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A vampire´s only desire

MaleAmazon
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Just make this.

I don´t care about the regeneration overnerf, or the PvP teabaggers.

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  • seecodenotgames
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    So basically a roleplay skill
    Houses on PC EU (newest first)
    70. Shadow Queen's Library (Shadow Queen's Labyrinth) - A forgotten library in the Evergloam
    69. Bank of Necrom (Emissary's Enclave) - A second bank in Necrom has opened for customers to store their treasures
    68. Aldmeri Mansion (Seabloom Villa) - The luxury home as an Altmer family
    67. Dawnwood Village (Gladesong Arboretum) - A village built into a new forest
    66. Undaunted Fortress (Mournoth Keep) - The undaunted have moved into these Orcish Towers
    65. Wedding at Sea (The Fair Winds) - Have a lovely wedding ceremony at sea and relax in the bridal suite in the Captain's Quarters
    64. Alikr Oasis Paradise (Sword-singer's Redoubt) - This grand home was built above a deep well to commemorate their ancestors
    63. Azandar's Tea House (Kelesan Ruhn) - A tea shop/cafe in the shape of a life-sized teapot
    62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
    61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
    60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
    59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
    58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
    57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
    56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
    55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
    54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
    53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
    52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
    51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
    50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
    49. Argonian Sea Town (Tel Galen) - An Argonian sea port
    48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
    47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
    46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
    45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
    44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
    43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
    42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
    41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
    40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
    39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
    38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
    37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
    36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
    35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
    34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
    33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
    32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
    31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
    30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
    29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
    28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
    27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
    26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
    25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
    24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
    23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
    22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
    21. Replaced with 54. The Secret Tower
    20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
    19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
    18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
    17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
    16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
    15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
    14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
    13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
    12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
    11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
    10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
    9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
    8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
    7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
    6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
    5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
    4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
    3. Artaeum Theatre (Grand Psijic Manor) - Tiered Balcony
    2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
    1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
  • Lephrel
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    Just equip the arctic rime skin and you'll look like a proper vampire.

    b2bbe096d37d4eedb95920a55c374708.jpg

    Please also remove the condition that enemies have to face you, in order for them to be stunned. Even then, it would probably be the weakest fear in the game because of the massive drawbacks of vampirism (ability cost increase, fire dmg, hp regen reduction).
  • MaleAmazon
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    So basically a roleplay skill

    Well, sort of, but also actually kind of the opposite. I actually really liked it that they put 'criminal act' in the game and made it so you had to use mesmerize to interact with honest merchants. It was a very nice touch. However, since I play a sorcerer stamina vampire at lvl 4 at the moment, and it´s gonna be my main, there are some annoyances:

    1. Mesmerize is not on my bar and isn´t gonna be, so I have to manually switch it out sometimes. So I wish they could let you cast it and then interact normally for a few hours.

    2. The vampire skin looks horrible and should not be forced on players. It´s fine if NPCs all look vampiric, the player should not be forced to.

    3. The stages have a little too short duration before needing to refeed IMO, especially since max seems to be 4 hours. I wish they would at least let you refeed to make it last 8-12 hours or something. I mean, the sprint invisibility is way laggy in PvP, but it doesn´t help when I have it oopsie-removed at a very inopportune moment... :D yeah I know I should get the consumables but...

    Some Qo(undead)L would be nice.
  • Grianasteri
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    Lephrel wrote: »
    Just equip the arctic rime skin and you'll look like a proper vampire.

    b2bbe096d37d4eedb95920a55c374708.jpg

    Please also remove the condition that enemies have to face you, in order for them to be stunned. Even then, it would probably be the weakest fear in the game because of the massive drawbacks of vampirism (ability cost increase, fire dmg, hp regen reduction).

    That isnt a vampire. Its a teen heart throb, in an absolutely awful teen angsty show. That is not what Vampires are supposed to be. Buffy has a lot to answer for regarding this terrible development.

    I agree re the stun, its awful. For it to be viable it needs to just be a standard aoe stun on enemies around you.
  • Zulera301
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    You can't mesmerize someone if they don't see you.

    Just embrace the fact that you are an abomination and a hideous creature of the night and that you are reviled.

