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Travel in Tamriel: Do you use the wagons and boatswains on new characters to open up zones ?

  • menedhyn
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    I prefer to find my way by foot as often as I can but I will use boatswains, carts, etc. when I have to. It's all part of the overwhelming sense of adventure I want my characters - and myself - to experience. That means I can log in and spend most of my daily gaming time (usually an hour or thereabouts) getting to a destination and little else, but so be it.

    In that context, a few signs might be nice but the map tells me most of what I need to know anyway. But yes, I do like the travel system and it is integral to how I enjoy the game. I usually avoid wayshrines, travel through guild members, and so on.
  • MaleAmazon
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    Yeah, Oblivion had a similar mechanism - mark and recall spells.

    Isnt that a mod though?

    IIRC in Oblivion you just clicked on the map or something.

    I remember the quest to go to Sancre Tor. It was the best in the whole game for me at first, since it actually involved some traveling and danger + mystery.

    I really miss that in TES. The restricted fast travel, especially in survival mode, in Fallout 4 made the game so much better. I dont think its a coincidence that realism mods etc are so popular in RP games. Its not everone´s cup of mazte, but to me they make for a much more engaging experience. Having to actually prepare for a supposedly dangerous travel instead of 'teleport + sprint' to get anywhere in Tamriel without a scratch.
  • Lysette
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    This one likes to use the silt strider system in Vardenfell. Would love to have an actual view of the silt striders in motion as well.

    Yeah, I find the silt strider network as well very convenient - and it is just iconic and full of nostalgia - the wow effect in TES:Morrowind - just having arrived in Vardenfell, freshly released from prison - and what do you find next - a guy falling from the sky, huge mushrooms, 2 moons in the sky and people using a giant bug as public transport - welcome to the alien world of Nirn. Wasn't it just awesome to experience it the first time around?
  • Lysette
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    MaleAmazon wrote: »
    Yeah, Oblivion had a similar mechanism - mark and recall spells.

    Isnt that a mod though?

    IIRC in Oblivion you just clicked on the map or something.

    I remember the quest to go to Sancre Tor. It was the best in the whole game for me at first, since it actually involved some traveling and danger + mystery.

    I really miss that in TES. The restricted fast travel, especially in survival mode, in Fallout 4 made the game so much better. I dont think its a coincidence that realism mods etc are so popular in RP games. Its not everone´s cup of mazte, but to me they make for a much more engaging experience. Having to actually prepare for a supposedly dangerous travel instead of 'teleport + sprint' to get anywhere in Tamriel without a scratch.

    ups, you are right - that mark/recall pair is actually a mod in my TES:Oblivion game - it was part of Morrowind then.

    In Kingdom Come: deliverance is neither compass nor fast travel in hardcore mode - this gave me the best game experience ever - finally my horse was really useful and it's gear and equipment made sense. And I navigated just by landmarks, after a while one knows most of the roads and tracks through forests, and can just enjoy riding around in Bohemia in the year 1403. Sometimes less QoL is immersive.
    Edited by Lysette on January 19, 2021 9:59AM
  • Alianym
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    Lysette wrote: »
    MaleAmazon wrote: »
    In the end you will have to walk or ride around anyway, to unlock way shrines - so why not do it all in one go at start - Grahtwood, Greenshade, Malabal Tor, Reaper's March - and pick up all the known sky shards on the way.

    What I like to do on an alt is just speedrun the MQ (takes like a day and I am alttabbed during the Prophet´s incessant yabbering), then solo vacuum the zones for the public dungeons (1 shard and 1 skillpoint for each). After that, I usually have enough points to kinda play what I want. Picking up all shards is so slow before maneuver and some daily pony upgrades...

    I used to vacuum the shards as well while doing Psijic , but after I deleted my characters and started over, I cant be bothered to do all the fetch questing right now. I´ll just get it when I need to.

    TBH I hate it that you can jump all over the place. I mean, it needs to be that way, but I dont really like the design.

    The best time I ever had in TES was in Morrowind before I realised you could use divine intervention / ALMSIVI intervention scrolls. Having limited and realistic fast travel made journeys feel...

    Like journeys.

