PizzaCat82 wrote: »Not a WW problem, its a Heavy + Proc + Malacath problem.
Khajiitihaswares wrote: »Was vampires and no one said a thing. Now that it is WW's people lose their minds.
Sets currently are the issue not the sub-class.
trackdemon5512 wrote: »The problem is cheesing,...the never ending quest to find the cheese and cheese it for personal gain. Since cheese always exist somewhere in all asymmetric balanced games, you can't end cheese, only move it. Those players that are interested in cheese will find it. So cheese equals most efficient force multiplier in game. Currently werewolves and tanks running crimson.
In the player community, some folks try to shame cheesers, but this is laughable as it requires cheesers to care about the communities sense of honor, and there is no logical reason to give up powerful cheese to make game play more competitive as those with honor are always a minority.
Werewolf will continue to have a dedicated cheesing playerbase until the nerf hammer slams them into oblivion again, and that will be sad. Cheesers will complain for a short time, then search for the next thing to cheese. And then we will complain about that. And true werewolf fans will be left in the same state as vampires are now.
Honestly as a big time werewolf player that recently got back into it, I feel weaker as a werewolf than I did when I quit. As soon as people get the poison out I am DONE for.
Please don't nerf werewolves because of some whiny PVPers that won't use counters. Werewolves are very limited in their skills, range and abilities. Be glad we lost our bleed on light attacks and now have to hit leap TWICE and hope we hit you.
Werewolves got nerfed pretty bad recently, we don't need more. The last thing this game needs is more nerfs.
PizzaCat82 wrote: »Not a WW problem, its a Heavy + Proc + Malacath problem.
KharnTheUndying wrote: »PizzaCat82 wrote: »Not a WW problem, its a Heavy + Proc + Malacath problem.
No its ww passives that are busted you can slap anything on a ww and be good you don't even need procs or malacatch.
orion_1981usub17_ESO wrote: »I think everyone knows of the werewolf problem currently plagueing pvp. Sadly this issue isn't exclusive to werewolves or eso.
The problem is cheesing, the never ending quest to find the cheese and cheese it for personal gain. Since cheese always exist somewhere in all asymmetric balanced games, you can't end cheese, only move it. Those players that are interested in cheese will find it. So cheese equals most efficient force multiplier in game. Currently werewolves and tanks running crimson.
In the player community, some folks try to shame cheesers, but this is laughable as it requires cheesers to care about the communities sense of honor, and there is no logical reason to give up powerful cheese to make game play more competitive as those with honor are always a minority.
Werewolf will continue to have a dedicated cheesing playerbase until the nerf hammer slams them into oblivion again, and that will be sad. Cheesers will complain for a short time, then search for the next thing to cheese. And then we will complain about that. And true werewolf fans will be left in the same state as vampires are now.
trackdemon5512 wrote: »So for those arguing that there are counters to WWs, the problem is that yes, certain heavy armor sets combined with werewolf skills and groups make them nigh unstoppable. But that’s not a heavy armor problem as heavy armor works fairly for all characters. It’s clearly WWs that are abusing it.
As for other counters like moves and such, unless you specifically build to counter WWs you’re going to have trouble. That’s extremely problematic. This is the same kind of nonsense we got back with DKs when Wings reflected all projectiles. A lot of the same arguments were made that you can build around it. But building around countering a specific prevalent threat at the expense of variety in other play styles is trouble.
It used to be you go into IC you would prepare for stealthed gankers and resource runners. In Cyro you would prep for bombers and ball zergs. In BGs the flavored proc set of the update. But now all 3 have players building to either be a WW or counter them. It’s getting to the point where it’s really just one WW mob against another.
I don't think werewolves are OP either. They're just easier to manage in this current environment where it's all about ducking into cover or running around rocks to heal yourself. Pin a werewolf down and concentrate bursts and they'll go down. They're good, don't get me wrong. But I haven't noticed them being ridiculously powerful.
Are you playing magicka classes by chance? Magica does not have any direct counters to ww. Poison is best with stam and normally i wouldnt think mag classes would be using many undaunted skills. Stam characters are better counters.
Mag feels really really weak weak fighting wws.
No offense, but how are werewolves healing each other? Maybe a majority of the issues causing pvp'ers stress is the fact that proc sets carry damage so anyone can build a tank and still put out decent damage and addressing that will resolve a lot of these other issues.
I don't mind werewolves being strong I just wish there was some kind of counter. I've heard Stam dks do ok against them because of all the poison but that seems to be it
Why do people keep listing werewolf traits outside of context to make it seem broken?