    The design decisions are unfortunate though. Vampire faces (at least at stages 3&4) look... Well...
    Edited by Zulera301 on January 19, 2021 5:53PM
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • Vevvev
    Vevvev
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    So basically.... buff Mesmerize. I can get behind this, especially if you can go to the character panel and remove the effect if you want to look vampy!
    Edited by Vevvev on January 19, 2021 5:20PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Ratzkifal
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    Why for 2 hours? Why not make it active when slotted?
    This Bosmer was tortured to death. There is nothing left to be done.
  • MaleAmazon
    MaleAmazon
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    Why for 2 hours? Why not make it active when slotted?

    I just put something in there... also, I think it makes sense that you do *some* kind of magic trick to hide your pale skin, not just slot it...
  • Fata1moose
    Fata1moose
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    I thought this was going to be about replacing the ugly Vampire Scion ultimate with the much superior Vampire Lord.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vampires are not supposed to be attractive, they are undead creatures, I go a step further, my Vampire wears the Bloodfiend skin and now he looks like an elder Vampire that lesser Vampires would kneel before.

    Fitting because he has been a Vampire for 5 years straight.
  • Miszou
    Miszou
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    Vampirism is a disease, not a sexy makeover.
  • Vevvev
    Vevvev
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    Jokes aside I was kinda hoping ZOS went through with the visual changes to the stages. Looking like your character was filled with blood and growing in power looked better than looking like a shriveled corpse, especially with the stage reversal. Granted the blood stains all over your body that showed even while wearing skins was a bit too much, which is what sparked the complaints when it was shown during the pre-pts phase. Wish we didn't complain so much since a lot of the usable stuff got nerfed into the dirt.... Like the vampire cost decrease which was at -40% instead of -24% like it is now.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Lugaldu
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    Sure, in ESO, vampirism is a disease and vampires are undead. But I see no reason why this has to result exclusively in a horrific appearance and behavior. If we look at classical literature like Dracula from Bram Stoker, then the protagonist can appear in various manifestations, on the one hand he can be animalistic or on the other hand mesmerizing.
  • barney2525
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    Miszou wrote: »
    Vampirism is a disease, not a sexy makeover.


    a disease that grants supernatural powers ... never heard of any disease that did that.

    As to the 'they must look ugly because they are undead' concept ... part of the vampire's supernatural power is the fact that they no longer Age. Aging is what causes deterioration. A vampire, embraced when they were 20 years old, will look the same when they are 1020 years old.

    :#
  • starkerealm
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    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.
    Edited by starkerealm on January 20, 2021 8:19AM
  • XomRhoK
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    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".
  • Ryuvain
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    XomRhoK wrote: »
    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".

    Exactly.

    I already see a lot of players who were bitten but never finish the quest to hold on to vampire. Wish the infections actually worked like an infection.
    Edited by Ryuvain on January 20, 2021 9:49AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Fawn4287
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    Im sorry but if you play with a camera angle close enough to even see the effects of vampirism on your character’s appearance you are doing it wrong.
  • MaleAmazon
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    I mean, I kinda like it that vampire has a bit of RP choice to it, and that you need to mesmerize some merchants. Also, now you can be a vampire or not, and still be viable statswise, apparently unlike whatever that time was (I didnt really PvP then) when it was mandatory to be a vampire in PvP at least, I guess because of the passives.

    But really, the skin being forced on you is just too much. After all, "hide helm" doesnt instantly reduce my armor by 2425 (as well as make me die in one hit which it would realistically do). You can change your appearance because really, a lot of stuff in ESO looks pretty amateurish.

    It´s just a tiny... why? Like, why put it in there at all? I know it is a disease among computer game artists to overdesign everything, as well as oversexualize-and-then-retract-design, and so on. But it is just dumb. I guess some people want their vampires to look like vampires. But for many, and it seems most of us who care, we would prefer the choice.

    Also, NPC vampires like Verandis and Fennorian have a more subtle look. But I guess they are all at stage 1.

    Playing a Morrowind vampire was quite the TES highlight for me. But this isn´t a single player game. It´s not Dawnguard. It´s not even Twilight.
    And all will became vampires "for later use".