    Yeah, Oblivion had a similar mechanism - mark and recall spells. I found out In TES:Oblivion, that fast travel takes away all the fun of owning a horse and riding around or just running at extreme speeds (thx to magic, enchantments and potions) and levelling up athletics at the same time. In TES:Morrowind I remember to have used levitation enchantments on rings combined with a mega jump - which launched me high up into the air and then I changed rings to levitate before crashing into the ground and convert it into a proper landing :)

    Weren't Mark and Recall ES:III Morrowind? Coulda sworn it was. :#

    Ah mega jumps. Maxing out your acrobatics or for the daring... use a Scroll of Icarian Flight!

    On the note of Public Transit in ESO though, I know it's not available to new characters but I still sometimes jump through Eyevea once I've done the Mages Guild quest just for fun.
    Edited by Alianym on January 19, 2021 10:04AM
  • Lysette
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    Alianym wrote: »
    Lysette wrote: »
    MaleAmazon wrote: »
    In the end you will have to walk or ride around anyway, to unlock way shrines - so why not do it all in one go at start - Grahtwood, Greenshade, Malabal Tor, Reaper's March - and pick up all the known sky shards on the way.

    What I like to do on an alt is just speedrun the MQ (takes like a day and I am alttabbed during the Prophet´s incessant yabbering), then solo vacuum the zones for the public dungeons (1 shard and 1 skillpoint for each). After that, I usually have enough points to kinda play what I want. Picking up all shards is so slow before maneuver and some daily pony upgrades...

    I used to vacuum the shards as well while doing Psijic , but after I deleted my characters and started over, I cant be bothered to do all the fetch questing right now. I´ll just get it when I need to.

    TBH I hate it that you can jump all over the place. I mean, it needs to be that way, but I dont really like the design.

    The best time I ever had in TES was in Morrowind before I realised you could use divine intervention / ALMSIVI intervention scrolls. Having limited and realistic fast travel made journeys feel...

    Like journeys.

    Yeah, Oblivion had a similar mechanism - mark and recall spells. I found out In TES:Oblivion, that fast travel takes away all the fun of owning a horse and riding around or just running at extreme speeds (thx to magic, enchantments and potions) and levelling up athletics at the same time. In TES:Morrowind I remember to have used levitation enchantments on rings combined with a mega jump - which launched me high up into the air and then I changed rings to levitate before crashing into the ground and convert it into a proper landing :)

    Weren't Mark and Recall ES:III Morrowind? Coulda sworn it was. :#

    Ah mega jumps. Maxing out your acrobatics or for the daring... use a Scroll of Icarian Flight!

    On the note of Public Transit in ESO though, I know it's not available to new characters but I still sometimes jump through Eyevea once I've done the Mages Guild quest just for fun.

    Yeah, I didn't recall it correctly - see my post above.
  • Grianasteri
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    Yes, I use whatever travel option is available and efficient, be it a new or long term character.

    Often of course, the fastest way from a to b, is simply a "travel to player" from guild rosters. There is a lot of that with any new character till their way shrines are opened up etc.

    I do however find it very frustrating checking which ships/wagons go where, I mean you can spend ages searching around for a transport option to the place you need to be. I dont have the answer but I feel it shouldnt be that frustrating or time consuming.
  • Alianym
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    Lysette wrote: »
    Alianym wrote: »
    Lysette wrote: »
    MaleAmazon wrote: »
    In the end you will have to walk or ride around anyway, to unlock way shrines - so why not do it all in one go at start - Grahtwood, Greenshade, Malabal Tor, Reaper's March - and pick up all the known sky shards on the way.

    What I like to do on an alt is just speedrun the MQ (takes like a day and I am alttabbed during the Prophet´s incessant yabbering), then solo vacuum the zones for the public dungeons (1 shard and 1 skillpoint for each). After that, I usually have enough points to kinda play what I want. Picking up all shards is so slow before maneuver and some daily pony upgrades...

    I used to vacuum the shards as well while doing Psijic , but after I deleted my characters and started over, I cant be bothered to do all the fetch questing right now. I´ll just get it when I need to.

    TBH I hate it that you can jump all over the place. I mean, it needs to be that way, but I dont really like the design.

    The best time I ever had in TES was in Morrowind before I realised you could use divine intervention / ALMSIVI intervention scrolls. Having limited and realistic fast travel made journeys feel...

    Like journeys.

