Templars don't have access to another health-based heal, but I can't think of anything else.
Maybe one can use it as additional self heal to sustain blood frenzy?
It would be amazingly immersive if they gave it the damage properties of an execute, with a bonus of some sort if the enemy dies while being drained.
It would be amazingly immersive if they gave it the damage properties of an execute, with a bonus of some sort if the enemy dies while being drained.
That would actually be pretty cool, and would make sense since one of the feed animations is effectively an executing Vampiric Drain. Then vampire ends up being even more focused around health which would feel better since Vampiric Drain is actually the ability that ticks all the boxes of what it means to be a vampire, not Blood Frenzy.
exeeter702 wrote: »Tanky dark cloak magblade healers make good use of it.
exeeter702 wrote: »Tanky dark cloak magblade healers make good use of it.
I'm struggling to see this honestly, no offense. So you're a healer with access to a lot of healing abilities to heal both yourself and your group with great efficiency, yet you have 2 ability slots dedicated to self healing only. I can understand one, especially if you have the bar space, but can I get a link to this build so I can understand it a bit better?
No, the issue is how efficient that build is. First off for a healer why go Swallow Soul, Dark Cloak, and Vamp Drain all at the same time? Seems counter productive to me when group heals also effect you so you can easily keep yourself topped off, and put out more heals per second. I'd personally swap Swallow Soul for Funnel Health for instance. I hate being nit picky but you also have no Energy Orb, an ability that reduces enemy damage which is only useful if the tank isn't applying the debuff, no shields, no purge, and no abilities to boost group DPS with the exception of your passive that gives you and your group minor savagery when you crit but that's it. You seem very inward focused with this build and trying to keep only yourself alive unless you are wearing sets that are giving the DPS boosts to the group like Spell Power Cure.
No, the issue is how efficient that build is. First off for a healer why go Swallow Soul, Dark Cloak, and Vamp Drain all at the same time? Seems counter productive to me when group heals also effect you so you can easily keep yourself topped off, and put out more heals per second. I'd personally swap Swallow Soul for Funnel Health for instance. I hate being nit picky but you also have no Energy Orb, an ability that reduces enemy damage which is only useful if the tank isn't applying the debuff, no shields, no purge, and no abilities to boost group DPS with the exception of your passive that gives you and your group minor savagery when you crit but that's it. You seem very inward focused with this build and trying to keep only yourself alive unless you are wearing sets that are giving the DPS boosts to the group like Spell Power Cure.
exeeter702 wrote: »No, the issue is how efficient that build is. First off for a healer why go Swallow Soul, Dark Cloak, and Vamp Drain all at the same time? Seems counter productive to me when group heals also effect you so you can easily keep yourself topped off, and put out more heals per second. I'd personally swap Swallow Soul for Funnel Health for instance. I hate being nit picky but you also have no Energy Orb, an ability that reduces enemy damage which is only useful if the tank isn't applying the debuff, no shields, no purge, and no abilities to boost group DPS with the exception of your passive that gives you and your group minor savagery when you crit but that's it. You seem very inward focused with this build and trying to keep only yourself alive unless you are wearing sets that are giving the DPS boosts to the group like Spell Power Cure.
Funnel health is terrible in pvp.
Spc is terrible in pvp
Energy orb and purge are flex depending on group.
A healer build without any form of lethal is a wash, unless as i said, you are trying to sweat it out healing a group in cyrodil, of which I have only extremely low opinions of, as I have had for years.
Small scale makeups and bgs where each player generally has actually play well and healers that arent low effort heal bots that cant help secure kills is really where I give consideration. If you are in a large group, coordinating ult dumps and keeping springs and orbs flying out while spamming purge, defending catapults, then you wouldnt be doing this in the first place. And frankly 4 out of the 6 healers can do that with absolute ease.
But ultimately, this isnt really a discussion if I'm being honest. Most of the people here i dont even recognize anymore. I have been away for too long.
exeeter702 wrote: »Let's back up. For starters yes i was reffering to pvp. Admittedly I thought this was a pvp thread and forgotten it was general combat and mechanics.
Secondly, indeed to make sure it's absolutely clear that vamp drain can work in particular builds as a flex depending on what comp you are dealing with. It is not a core ability in a magblade healer build.
Let me address a few things here. Yes bash is a concern, but there are ways to play around that / bait that. Vamp drian works very well paired with shadow passives and undying, and makes you very durable when used with fear. If you are in a situation where you need to buy time for respawn or if you baited a couple ults and you have to tank out 2 v 1 for a moment. I wouldnt understate the ult gen on it either. Also remember that you can los the channel.
There are reasons / scenarios where you absolutely dont need to slot drain. Sometimes you need a bit more lethal, either via mark or lotus, or rat / phantasmal.
I also dont consider this selfish In the "lawl, you cant kill me" which is definitely not the case, but cloak and drain are really the only selfish abilities. Swallow is your pressure tool, as well as flood, siphoner and transfer enabler (if you back bar offering). Path and fear are a buffer for cloak on top of their team utility. Resolve is a healing throughput buff and lethal built into one, and malevolent offering is the epitome of selfless skill design, and the strongest single target burst heal tool tip wise, in the game, heals through all los and disregards all forms of elevation, and is your minor mending.
There is absolutely a use case for vamp drain, but I never said it was a core component.
"Tanky pvp magblade healers CAN make good use of it"
Would have been more appropriate i suppose.
exeeter702 wrote: »Let's back up. For starters yes i was reffering to pvp. Admittedly I thought this was a pvp thread and forgotten it was general combat and mechanics.
Secondly, i feel I need to make sure it's absolutely clear that vamp drain can work in particular builds as a flex depending on what comp you are dealing with but it is not a core ability in a magblade healer build.
Let me address a few things here. Yes bash is a concern, but there are ways to play around that / bait that. Vamp drian works very well paired with shadow passives and undying, and makes you very durable when used with fear. If you are in a situation where you need to buy time for respawn or if you baited a couple ults and you have to tank out 2 v 1 for a moment. I wouldnt understate the ult gen on it either. Also remember that you can los the channel.
There are reasons / scenarios where you absolutely dont need to slot drain. Sometimes you need a bit more lethal, either via mark or lotus, or where rat / phantasmal would net you more survivability.
I also dont consider this selfish In the "lawl, you cant kill me" which is definitely not the case, but dark cloak and drain are really the only selfish abilities. Swallow is your pressure tool, as well as flood, siphoner and transfer enabler (if you back bar offering). Path and fear are a buffer for cloak on top of their team utility. Resolve is a healing throughput buff and lethal built into one, and malevolent offering is the epitome of selfless skill design, and the strongest single target burst heal tool tip wise, in the game, heals through all los and disregards all forms of elevation, and is your minor mending.
There is absolutely a use case for vamp drain, but I never said it was a core component.
"Tanky pvp magblade healers CAN make good use of it"
Would have been more appropriate i suppose.