    If being a vampire becomes meta, then everyone will get it. Heck, even now, I guess people get it, level it and then get cured while keeping the skilline XP "in case of good patch notes". (I assume you don´t have to relevel it).

    So, really, I don´t think it makes any difference in practice.
    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding.

    Well, not everyone has the basin of loss. By which I mean, I don´t have it.

    I guess I could just stock up on consumables. Thing is, it would be nice if I could be a vampire

    Even remaking it like you wrote.

    Or heck, just make stage 1 have no effects at all, including cosmetics, and move the dark stalker passive. Basically making it so there´s an off switch.

    Yes, it´s fair. Werewolves don´t get a permanent stat buff or debuff until "active", and can slot the ultimate for a passive regen buff.
  • starkerealm
    starkerealm
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    XomRhoK wrote: »
    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".

    Probably not. For the exact same reasons that not everyone is secretly a Werewolf, "for later use." Like werewolf, Vampire is a somewhat niche build now. Like werewolf, there was a (much more recent time) when, "everyone," was a vampire for the passive bonuses. The process of becoming one is somewhat obtuse (you can certainly do it if you want to, and getting a bite isn't going to take too much of your time, but it's still a processes), and you need to dump a bunch of skill points into the power set to get value out of it.

    Now, if you told me some people would take vampire specifically for the transform, or Mistform, I'm inclined to believe that. Just like some people do choose to run Werewolves.

    Additionally, getting access to the methods to drop to stage 0 would be non-trivial. The Basin of Loss is a 4k Crown item (though, you can use a friend's), and the Double Bloody Mara is a Halloween recipe (relatively easy to craft now, and not impossible to obtain, but not so trivial as to be completely free.

    Now, you'd certainly see inactive vampires, just like you already see inactive werewolves... though, they wouldn't be visibly vampiric, and the only way you'd know is by checking their buffs. (This isn't, that different from what already happens when you encounter vampires that hide their nature with another skin.)
  • XomRhoK
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    Fawn4287 wrote: »
    Im sorry but if you play with a camera angle close enough to even see the effects of vampirism on your character’s appearance you are doing it wrong.

    You just focused more on other acpects of the game, judging by your words it's more competetive gameplay, there you need to see big area around your character, to avoid "red circles" and be aware of the attacks from behind. Players for whom appearance of their character is more important tend to role playing, casual overland content, they zoom camera closer to see their characters in details, often rotate camera during their journey and even in not hard fights.
    Edited by XomRhoK on January 20, 2021 10:29AM
  • MaleAmazon
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    You just focused more on other acpects of the game, judging by your words it's more competetive gameplay, there you need to see big area around your character, to avoid "red circles" and be aware of the attacks from behind. Players for whom appearance of their character is more important tend to role playing, casual overland content, they zoom camera closer to see their characters in details, often rotate camera during their journey and even not hard fights.

    Or both. I care about stats, but still like to give my character a decent look. I don´t look at the character face that often though, but I am forced to see it whenever I log in...

    But I always know it´s there... :p

    Actually, to get that TES feeling, sometimes I press 'U' and go in first person mode.

    I also played around with the Oblivion style UI for a while, but in the end I switched back because of some performance issues and clarity was slightly better on vanilla.

    Oh for crying out loud, did I just compliment the ESO UI!?!?!?

    It´s a very nice mod though.
    Edited by MaleAmazon on January 20, 2021 10:26AM
  • XomRhoK
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    XomRhoK wrote: »
    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".

    Probably not. For the exact same reasons that not everyone is secretly a Werewolf, "for later use." Like werewolf, Vampire is a somewhat niche build now. Like werewolf, there was a (much more recent time) when, "everyone," was a vampire for the passive bonuses. The process of becoming one is somewhat obtuse (you can certainly do it if you want to, and getting a bite isn't going to take too much of your time, but it's still a processes), and you need to dump a bunch of skill points into the power set to get value out of it.

    Now, if you told me some people would take vampire specifically for the transform, or Mistform, I'm inclined to believe that. Just like some people do choose to run Werewolves.