    Yeah, Oblivion had a similar mechanism - mark and recall spells. I found out In TES:Oblivion, that fast travel takes away all the fun of owning a horse and riding around or just running at extreme speeds (thx to magic, enchantments and potions) and levelling up athletics at the same time. In TES:Morrowind I remember to have used levitation enchantments on rings combined with a mega jump - which launched me high up into the air and then I changed rings to levitate before crashing into the ground and convert it into a proper landing :)

    Weren't Mark and Recall ES:III Morrowind? Coulda sworn it was. :#

    Ah mega jumps. Maxing out your acrobatics or for the daring... use a Scroll of Icarian Flight!

    On the note of Public Transit in ESO though, I know it's not available to new characters but I still sometimes jump through Eyevea once I've done the Mages Guild quest just for fun.

    Yeah, I didn't recall it correctly - see my post above.

    Oh whoops! Was sitting on the comment page too long and missed the latest posts it seems. :blush:
  • MaleAmazon
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    I do however find it very frustrating checking which ships/wagons go where, I mean you can spend ages searching around for a transport option to the place you need to be. I dont have the answer but I feel it shouldnt be that frustrating or time consuming.

    ? doesnt it say "transport to XXXXX" when you hover over them on the map? Could have sworn that. It doesn´t make it super easy, unfortunately the MO these days is to have mods and google/UESP give information while the game itself is pretty trashy at giving even basic info to the player / character. ZOS have improved though, I give them that.
    Edited by MaleAmazon on January 19, 2021 10:31AM
  • Sylvermynx
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    Yes, I use boats and wagons and just riding to get all my toons (regardless of alliance) to Riften to park there for crafting daily writs.

    I have never asked for another player to taxi me anywhere. I can’t actually believe people ask for others to do that. Some players even ask for a taxi within the zone now!

    Of all the areas to get to in the game, the Rift seems to be one of the hardest to reach because you can’t go through Stonefalls if you haven’t completed the zone quests there, you have to take at least one boat, might have been two, then ride down from Windhelm in Eastmarch.

    EDIT: clarification

    You can go through Stonefalls without doing any quests at all there. From Fort Virak run up along the east side of the fort by the little riverish area, kill the spider to the north, turn east, kill some more spiders (or go around them), and head northeast into The Rift. Pick up Trolhetta wayshrine after going through Fullhelm Fort, and then you can either wayshrine to the now open one at Fallowstone/Shor's Stone, or just go past the crafting area and down to Riften that way.
  • Danikat
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    It depends on the character. Ones with a defined storyline I'm more likely to use the travel options, but then also more likely to not go to maps on them until a quest or something is sending them there, which makes it easier because there's almost always a direct route available at that point.

    On my crafter or other 'odd job' characters I'm more likely to just want to take whatever route is easiest because I'm probably thinking of it more in game terms than RP terms and just want to get the task done. So I'll use wayshrines or teleport to someone in my guild if anyone is there, or whatever is easiest. Sometimes that is still the boat or caravan, but not often.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Joosef_Kivikilpi
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    Recent wrote: »
    I get a kick out of being independant especially on my new baby alts and I love the travel system in Tamriel ....but...I would love a sign post at the entrance of each city that shows what places the boats or wagons travel to.

    I have recently learned that you can get to reapers march via the boatswain in Devons watch and you can also travel to the rift from devons watch, stonefalls.
    Ive been playing eso for yrs now but i imagine many new players feel they need to ask for ports cos they cant easily navigate the travel system. With proper sign posts showing players where you can travel to from that city or village, it would make travel more comprehensive.

    I love the travel,system and its sad that it doesnt get utilised as often as it could be.

    My complaint of breaking immersion... just go to the Rift and use the boat travel... then look at the map... *instant confused face* - wish they'd change that to be carts in the areas it makes sense.
  • kringled_1
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    I do however find it very frustrating checking which ships/wagons go where, I mean you can spend ages searching around for a transport option to the place you need to be. I dont have the answer but I feel it shouldnt be that frustrating or time consuming.

