chimneyswift_ESO wrote: »
I agree with some of what you said but I don't think there should be any cool down on Mist Form. Sure it's a getaway move and that's always annoying to fight against, but other classes (not sure which one) have teleport abilities that can teleport you away from attackers at a good distance. While the teleport ability may be more effective (sending you further away and possibly out of range of bows), Mist Form still takes skill to use. You "kinda" vanish for about 3.5 seconds but are still close enough to be attacked...hence people using it over and over again. Also keep in mind you don't become totally invisible like you can with a nightblade.
I don't think any ability in the game should ever have a cool down. Zenimax has stated before that you can cast spells to your heart's content...until your magicka runs out (excluding Ultimates of course). I love this. This sets ESO in a unique category since most games use annoying cool downs and I would hate to see ESO change 1 move or a handful of moves to a cool down system.
chimneyswift_ESO wrote: »
I agree with some of what you said but I don't think there should be any cool down on Mist Form. Sure it's a getaway move and that's always annoying to fight against, but other classes (not sure which one) have teleport abilities that can teleport you away from attackers at a good distance. While the teleport ability may be more effective (sending you further away and possibly out of range of bows), Mist Form still takes skill to use. You "kinda" vanish for about 3.5 seconds but are still close enough to be attacked...hence people using it over and over again. Also keep in mind you don't become totally invisible like you can with a nightblade.
I don't think any ability in the game should ever have a cool down. Zenimax has stated before that you can cast spells to your heart's content...until your magicka runs out (excluding Ultimates of course). I love this. This sets ESO in a unique category since most games use annoying cool downs and I would hate to see ESO change 1 move or a handful of moves to a cool down system.
I am sorry, but using Mist takes absolutely 0 skill when you spam it and have magicka regen build to back it up. Either make it cost stamina, or add 1-1,5s delay so people have a chance of targeting vampire.
I believe you also have not fought a pack of 8-10 vampires at once. They just eat your face up unless you have like 3:1 advantage and even then most will escape if you kill 1 or 2, while you will take casualties (they just mist in, focus someone, mist out, heal, repeat)
There are 2 reliable skills in the whole game for locking misted vampire in place and they are DK's talons and sorc encase. Even these skills can be broken by simple rolling out and recasting mist. Another tactic is to spam big AoEs where they are and hope some will just die.
I've also put Mist and bolt escape into one basket and both of them should have this minor delay. I am not advocating any 10s or 30s or any big cooldowns. Just that 1-1,5s so ppl have a fighting and chasing chance to target their single target skills in between the casts. you still need to be tracking closely your target and have very good reaction time to use that 1-1,5s delay. Right now, you are either a sorc or another class with vampire template.
Hell, it's so good, that it might lead to the point that majority of a faction on one of PvP servers will become vampires.
chimneyswift_ESO wrote: »
I agree with some of what you said but I don't think there should be any cool down on Mist Form. Sure it's a getaway move and that's always annoying to fight against, but other classes (not sure which one) have teleport abilities that can teleport you away from attackers at a good distance. While the teleport ability may be more effective (sending you further away and possibly out of range of bows), Mist Form still takes skill to use. You "kinda" vanish for about 3.5 seconds but are still close enough to be attacked...hence people using it over and over again. Also keep in mind you don't become totally invisible like you can with a nightblade.
I don't think any ability in the game should ever have a cool down. Zenimax has stated before that you can cast spells to your heart's content...until your magicka runs out (excluding Ultimates of course). I love this. This sets ESO in a unique category since most games use annoying cool downs and I would hate to see ESO change 1 move or a handful of moves to a cool down system.
I am sorry, but using Mist takes absolutely 0 skill when you spam it and have magicka regen build to back it up. Either make it cost stamina, or add 1-1,5s delay so people have a chance of targeting vampire.
I believe you also have not fought a pack of 8-10 vampires at once. They just eat your face up unless you have like 3:1 advantage and even then most will escape if you kill 1 or 2, while you will take casualties (they just mist in, focus someone, mist out, heal, repeat)
There are 2 reliable skills in the whole game for locking misted vampire in place and they are DK's talons and sorc encase. Even these skills can be broken by simple rolling out and recasting mist. Another tactic is to spam big AoEs where they are and hope some will just die.
I've also put Mist and bolt escape into one basket and both of them should have this minor delay. I am not advocating any 10s or 30s or any big cooldowns. Just that 1-1,5s so ppl have a fighting and chasing chance to target their single target skills in between the casts. you still need to be tracking closely your target and have very good reaction time to use that 1-1,5s delay. Right now, you are either a sorc or another class with vampire template.
Hell, it's so good, that it might lead to the point that majority of a faction on one of PvP servers will become vampires.
Because you cannot counter something, it doesn't mean it should be nerfed. People just don't nuke vampires in mistform. They cannot heal when they use it, so all you need to do is nuke the vamp down. It's not broken by any accounts, also it already has a delay with the cast animation.
chimneyswift_ESO wrote: »
I agree with some of what you said but I don't think there should be any cool down on Mist Form. Sure it's a getaway move and that's always annoying to fight against, but other classes (not sure which one) have teleport abilities that can teleport you away from attackers at a good distance. While the teleport ability may be more effective (sending you further away and possibly out of range of bows), Mist Form still takes skill to use. You "kinda" vanish for about 3.5 seconds but are still close enough to be attacked...hence people using it over and over again. Also keep in mind you don't become totally invisible like you can with a nightblade.
I don't think any ability in the game should ever have a cool down. Zenimax has stated before that you can cast spells to your heart's content...until your magicka runs out (excluding Ultimates of course). I love this. This sets ESO in a unique category since most games use annoying cool downs and I would hate to see ESO change 1 move or a handful of moves to a cool down system.
I am sorry, but using Mist takes absolutely 0 skill when you spam it and have magicka regen build to back it up. Either make it cost stamina, or add 1-1,5s delay so people have a chance of targeting vampire.
I believe you also have not fought a pack of 8-10 vampires at once. They just eat your face up unless you have like 3:1 advantage and even then most will escape if you kill 1 or 2, while you will take casualties (they just mist in, focus someone, mist out, heal, repeat)
There are 2 reliable skills in the whole game for locking misted vampire in place and they are DK's talons and sorc encase. Even these skills can be broken by simple rolling out and recasting mist. Another tactic is to spam big AoEs where they are and hope some will just die.
I've also put Mist and bolt escape into one basket and both of them should have this minor delay. I am not advocating any 10s or 30s or any big cooldowns. Just that 1-1,5s so ppl have a fighting and chasing chance to target their single target skills in between the casts. you still need to be tracking closely your target and have very good reaction time to use that 1-1,5s delay. Right now, you are either a sorc or another class with vampire template.
Hell, it's so good, that it might lead to the point that majority of a faction on one of PvP servers will become vampires.
Hadan_of_Rift wrote: »Already seeing vampires and werewolves in PvP and the huge skill line advantages, especially the passive abilities compared to poison vulnerability werewolf and fire vulnerability vampire are too weak, especially werewolf since there are very few poison attacks.
I see this turning into vamp vs werewolf instead of ESO. It reminds me of the unlocking of Jedi in Star Wars Galaxies were almost everyone was playing one. Pretty disappointed on how this is turning out so early in the life of this game.
strikethub17_ESO wrote: »Anyone that is planning on tanking should be neither a werewolf or a vampire. And definitely not a vampire. Introducing weaknesses like that is just going to make you an ineffective tank in Veteran content. I really hope people are thinking this through before they do it.