SgtNuttzmeg wrote: »
Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work?
Not everybody can afford to pay 3,000 gold to change CP allocation every day, or several times a day. Why would you waste CP on crit resistance or reduction of player light and heavy attack damage if you play PvE all the time? And not everybody carries a set of Impenetrable gear around with them if they decide to hop into IC or Cyro on the spur of the moment.
LonePirate wrote: »I would disable all stealth and invisibility skills, tactics and potions. Let everyone fight in the open instead of fighting from the shadows. There is no sense in one class or playstyle having an immense advantage over another in the zone
priestnall.andrewrwb17_ESO wrote: »I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.
FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.
Just be aware that any key fragments you have in your posession will convert into keys and become irreversibly bound to that vault as soon as you enter, so make sure you're ok with that first.
mmm is this true? I've walked into the wrong vault on accident a few times, it never seemed to affect opening the right one
SgtNuttzmeg wrote: »I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
I'm fine to lose my talvar stone but at least give us a fair fight.
Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.
I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.
You shoulden't be able to resurrect other players in imperial city.
And werewolves are completly broken.I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.
The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.
Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.
Diden't read. This comment is perfect.
Why would you ever enter a PVP zone without a PVP set up?
THEDKEXPERIENCE wrote: »LonePirate wrote: »I would disable all stealth and invisibility skills, tactics and potions. Let everyone fight in the open instead of fighting from the shadows. There is no sense in one class or playstyle having an immense advantage over another in the zone
You know you can craft invisibility potions too, right? You may as well say that weapons and shields should be banned. There’s more than enough anti-stealth options available and stealth options for non-NBs.
THEDKEXPERIENCE wrote: »I don’t know if there is even a way back to this but back in the day the arena district doubled as Call of Duty Tamriel.
It had all 3 spawn areas within 10 seconds of each other. It was common to see 30+ people fighting in this area for hours on end. You’d die a ton but you’d also have some seriously heroic “did you just see that” moments that I have not seen replicated in any way since.
I know that BGs are for small scale and Cyrodiil is for large scale but having large scale in an area the size of a postage stamp was so much fun. If memory serves it rarely crashed too.
Just let players flag for PVE quests, skyshards etc.... When they have completed their PVE content remove the option to flag.
I don't mind PVP, in fact I enjoy Cyro quite a bit when I'm in the mood to PVP, but it is also sometimes possible to do the PVP content and not get ganked or farmed.
No so in IC...seems the worst of the worst humans play there and just wait to annoy someone.
End the Alliance War. Release a chapter where Cyrodiil is at peace and the Vestige helps rebuild the Empire. The Imperial City becomes a player hub.