tsaescishoeshiner wrote: »Also, for what it's worth: Everyone in DPS gear will run out of Magicka eventually against an overland boss unless a) they're on a heavy attack build or 2) they have way too much Magicka Recovery at the expense of damage. There's nothing wrong if you have to heavy attack every now and then. Shock/resto staves are way easier to heavy with
You can also run Burning Talons, but currently only one magDK can have Burning Talons active on an enemy at a time, so the more people use it the weaker the ability becomes. But in theory it deals good damage with Elfbane!
colossalvoids wrote: »
colossalvoids wrote: »
You can but if the goal is to lock them in place to open them up to the synergy it does not stack. Enemies get immobilization immunity for a time once it wears off.
orion_1981usub17_ESO wrote: »Every real magdk dps is gonna be running elfbane and mother sorrow. Having extra 5 seconds makes dps sustainment much easier as almost all your skills are cast and forget... some ticking away for almost 20 seconds! Folks running out of magicka generally over apply their offensive skills.
So the only realy problem is mitigation, which you shouldn't need too much of. You have burst heals, timed heals, armor buffs, even your offensive spammable burning embers is a heal. Can you still get burst down? Of course, your in light armor... use the shield if your really having problems.
Magdk is the most enjoyable flashy class with all the fire and effects. Its dps is the most steady I know off, melting bosses like fire knife through butter.
orion_1981usub17_ESO wrote: »Every real magdk dps is gonna be running elfbane and mother sorrow.
orion_1981usub17_ESO wrote: »Every real magdk dps...
orion_1981usub17_ESO wrote: »Please don't get salty silly folks. I've been playing since beta and magDK is my least changed character. In fact he was wearing burning spell weave and mothers sorrow up to the point of the elfbane buff. Those 5 seconds really help sustain enough that I took off spell weave. If your having sustain problems its likely your over spamming your abilities and not allowing your dots to full expend their allotted time.
Medusa only recently got buffed, let's not pretend it was meta before last patch.
orion_1981usub17_ESO wrote: »Please don't get salty silly folks. I've been playing since beta and magDK is my least changed character. In fact he was wearing burning spell weave and mothers sorrow up to the point of the elfbane buff. Those 5 seconds really help sustain enough that I took off spell weave. If your having sustain problems its likely your over spamming your abilities and not allowing your dots to full expend their allotted time.
Medusa only recently got buffed, let's not pretend it was meta before last patch.
MagDK is probably the worst class sustain wise, so it's likely not just over spamming abilities. The only passives helping out is combustion and battle roar, compared to other classes that has recovery or resource passives. Sustain is just plain out bad, and except from trial groups some damage aspect often has to be sacrificed to sustain, like a charged staff, false gods, Breton or witchmothers.
I get that people find elf bane comfortable, and the sound of the five piece is sure appalling, but it's not as good as most other sets damage wise, neither in PvE nor PvP. You trade less dot management for damage, which sure is fine if that's your preference, but saying that elf bane is the best set for MagDK is plain out wrong.
Olupajmibanan wrote: »orion_1981usub17_ESO wrote: »Please don't get salty silly folks. I've been playing since beta and magDK is my least changed character. In fact he was wearing burning spell weave and mothers sorrow up to the point of the elfbane buff. Those 5 seconds really help sustain enough that I took off spell weave. If your having sustain problems its likely your over spamming your abilities and not allowing your dots to full expend their allotted time.
Medusa only recently got buffed, let's not pretend it was meta before last patch.
MagDK is probably the worst class sustain wise, so it's likely not just over spamming abilities. The only passives helping out is combustion and battle roar, compared to other classes that has recovery or resource passives. Sustain is just plain out bad, and except from trial groups some damage aspect often has to be sacrificed to sustain, like a charged staff, false gods, Breton or witchmothers.
I get that people find elf bane comfortable, and the sound of the five piece is sure appalling, but it's not as good as most other sets damage wise, neither in PvE nor PvP. You trade less dot management for damage, which sure is fine if that's your preference, but saying that elf bane is the best set for MagDK is plain out wrong.
I wouldn't say that Elf Bane is the best set but the damage difference between Elf Bane and other options is much smaller than you'd think. You seem to forget that Elf Bane increases the duration of your Monster sets (Ilambris usually, Domihaus for Sunspire), the duration of your Ultimates (Standard of Might, Shooting Star, Fiery Rage, all three are affected) and the duration of your Burning Talons dot. Burning Talons is a looooot stronger dot than standard DK dots such as Burning Embers or Engulfing Flames, but without Elf Bane it is not manageable resource-wise.
I'd take the comfort of long duration dots anytime over negligible dps gain. But of course, there are fights where Elf Bane is simply garbage due to need of frequent target switching.