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Please make targeted heals unable to target players wearing "Ring of the Pale Order"

  • phileunderx2
    phileunderx2
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    1. Learn to not spam bol.
    2. Once you know someone is wearing the ring they are no longer your responsibility. 3.stop with the bol spam.
  • Vevvev
    Vevvev
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    Vevvev wrote: »
    It would be ideal if heals wouldn’t target those wearing the ring or stage 4 vampires and if the health bar was also grayed out or dimmed or something.

    You can be healed while a stage 4 vampire. You can't be healed as a vampire 5 seconds after using Blood for Blood or while channeling Blood Frenzy and Mistform.

    Good to know. Such a visual indicator would be helpful for such states, especially as one of them seems to make one liable to dropping low in health (or at least I’ve seen this happen) and so I try to burst heal. I’m not familiar with the specifics as I never play vampires, but when I asked someone I couldn’t heal in a dungeon whether they were wearing RotPO, they replied that they were a stage 4 vampire so I had in my mind that this meant impervious to heals.

    No worries! In essence what's going on is Blood for Blood is a health cost melee range spammable that scales up to 75% bonus damage based on missing health. After casting it for 5 seconds nobody can heal you which is a good and bad thing. Good in that you can get that damage bonus, but bad if lets say you get focused and/or standing in red.
    Visually the Blood for Blood ability has a more "bloody" effect than the other morph, Arterial Burst. Both morphs sound the same though so its harder to tell when someone is using it unless you know what to look for.

    Blood Frenzy and its morphs cost health to keep channeled and they boost spell and weapon damage by 660 (Sated Fury by 630 due to a bug.). This ability ramps up in cost by 20% every second its left on and will automatically turn off if you don't have the health available to keep it up. Immediately upon turning it off you can be healed again so the ability is a tad bit more forgiving when compared to Blood for Blood.
    Visually its hard to see the effect of this ability. Its a dark swirling black cloud around the person as they channel it, but both morphs have very unique visual effects compared to the base ability. Sated Fury when turned off has blood flow into the person which looks really cool, and Simmering Frenzy has the dark cloud become more and more intense the longer the ability is channeled. Once its been up for about 6 seconds you can't miss the effect.

    Mistform costs magicka to channel and shuts off all magicka recovery and incoming healing even from yourself for as long as its on. While in the form you take 75% less damage from all sources including ground placed damage over time things that'd otherwise go through block ((or so I'm told)). Bloodmist is a morph of Mistform that comes with a light AoE damage aura that heals for 100% of the damage it deals though, but you can only be healed by that damage aura.
    Visually this ability is very easy to notice. They straight up poof into a red cloud, and Blood Mist has the crimson aura around it.

    Hope this knowledge helps in the future.
    Edited by Vevvev on January 18, 2021 7:26PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Matchimus
    Matchimus
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    Aaxc wrote: »
    Well, when going DLC dungeons with groupfinder, the chance of getting a really bad healer are really high.
    Personally I had multiple ocasions where I had to swap to Pale just to be able to finish the dungeon.

    So yeah, in 4man content (with a few exceptions) healers are fully absolete

    Higher than finding a bad dps or tank?
  • zvavi
    zvavi
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    Matchimus wrote: »
    Aaxc wrote: »
    Well, when going DLC dungeons with groupfinder, the chance of getting a really bad healer are really high.
    Personally I had multiple ocasions where I had to swap to Pale just to be able to finish the dungeon.

    So yeah, in 4man content (with a few exceptions) healers are fully absolete

    Higher than finding a bad dps or tank?

    Yes. It is just that groups of mediocre players are less likely to fail because of a bad healer, and are more likely to fail because of bad tank/dds, so more bad healers are "surviving" in dlc queue, believing that their job is to keep others alive, when they can't keep themselves alive, and don't do anything else in the support department. bad healers are the main reason people prefer 3 dds. Why would you want a 4th player that barely does anything when you can have a 3rd dd.
    Edited by zvavi on January 19, 2021 12:21AM
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