    Additionally, getting access to the methods to drop to stage 0 would be non-trivial. The Basin of Loss is a 4k Crown item (though, you can use a friend's), and the Double Bloody Mara is a Halloween recipe (relatively easy to craft now, and not impossible to obtain, but not so trivial as to be completely free.

    Now, you'd certainly see inactive vampires, just like you already see inactive werewolves... though, they wouldn't be visibly vampiric, and the only way you'd know is by checking their buffs. (This isn't, that different from what already happens when you encounter vampires that hide their nature with another skin.)

    I see it as players will play their regular characters with stage 0 vampirism, and if they will need some vampire skill or passive in some content, some dungeon for example, they will just drink a potion (which cost around 50-150 gold), theoretically it can be done even within a fight, want Undead passive to survive difficult mechanic in dungeon, just drink 2 potions before and 2 after. Yes not all will do this, but as "for later use", with no drawbacks, why not? And we will return to times when almost everyone are vampires.
  • starkerealm
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    MaleAmazon wrote: »
    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding.

    Well, not everyone has the basin of loss. By which I mean, I don´t have it.

    Yeah, my feelings on the Basin are a little complicated. On the bright side, if you know someone with the basin, you can use theirs' (if they let you into their home.) Though, you can't feed on their thrall, even if you have decorator privileges (oddly.) (You probably need to be a full visitor to use the basin, not sure there.)
    MaleAmazon wrote: »
    I guess I could just stock up on consumables. Thing is, it would be nice if I could be a vampire

    Even remaking it like you wrote.

    Or heck, just make stage 1 have no effects at all, including cosmetics, and move the dark stalker passive. Basically making it so there´s an off switch.

    That used to be the case, even Dark Stalker would turn off.

    Prior to Greymoor, Supernatural Recovery would turn off below Stage 2. The Damage resist buff would turn off below Stage 3, and Dark Stalker would turn off below Stage 4.

    When you were at Stage 1, back then, there were no buffs/debuffs at all.
    MaleAmazon wrote: »
    Yes, it´s fair. Werewolves don´t get a permanent stat buff or debuff until "active", and can slot the ultimate for a passive regen buff.

    Way back in the day, they did. Werewolves got their +15% at all times, regardless of whether they had the ult slotted or not. This was changed ~1.5 (so fall of 2014.) The result was kind of what you'd expect, everyone was a werewolf for that passive stam buff.

    When 1.5 rolled out, it ALSO changed the vampires so that their passives required them to have a vampire skill slotted as well. (That got reverted around the release of Dark Brotherhood, I think.) Also, originally, their passives were always on, which, again, that was changed with Dark Brotherhood into the version that existed pre-Greymoor.

    All of that said, six months ago, if you wanted, you could "turn off" vampirism in everything but the look. You can't do that now.
  • MaleAmazon
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    I see it as players will play their regular characters with stage 0 vampirism, and if they will need some vampire skill or passive in some content, some dungeon for example, they will just drink a potion (which cost around 50-150 gold), theoretically it can be done even within a fight, want Undead passive to survive difficult mechanic in dungeon, just drink 2 potions before and 2 after. Yes not all will do this, but as "for later use", with no drawbacks, why not? And we will return to times when almost everyone are vampires.

    This sort of hinges on the stage 1 vampirism (de)buffs being prohibitively punishing though, right? Which they IMO are not, +3% ability cost whatever. But I guess people might feel different.

    I really don´t see the difference between this and "every class X uses skill Y".

    And what´s the alternative? If they really wanted to punish people, make it so you can´t even use the vampire skills until higher stages, or make them prohibitively expensive... but then we basically turn the skilline into an ultimate, similar to werewolf. Which just doesn´t fit designwise.

    What they have now is an in-between that doesn´t seem super satisfying. But I have to say, it´s pretty impressive work. They made it so vampires exist in the game without everyone being them in PvP. This despite many vampire skills being PvP-oriented.
  • XomRhoK
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    MaleAmazon wrote: »
    I see it as players will play their regular characters with stage 0 vampirism, and if they will need some vampire skill or passive in some content, some dungeon for example, they will just drink a potion (which cost around 50-150 gold), theoretically it can be done even within a fight, want Undead passive to survive difficult mechanic in dungeon, just drink 2 potions before and 2 after. Yes not all will do this, but as "for later use", with no drawbacks, why not? And we will return to times when almost everyone are vampires.