    Within the base game alliance zones, there's a consistent set of destinations you can rely on. Those zones have a certain story order, and you can always go to the previous and next zone within the alliance, and to the corresponding zones for the other two alliances. The first zone (Auridon, Stonefalls, and Glenumbra) will also have a boat to the starting islands. Sometimes there are other connections, but those are less predictable. Chapters and dlc zones are less consistent, some have carts/boats, others just assume you'll use the wayshrine. I've used these whenever I level a new character, mostly because I found it fun.
  • Vevvev
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    I use the boats and caravans if I have no guildies in the place I'm going.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • robertthebard
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    I'm in the process of becoming a real estate mogul, buying at least one house, or getting the free rooms, on every map that has them, so I can just port to a house in a map I need to go to.
  • LadyLethalla
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    I have used the boats wen there's been no guildie in the zone I'm trying to get to.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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  • Kiralyn2000
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    I've used the Navigators (and later, my houses) to get my lower-level & new characters around for holiday events.


    I've never asked for a port, and I've never been in a guild so I haven't used the "port to a friend" system.
  • spartaxoxo
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    I use these. If you open the map and hover over the icon you get an idea where they go
  • TheImperfect
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    I tend to forget they are there.
  • katanagirl1
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    Sylvermynx wrote: »
    Yes, I use boats and wagons and just riding to get all my toons (regardless of alliance) to Riften to park there for crafting daily writs.

    I have never asked for another player to taxi me anywhere. I can’t actually believe people ask for others to do that. Some players even ask for a taxi within the zone now!

    Of all the areas to get to in the game, the Rift seems to be one of the hardest to reach because you can’t go through Stonefalls if you haven’t completed the zone quests there, you have to take at least one boat, might have been two, then ride down from Windhelm in Eastmarch.

    EDIT: clarification

    You can go through Stonefalls without doing any quests at all there. From Fort Virak run up along the east side of the fort by the little riverish area, kill the spider to the north, turn east, kill some more spiders (or go around them), and head northeast into The Rift. Pick up Trolhetta wayshrine after going through Fullhelm Fort, and then you can either wayshrine to the now open one at Fallowstone/Shor's Stone, or just go past the crafting area and down to Riften that way.

    Now I’m curious and will have to check that out, thanks!

    Though I did return to the area for one of the Old Life quests that was just to the north of Fort Virak, and I didn’t want to bother going through, and was unable to find a way around then. I used the southernmost wayshrine in the Rift to ride south and reach the shrine.
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  • TX12001rwb17_ESO
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    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.
  • spartaxoxo
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    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    It would feel smaller for me as I would travel less often. I don't enjoy travel being a forced chore.
  • rrimöykk
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    Used to when I started. Nowadays I use travel to player, lot quicker and easier.
  • rrimöykk
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    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    It would be horrible. No one has time to travel like that. It takes several hours alone to do daily writs and quests
    Imagine without wayshrines... let alone trying to organize groups for trials and dungeons.

    If that ever happened, I'm sure it would make people quit the game for good.
  • Jaraal
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    rrimöykk wrote: »
    It would be horrible. No one has time to travel like that.

    Lol I remember when EverQuest first started if you wanted to travel between continents you had to take a ship. I mean, you literally boarded a ship, then you stood or sat on the ship for several minutes watching the waves and water flow by. You could wander all over the ship, but you were stuck on it until it docked.
  • Icy_Waffles
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    No way. If anything, I go to guild roster and travel to player to unlock areas that have mundus stones etc that I may need.
  • Bucky_13
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    For new characters, I always use navigators to travel and unlock the world. For some reason I enjoy it far more than to just port to guildies. The only exception is if I for some reason want to unlock the shrines in northern coldharbor, but that's only happened on one so far.
  • adriant1978
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    These are a lifesaver for lone wolves who aren't in any guilds.
    Edited by adriant1978 on January 20, 2021 12:37PM
  • Syldras
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    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    Like back in TES3 times? To be honest, I wouldn't even mind, but I know that many players would be extremely annoyed. They're just used to that level of convenience.

    Edited by Syldras on January 20, 2021 12:45PM
    @Syldras | PC | EU
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  • TX12001rwb17_ESO
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    rrimöykk wrote: »
    I feel ESO would be very fun without fast travel, being forced to Walk or use Carriages, Boats or Silt Striders to get around might provide a fresh experience for some people, imagine how much larger the game would feel if you could not use wayshrines.

    It would be horrible. No one has time to travel like that. It takes several hours alone to do daily writs and quests
    Imagine without wayshrines... let alone trying to organize groups for trials and dungeons.

    If that ever happened, I'm sure it would make people quit the game for good.

    I take it you have never played TES:III Morrowind?
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