the state of pvp this patch is worse than worlds health care and you have to do something about it !
right now pvp players are divided to four groups
1. using proc sets
2. not using proc sets and complaining about it
3. using proc sets and complaining about it
4. dont care at all
I usually adapt to every patch and mostly I tell myself I dont care but deep down my heart I still care. all I'm asking is before you open the "gates of oblivion" and flood tamriel with new proc sets , listen to your players .
pvp is no longer enjoyable because procs are playing for us ,we are just light attacking sometimes to proc things. skill used to be the deciding factor in a fight , now its mostly about sets . half of the time you have to purge the other half you have to kite zaan and vateshran , most players are +35k health and since procs are carrying damage you are able to be as tanky as possible .
proc sets are overtuned and imo 10-15% nerf is needed, but even if you balance every proc set there is still malacath . if you consider malacath in your tests then proc sets will become useless without it and if you dont procs will be overpowered with it . so if you want to balance proc sets you have to do something about malacath first . imo malacath should not affect proc sets .
there should be a cap on how much tanky someone can get so putting more procs becomes more punishing because you have to give up healing ,and imo easiest solution is to put cap on max health in pvp . I think 27-30k is more than enough in cp and this will also bring health based heals to a normal state.
there is so much to talk about but to keep this long story short ,having a cap is needed to have balance ,if there is no limit there is no end and if there is no end there is no middle and middle point is where you balance things around it .
jeeeez its getting philosophic ! bye !
the state of pvp this patch is worse than worlds health care and you have to do something about it !
right now pvp players are divided to four groups
1. using proc sets
2. not using proc sets and complaining about it
3. using proc sets and complaining about it
4. dont care at all
I usually adapt to every patch and mostly I tell myself I dont care but deep down my heart I still care. all I'm asking is before you open the "gates of oblivion" and flood tamriel with new proc sets , listen to your players .
pvp is no longer enjoyable because procs are playing for us ,we are just light attacking sometimes to proc things. skill used to be the deciding factor in a fight , now its mostly about sets . half of the time you have to purge the other half you have to kite zaan and vateshran , most players are +35k health and since procs are carrying damage you are able to be as tanky as possible .
proc sets are overtuned and imo 10-15% nerf is needed, but even if you balance every proc set there is still malacath . if you consider malacath in your tests then proc sets will become useless without it and if you dont procs will be overpowered with it . so if you want to balance proc sets you have to do something about malacath first . imo malacath should not affect proc sets .
there should be a cap on how much tanky someone can get so putting more procs becomes more punishing because you have to give up healing ,and imo easiest solution is to put cap on max health in pvp . I think 27-30k is more than enough in cp and this will also bring health based heals to a normal state.
there is so much to talk about but to keep this long story short ,having a cap is needed to have balance ,if there is no limit there is no end and if there is no end there is no middle and middle point is where you balance things around it .
jeeeez its getting philosophic ! bye !
thegreat_one wrote: »There will always be a meta and people to complain about it instead of coming up with a counter for it.
It's been like this for quite some time and the matter has already been thoroughly discussed. ZOS seems to intend to wait until their next update releases to address this issue, which is a shame but can't be helped.
As mentioned above it seems there is always a new meta, or complaint. Wings are OP nerf! Templars are OP nerf! Werewolves are OP nerf! Swift is OP nerf! Streak/shields are OP nerf! Just to name a VERY few.
Even if you attack someone with 40k Health its still less damage then the meta proc sets.Against players with a lot of HP:
Use oblivion damage !!!
As example knight slayers, oblivion glyphs, and etc.
PeterUnlustig wrote: »I cant believe there are still that many players defending proc sets.
On a stat setup you need to balance healing, sustain, crit, crit multiplier, max stats and mitigation.
On proc setup you stack all you have into mitigation, sustain and healing (preferably max health scaling or proc sets since you dont need max stats) so you dont even have to balance or build anything. Without investing a single enchant, trait, mundus or set piece into stats you still deal much more damage then a stat based build.
How is this fair? How does this make any sense balancewise?
I play BGs, there you can score kills and be helpful even with PvE build, without any proc sets. Also, I dont understand why people complain about proc sets. Use proc sets too, make tank builds, adapt and survive.
Grandchamp1989 wrote: »Nerf proc sets by 50% when under the effect off battle spirit.
Would fix PVP and not hurt PVE.
Grandchamp1989 wrote: »Nerf proc sets by 50% when under the effect off battle spirit.
Would fix PVP and not hurt PVE.
Goregrinder wrote: »Grandchamp1989 wrote: »Nerf proc sets by 50% when under the effect off battle spirit.
Would fix PVP and not hurt PVE.
That wouldn't "fix" PVP, the meta would just shift to something else and people would complain about it.
BrownChicken wrote: »Goregrinder wrote: »Grandchamp1989 wrote: »Nerf proc sets by 50% when under the effect off battle spirit.
Would fix PVP and not hurt PVE.
That wouldn't "fix" PVP, the meta would just shift to something else and people would complain about it.
Let's then the developers do nothing in balance?
the state of pvp this patch is worse than worlds health care and you have to do something about it !
right now pvp players are divided to four groups
1. using proc sets
2. not using proc sets and complaining about it
3. using proc sets and complaining about it
4. dont care at all
I usually adapt to every patch and mostly I tell myself I dont care but deep down my heart I still care. all I'm asking is before you open the "gates of oblivion" and flood tamriel with new proc sets , listen to your players .
pvp is no longer enjoyable because procs are playing for us ,we are just light attacking sometimes to proc things. skill used to be the deciding factor in a fight , now its mostly about sets . half of the time you have to purge the other half you have to kite zaan and vateshran , most players are +35k health and since procs are carrying damage you are able to be as tanky as possible .
proc sets are overtuned and imo 10-15% nerf is needed, but even if you balance every proc set there is still malacath . if you consider malacath in your tests then proc sets will become useless without it and if you dont procs will be overpowered with it . so if you want to balance proc sets you have to do something about malacath first . imo malacath should not affect proc sets .
there should be a cap on how much tanky someone can get so putting more procs becomes more punishing because you have to give up healing ,and imo easiest solution is to put cap on max health in pvp . I think 27-30k is more than enough in cp and this will also bring health based heals to a normal state.
there is so much to talk about but to keep this long story short ,having a cap is needed to have balance ,if there is no limit there is no end and if there is no end there is no middle and middle point is where you balance things around it .
jeeeez its getting philosophic ! bye !
SOLDIER_1stClass wrote: »Personally I don't have a problem with proc sets.
They inherently aren't a problem. The problem is damage output in heavy armor.
Add a damage debuff per piece to heavy armor that applies to weapon/spell damage as well as proc damage.
proc sets are overtuned and imo 10-15% nerf is needed, but even if you balance every proc set there is still malacath
Mr_Gallows wrote: »Proc sets should just be removed completely from pvp. Both offensive and defensive proc sets make pvp suck.
Malacath is a huge cheat item. Anyone denying how much it imbalances the game is in full blown denial.
ZOS is selling an entire failed expansion on 1 item.
25% dmg added - meanwhile nerfing all mayor buffs from 25-30% values down to 10%
Ring removes ability to critical - but keeps ability to crit heal
Ring replaces dynamic rng bonus dmg from crits with a flat value which most likely they arrived at after 3PE ing a database of crit dmg to bench towards
Proc sets cannot critical due to being OPED if allowed to crit - but malacath which replaces dynamic extra dmg from crits is acceptable.
It is beyond obvious marketing and sales are in full control of dev teams backlog on the scrum board and awarded 0 story pts to "jira issue MALACATH"
Shameful really.