    This sort of hinges on the stage 1 vampirism (de)buffs being prohibitively punishing though, right? Which they IMO are not, +3% ability cost whatever. But I guess people might feel different.

    I really don´t see the difference between this and "every class X uses skill Y".

    And what´s the alternative? If they really wanted to punish people, make it so you can´t even use the vampire skills until higher stages, or make them prohibitively expensive... but then we basically turn the skilline into an ultimate, similar to werewolf. Which just doesn´t fit designwise.

    What they have now is an in-between that doesn´t seem super satisfying. But I have to say, it´s pretty impressive work. They made it so vampires exist in the game without everyone being them in PvP. This despite many vampire skills being PvP-oriented.

    I don't know answer what to do, iam tired to give ZOS advises, they don't listen anyway, i just don't want to all became vampires again
  • Ryuvain
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    XomRhoK wrote: »
    XomRhoK wrote: »
    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".

    Probably not. For the exact same reasons that not everyone is secretly a Werewolf, "for later use." Like werewolf, Vampire is a somewhat niche build now. Like werewolf, there was a (much more recent time) when, "everyone," was a vampire for the passive bonuses. The process of becoming one is somewhat obtuse (you can certainly do it if you want to, and getting a bite isn't going to take too much of your time, but it's still a processes), and you need to dump a bunch of skill points into the power set to get value out of it.

    Now, if you told me some people would take vampire specifically for the transform, or Mistform, I'm inclined to believe that. Just like some people do choose to run Werewolves.

    Additionally, getting access to the methods to drop to stage 0 would be non-trivial. The Basin of Loss is a 4k Crown item (though, you can use a friend's), and the Double Bloody Mara is a Halloween recipe (relatively easy to craft now, and not impossible to obtain, but not so trivial as to be completely free.

    Now, you'd certainly see inactive vampires, just like you already see inactive werewolves... though, they wouldn't be visibly vampiric, and the only way you'd know is by checking their buffs. (This isn't, that different from what already happens when you encounter vampires that hide their nature with another skin.)

    I see it as players will play their regular characters with stage 0 vampirism, and if they will need some vampire skill or passive in some content, some dungeon for example, they will just drink a potion (which cost around 50-150 gold), theoretically it can be done even within a fight, want Undead passive to survive difficult mechanic in dungeon, just drink 2 potions before and 2 after. Yes not all will do this, but as "for later use", with no drawbacks, why not? And we will return to times when almost everyone are vampires.

    Mist form/vamp ult are good enough for people to do that.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • MaleAmazon
    MaleAmazon
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    All of that said, six months ago, if you wanted, you could "turn off" vampirism in everything but the look. You can't do that now.

    Yeah. I just think the forced look is dumb. It´s not that bad at lower stages, but still unnecessary.

    I guess they might have put in vampiric debuffs at all stages to prevent exactly that - everyone being a vampire (except werewolves since they are mutually exclusive).

    Kind of like when someone realised that "being an emperor should give a permanent buff to that character" would make PvP much, much, m u c h more toxic.

    If that´s possible.
  • starkerealm
    starkerealm
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    XomRhoK wrote: »
    XomRhoK wrote: »
    Ratzkifal wrote: »
    Why for 2 hours? Why not make it active when slotted?

    Better suggestion: Modify the Basin of Loss and Double Bloody Mara to work on Stage 1 Vampires, reducing them to Stage 0, disabling everything in the vampire skill line (except Feed), until they regain stage 1 through feeding. (You can keep Stage 1 as a permanent buff. And only introduce a few specific ways to (temporarily) remove it.)

    Ironically, part of this behavior already (sort of) exists in game, as you can "feed up" from "Stage 0" to Stage 1 during the Vampire tutorial.

    This keeps the RPers happy, doesn't do weird things to existing skills, becomes a way you can keep vampirism for later use without impairing the character for endgame content.

    The only downside is, it reduces the value of the Blackmarrow Necromancer.

