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Travel in Tamriel: Do you use the wagons and boatswains on new characters to open up zones ?

  • Odovacar
    Odovacar
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    I generally use my guild roster to unlock areas on new characters but I do forget about the old way of navigation. I may have to utilize this on a new alt thanks to this thread though :) .
    Edited by Odovacar on January 20, 2021 2:09PM
  • Sylvermynx
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    Sylvermynx wrote: »
    Yes, I use boats and wagons and just riding to get all my toons (regardless of alliance) to Riften to park there for crafting daily writs.

    I have never asked for another player to taxi me anywhere. I can’t actually believe people ask for others to do that. Some players even ask for a taxi within the zone now!

    Of all the areas to get to in the game, the Rift seems to be one of the hardest to reach because you can’t go through Stonefalls if you haven’t completed the zone quests there, you have to take at least one boat, might have been two, then ride down from Windhelm in Eastmarch.

    EDIT: clarification

    You can go through Stonefalls without doing any quests at all there. From Fort Virak run up along the east side of the fort by the little riverish area, kill the spider to the north, turn east, kill some more spiders (or go around them), and head northeast into The Rift. Pick up Trolhetta wayshrine after going through Fullhelm Fort, and then you can either wayshrine to the now open one at Fallowstone/Shor's Stone, or just go past the crafting area and down to Riften that way.

    Now I’m curious and will have to check that out, thanks!

    Though I did return to the area for one of the Old Life quests that was just to the north of Fort Virak, and I didn’t want to bother going through, and was unable to find a way around then. I used the southernmost wayshrine in the Rift to ride south and reach the shrine.

    If you still can't find it, let me know, I'll screenshot that area and mark the route for you!
  • Kalik_Gold
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    Yes, prefer to do it by foot, horse, carriage and boat. Than teleportation to random guild mates or friends.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Linaleah
    Linaleah
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    not anymore. as mentioned many times - I use travel to guild member option instead, and on my main account, I supplement it (a LOT) with traveling to houses I own (of which I own all the gold purchasable ones)

    I HAVE utilized boatswain system heavily when I decided to level on EU for kicks. I wasn't in any guilds for a while and certainly had no network of purchases houses so boatswain system came in real handy. I enjoy that it exists, but I do not enjoy that like many of the systems in this game, it requires the kind of understanding and experience that newbies simple do not have. and by the time they do, more often then not - they have other options.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sylvermynx
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    @katanagirl1 - just in case you need it, I screenshotted and marked the map area for you.

    Vyd2pht.png

    The curving cream line is the approximate path.
  • rrimöykk
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    rrimöykk wrote: »
    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    It would be horrible. No one has time to travel like that. It takes several hours alone to do daily writs and quests
    Imagine without wayshrines... let alone trying to organize groups for trials and dungeons.

    If that ever happened, I'm sure it would make people quit the game for good.

    I take it you have never played TES:III Morrowind?

    I have. There's difference between a single player game and a mmo.
  • Sylvermynx
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    Some of us have time to travel like that @rrimöykk - I do. I almost never ride when I'm playing, and don't hop around on wayshrines much except on my mains who are my primary survey harvesters. So they wayshrine to the zones they have surveys for.

    Otherwise, my characters run from node to node as they adventure through quests zone to zone. I'm more of a "smell the flowers, then pick them" sort of player. Of course, I have nearly unlimited time to play - I'm retired after many years of filling desk jobs, so I can play all day whenever I like. Mostly I play from 7 am US MST until 3 pm; though I have been known to pull all-nighters too (not so much any more - I need my sleep at my age!)
  • whitecrow
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    I only used boats, carts, Peri the horse etc. when the quest led me there.
  • rrimöykk
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    Sylvermynx wrote: »
    Some of us have time to travel like that @rrimöykk - I do. I almost never ride when I'm playing, and don't hop around on wayshrines much except on my mains who are my primary survey harvesters. So they wayshrine to the zones they have surveys for.

    Otherwise, my characters run from node to node as they adventure through quests zone to zone. I'm more of a "smell the flowers, then pick them" sort of player. Of course, I have nearly unlimited time to play - I'm retired after many years of filling desk jobs, so I can play all day whenever I like. Mostly I play from 7 am US MST until 3 pm; though I have been known to pull all-nighters too (not so much any more - I need my sleep at my age!)

    I understand that and that's the beauty of ESO: you can play it your way.

    I mainly do end game trials and dungeons as those are my passion. If I needed to manually ride to those every single time, I'd quit in an instant.

    I do not want to spend time travelling as there are too many daily quests already that take so much time. I want to spend my time doing what I truly enjoy.
  • Sylvermynx
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    rrimöykk wrote: »
    Sylvermynx wrote: »
    Some of us have time to travel like that @rrimöykk - I do. I almost never ride when I'm playing, and don't hop around on wayshrines much except on my mains who are my primary survey harvesters. So they wayshrine to the zones they have surveys for.

    Otherwise, my characters run from node to node as they adventure through quests zone to zone. I'm more of a "smell the flowers, then pick them" sort of player. Of course, I have nearly unlimited time to play - I'm retired after many years of filling desk jobs, so I can play all day whenever I like. Mostly I play from 7 am US MST until 3 pm; though I have been known to pull all-nighters too (not so much any more - I need my sleep at my age!)

    I understand that and that's the beauty of ESO: you can play it your way.

