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Imperial City - What changes would you make if you could?

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Jaraal wrote: »

    Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work?

    Not everybody can afford to pay 3,000 gold to change CP allocation every day, or several times a day. Why would you waste CP on crit resistance or reduction of player light and heavy attack damage if you play PvE all the time? And not everybody carries a set of Impenetrable gear around with them if they decide to hop into IC or Cyro on the spur of the moment.

    I have thousands of hours of PVP experience. I’ve worn impen for maybe 10 of those hours. You don’t actually need impen to PVP as your best defense is generally a good offense ... with invisibility potions.
  • THEDKEXPERIENCE
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    LonePirate wrote: »
    I would disable all stealth and invisibility skills, tactics and potions. Let everyone fight in the open instead of fighting from the shadows. There is no sense in one class or playstyle having an immense advantage over another in the zone

    You know you can craft invisibility potions too, right? You may as well say that weapons and shields should be banned. There’s more than enough anti-stealth options available and stealth options for non-NBs.
    Edited by THEDKEXPERIENCE on January 18, 2021 9:28PM
  • Jaraal
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    Faiza wrote: »
    Jaraal wrote: »
    ealdwin wrote: »
    Jeremy wrote: »
    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.

    Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.

    FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.

    Just be aware that any key fragments you have in your posession will convert into keys and become irreversibly bound to that vault as soon as you enter, so make sure you're ok with that first.

    mmm is this true? I've walked into the wrong vault on accident a few times, it never seemed to affect opening the right one

    Yes, once you pass through the vault door, your keys are created.... provided you have enough fragments to make a key for the chest within that particular vault. If you don't hold enough fragments, they won't be converted.


    Edited by Jaraal on January 18, 2021 9:37PM
  • renne
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    Silaf wrote: »
    I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
    I'm fine to lose my talvar stone but at least give us a fair fight.

    Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.

    I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.

    You shoulden't be able to resurrect other players in imperial city.

    And werewolves are completly broken.
    Eedat wrote: »
    I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.

    The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.

    Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.

    Diden't read. This comment is perfect.

    Why would you ever enter a PVP zone without a PVP set up?

    Because it's not just a PvP zone.
    LonePirate wrote: »
    I would disable all stealth and invisibility skills, tactics and potions. Let everyone fight in the open instead of fighting from the shadows. There is no sense in one class or playstyle having an immense advantage over another in the zone

    You know you can craft invisibility potions too, right? You may as well say that weapons and shields should be banned. There’s more than enough anti-stealth options available and stealth options for non-NBs.

    I don't agree with them but they do literally say potions and playstyles in what you quoted. They're not just talking about NBs.
  • kargen27
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    I don’t know if there is even a way back to this but back in the day the arena district doubled as Call of Duty Tamriel.

    It had all 3 spawn areas within 10 seconds of each other. It was common to see 30+ people fighting in this area for hours on end. You’d die a ton but you’d also have some seriously heroic “did you just see that” moments that I have not seen replicated in any way since.

    I know that BGs are for small scale and Cyrodiil is for large scale but having large scale in an area the size of a postage stamp was so much fun. If memory serves it rarely crashed too.

    Those were fun. I don't remember crashing much either. I did get knocked below the floor a couple of times though.
    and then the parrot said, "must be the water mines green too."
  • Inaya
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    Just let players flag for PVE quests, skyshards etc.... When they have completed their PVE content remove the option to flag.

    I don't mind PVP, in fact I enjoy Cyro quite a bit when I'm in the mood to PVP, but it is also sometimes possible to do the PVP content and not get ganked or farmed.

    No so in IC...seems the worst of the worst humans play there and just wait to annoy someone.
  • THEDKEXPERIENCE
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    Inaya wrote: »
    Just let players flag for PVE quests, skyshards etc.... When they have completed their PVE content remove the option to flag.

    I don't mind PVP, in fact I enjoy Cyro quite a bit when I'm in the mood to PVP, but it is also sometimes possible to do the PVP content and not get ganked or farmed.

    No so in IC...seems the worst of the worst humans play there and just wait to annoy someone.

    For much of the same “worst humans” reasons is exactly what I don’t like the PVE flag idea. If you’ve ever been locked in a GTAV clothing store from a flagged player you probably understand where I’m coming from.
  • Hapexamendios
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    I'd like to see it as test run for separate PvP and PVE instances. With the end goal being to open up the entire map to both options.
  • ComboBreaker88
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    Remove faction entirely, allow only groups of 4 regardless of alliance. And allow cross alliance grouping. Also add more versions of the imperial city 2 instances is far to few.
  • ArchMikem
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    End the Alliance War. Release a chapter where Cyrodiil is at peace and the Vestige helps rebuild the Empire. The Imperial City becomes a player hub.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • StarOfElyon
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    ArchMikem wrote: »
    End the Alliance War. Release a chapter where Cyrodiil is at peace and the Vestige helps rebuild the Empire. The Imperial City becomes a player hub.

    Since I'm not interested in going for emperor I wouldn't mind IC and 2/3 of Cyrodil becoming PVE zones with more quests and a less empty map. A smaller PVP zone would probably eliminate a lot of the lag too.
  • JayKwellen
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    I'd honestly be willing to completely surrender IC as it exists to PvE, and let the PvErs recreate it into whatever they want, if Cyrodiil was seriously updated for the first time in its existence.

    Make Cyro more dynamic, make more smaller objectives, make keep resources actually meaningful, make the guards matter and be smarter and more involved, allow players to build temporary fortifications, and when your faction is gated have each alliances grand warlord person finally start earning their paycheck and come down with an attache and start taking names on the battlefield until your tri keeps are taken back. Of course, also increase the player caps again so that the zone can actually be a bit alive and not the anemic shadow of its former self it currently is.

    In return make a new IC, just the city itself, and make it a PvP only zone and only access able via the bridges again. Remake the city into a unique pvp only zone with dynamic objectives. Turn the center into an arena with 2v2/4v4/XvX matches. Make it a dueling spot too so all the "meet me in belkarth" people and the whisper warriors can have a spot to throw hands and settle things. Hell make it observable to other players and add a bookie so players can watch and make bets. You could even add a unique large scale BG, 12v12v12 or 24v24v24 or even 48v48v48.

    There's honestly so much that could be done, the only limit is imagination (or server dedication, I guess). As it currently stands cyrodiil and IC are just a monument to ZOS's failure to capitalize on what could have literally been a generational genre-defining game.
    Edited by JayKwellen on January 20, 2021 11:32AM
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