    And all will became vampires "for later use".

    Probably not. For the exact same reasons that not everyone is secretly a Werewolf, "for later use." Like werewolf, Vampire is a somewhat niche build now. Like werewolf, there was a (much more recent time) when, "everyone," was a vampire for the passive bonuses. The process of becoming one is somewhat obtuse (you can certainly do it if you want to, and getting a bite isn't going to take too much of your time, but it's still a processes), and you need to dump a bunch of skill points into the power set to get value out of it.

    Now, if you told me some people would take vampire specifically for the transform, or Mistform, I'm inclined to believe that. Just like some people do choose to run Werewolves.

    Additionally, getting access to the methods to drop to stage 0 would be non-trivial. The Basin of Loss is a 4k Crown item (though, you can use a friend's), and the Double Bloody Mara is a Halloween recipe (relatively easy to craft now, and not impossible to obtain, but not so trivial as to be completely free.

    Now, you'd certainly see inactive vampires, just like you already see inactive werewolves... though, they wouldn't be visibly vampiric, and the only way you'd know is by checking their buffs. (This isn't, that different from what already happens when you encounter vampires that hide their nature with another skin.)

    I see it as players will play their regular characters with stage 0 vampirism, and if they will need some vampire skill or passive in some content, some dungeon for example, they will just drink a potion (which cost around 50-150 gold), theoretically it can be done even within a fight, want Undead passive to survive difficult mechanic in dungeon, just drink 2 potions before and 2 after. Yes not all will do this, but as "for later use", with no drawbacks, why not? And we will return to times when almost everyone are vampires.

    Because, unless it's been changed since Greymoor (which it may have been), Disastrous puts you directly into Stage 4. Stage 4 comes with some brutal debuffs. If you're chugging it in combat, and you want to use active abilities, that means you entered combat with, "dead," skills, which isn't a good idea. Even if you are doing doing this trivially, you're also burning your food buff, and you'll need to reapply it. While this part might not be a deal breaker, it means switching modes mid combat could actually be pretty tricky. (And, if Disastrous has been changed, that means you need to pop it three times to turn Undeath on. That's almost 20 seconds to turn a passive on that comes with some serious downsides.)

    I mean, if you want to turn on Undeath, that's a +13% to all your non-vampire ability costs. And you're doing that for, at most 30% damage mitigation? That's not going to cut it. On a DPS, you might manage to turn a 30k hit into a 20k hit, which could be survivable in some edge cases, but for sheer durability it loses out to Mistform's 75% damage mitigation. Because Undeath is a Blue Tearstone effect, it's basically meaningless for difficult mechanics. It's not going to let you walk through the murder lasers, you're not going to soak off the walking walls, you can't stare down Zaan's statues without being turned into paste. It can help with chip damage, but if you're getting hit by those, chances are, you're going to die, and Undeath might buy you a few more seconds. Most of the time in DLC vet content, if Finn wants you dead, you're going to die, and Undeath isn't going to save you. If you think you can spend nearly 20 seconds in vSCP cranking up to stage 3 so you can have another couple extra seconds on the frost phase... great, but if your healer isn't on the ball, you're going to die, and Undeath's mitigation will give you less time than it took you to activate it.

    I understand the idea, 'What if I encounter something hard, and I need to suddenly be a vampire," but the truth is... that never happens. For the same reason you never see people taking Disastrous into vet dungeons or Trials, "just in case." If you encountered something that would kill your non-vampire... it'll kill your vampire almost as easily.

  • starkerealm
    starkerealm
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    MaleAmazon wrote: »
    All of that said, six months ago, if you wanted, you could "turn off" vampirism in everything but the look. You can't do that now.

    Yeah. I just think the forced look is dumb. It´s not that bad at lower stages, but still unnecessary.

    I guess they might have put in vampiric debuffs at all stages to prevent exactly that - everyone being a vampire (except werewolves since they are mutually exclusive).

    Kind of like when someone realised that "being an emperor should give a permanent buff to that character" would make PvP much, much, m u c h more toxic.

    If that´s possible.

    I think in some cases, Stage 1 looks kinda cute.
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