    I mainly do end game trials and dungeons as those are my passion. If I needed to manually ride to those every single time, I'd quit in an instant.

    I do not want to spend time travelling as there are too many daily quests already that take so much time. I want to spend my time doing what I truly enjoy.

    I haven't any use left for endgame pve - burned out in WoW and RIFT. I'm happily putzing around with whatever. But yes, if you are heavily into endgame, having no wayshrines would be pretty awful! I would doubt it would ever happen. Those like me who take a slower calmer path do it on our own recognizance; on my mains with lots of surveys, I wouldn't like not having wayshrines either!
  • rrimöykk
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    Sylvermynx wrote: »
    rrimöykk wrote: »
    Sylvermynx wrote: »
    Some of us have time to travel like that @rrimöykk - I do. I almost never ride when I'm playing, and don't hop around on wayshrines much except on my mains who are my primary survey harvesters. So they wayshrine to the zones they have surveys for.

    Otherwise, my characters run from node to node as they adventure through quests zone to zone. I'm more of a "smell the flowers, then pick them" sort of player. Of course, I have nearly unlimited time to play - I'm retired after many years of filling desk jobs, so I can play all day whenever I like. Mostly I play from 7 am US MST until 3 pm; though I have been known to pull all-nighters too (not so much any more - I need my sleep at my age!)

    I understand that and that's the beauty of ESO: you can play it your way.

    I mainly do end game trials and dungeons as those are my passion. If I needed to manually ride to those every single time, I'd quit in an instant.

    I do not want to spend time travelling as there are too many daily quests already that take so much time. I want to spend my time doing what I truly enjoy.

    I haven't any use left for endgame pve - burned out in WoW and RIFT. I'm happily putzing around with whatever. But yes, if you are heavily into endgame, having no wayshrines would be pretty awful! I would doubt it would ever happen. Those like me who take a slower calmer path do it on our own recognizance; on my mains with lots of surveys, I wouldn't like not having wayshrines either!

    Yup, I feel you. On my first character I mainly traveled through zones and opened up maps slowly. Now it just feels too slow for my pace. I do, however, understand there are many players who enjoy it and it's fine.

    All in all I'm happy we have many travelling methods in ESO.
  • Ghanima_Atreides
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    rrimöykk wrote: »
    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    It would be horrible. No one has time to travel like that. It takes several hours alone to do daily writs and quests
    Imagine without wayshrines... let alone trying to organize groups for trials and dungeons.

    If that ever happened, I'm sure it would make people quit the game for good.

    I take it you have never played TES:III Morrowind?

    What may work in a single player game won't work in an MMO where people have daily quests and group content to do.

    (Also I was never a fan of that feature of Morrowind, along with its vague 'search this bush by the pointy rock up that hill" clues in place of quest markers.)
    Edited by Ghanima_Atreides on January 20, 2021 11:40PM
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Sylvermynx
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    So am I my friend, so am I! In that way, ESO is far better than either WoW or RIFT ever were. When I started WoW in 2006, your only option was to run for 40 levels - and back then it wasn't easy staying alive for that long. I gave it a not so fond farewell in 2013, and then played RIFT from then until 2016. Both games had gone in directions I didn't find fun. And after all that, it took me until mid-2018 to even consider another MMO. Had it not been a "relative" of TES single player games, I doubt I'd be here now.
  • Kiralyn2000
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    re: TESIII

    Actually, between the navigators (Silt Striders, Boats, Mage Guild teleports, Propylon chambers, etc), Teleport-to-temple scrolls & spells, and the Mark & Recall spells/scrolls/amulets/etc; there was a lot of potential 'fast travel' in Morrowind. And since you could Mark/Recall from deep within dungeons, it had a bit more freedom in some respects than Oblivion & Skyrim.

    (plus uber-crafted Jump scrolls & potions, 'fixing' the Boots of Blinding Speed, etc)
  • katanagirl1
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    Sylvermynx wrote: »
    @katanagirl1 - just in case you need it, I screenshotted and marked the map area for you.

    Vyd2pht.png

    The curving cream line is the approximate path.

    You get an Awesome from me for taking the time to respond
    :)
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Syldras
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    Mark & Recall spells/scrolls/amulets/etc

    I really miss them sometimes in ESO.

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Saccopharynx
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    The one thing about ESO is I always storycraft my characters for RP purposes while building them up for content, so my travel reflects that a lot. My thief for example doesn't use the boats/carts system because a wanted outlaw assassin/thief wouldn't take the risk (note I also only do very specific content on this character, he's definitely not a "complete it all" or "dungeon destroyer" style experience).

    One thing I like to do is collect exp scrolls and keep them in my bank or in one of my chests for easy access to a new character, put them on, and travel everywhere. It's amazing how quick you can level a new toon simply wayshrine hunting through the game, and outside of maybe 3 specific quest-locked wayshrines, not only am I decently leveled with some great starting skills pre-questing, but now I can go anywhere I want for whatever reason. Granted it's slow, and it can get a little boring, but I prefer that method. I don't use boats or carts unless I have to, I bordercross the old fashioned way.

    I've never requested travel myself but I do taxi people if they need it. I'm waiting (somewhat desperately) for this group mount whenever it gets fixed and released so I can jet around with friends to hunt wayshrines.
    Xbox NA EST (10pm-3am hours) - Find me In-Game @Saccopharynx
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