> Clockwork City -> Summerset.

    2. Elsweyr -> Dragonguard. (+dungeons)

    3. Greymoor -> Markath. (+dungeons)

    Of course, it is better for the story to have a more plain flow of events with more DLCs and chapters. So far the year-long story is way behind two years long (Morrowind+Summerset) story-wise of course.

    Moreover, for many players year-long story (both of them) are not "epic" at all as was promoted heavily. This is still an MMO and there is no need to rush the main plot.

    In short, let's say one story for two years and two chapters is enough (since ZOS want to release a chapter every year).

    Its the broken up dlcs that rush the story since they wont lump 4 dungeons 2 zones etc into one massive launch with pulled out stops we just keep getting bland snail crawl stories devoid of plot choice etc an all the rewards are stripped away to sell to us later or stuffed in a crate leaving no desire to do the content. They should just merged the last quarter dlc with the 2nd quarter chapter along with the storylines and dump it all at once as a one giant experience to be had drop the borders on zones like western skyrim amd markarth just make one continuous map from reach to solitude find a way to link one story into the other have REAL impactful decisions that kill a character or spare another like wrothgar with slogara depending on actions she dies or lives. Now draw back to what i said above is we're stuck woth a dev crew who can't even place a candle on a table without destroying the game for 6 months. So chances of them upping the scale of content past mediocre at best is slim to none. But if they dumped it all at once as a middle year content beefed up with more delves maybe 2 trials and default coming with a pair of 4 dungeons the content may last longer and they can waste the rest of the year dropping events and crates and maybe new features throu out the year I'd love to have another wrothgar worth of content every dlc since wrothgar has felt like 1/4th the effort.
  • Locksheon
    Locksheon
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    Or it just shows that the gaming experience would be better served just having one big expansion every year instead of spreading the content out in trickles. But they want people to stick around instead of just showing up when expansions drop and finishing content in two months.

    The trickle burns me out. Its draining.
    www.twitch.tv/locksheon
  • katanagirl1
    katanagirl1
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    The year long story also means that parts of that story are locked behind group dungeons, which isn't good for solo players. But nobody ever thinks of the solo players. ;)

    Don’t know about others, but this is one of the rare times I jump into the group finder queue and do the group dungeons, but only once each.

    Luck was with you if you managed to find a group (and a PUG from the group finder no less) who were willing to actually let you see the story scenes and read the dialogue. :o

    Uh no. I just click fast and get it done. I never get a chance to read the dialog.
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