UntilValhalla13 wrote: »The current state of them is the result of ZoS basically not knowing what to do with them. They were used to sell Greymoor, and were very powerful. Then, they were gutted like a month later, and spent many weeks constantly being changed. They're now just a shell of what they once were. They went from being used in most serious endgame content, to just...a meme.
redspecter23 wrote: »Stranglers are an item without a home. The rate at which they charge is high enough to exclude them from pretty much any form of competitive content. The problem is, when you reduce the charge time to the point it becomes useful, it's almost too useful. Basically, Stranglers have a power level based on the length of the content, your ability to score killing blows and your ability to not die. In any situation where all those things come together, you will see them get used.
However, not all content is the same length so at some point, if you reduce the charge time, Stranglers become useful somewhere. That's for the number crunchers to figure out. Probably a dungeon/trial with an excessive number of mobs to kill. The Stranglers are then still useless in other forms of content that aren't that mob dense to provide an actual benefit. Maybe if there is a new trial that has hundreds of trash mobs floating around all over the place that all have 1hp, then this item instantly becomes useful again... in exactly one trial.
MotokoHutt wrote: »redspecter23 wrote: »Stranglers are an item without a home. The rate at which they charge is high enough to exclude them from pretty much any form of competitive content. The problem is, when you reduce the charge time to the point it becomes useful, it's almost too useful. Basically, Stranglers have a power level based on the length of the content, your ability to score killing blows and your ability to not die. In any situation where all those things come together, you will see them get used.
However, not all content is the same length so at some point, if you reduce the charge time, Stranglers become useful somewhere. That's for the number crunchers to figure out. Probably a dungeon/trial with an excessive number of mobs to kill. The Stranglers are then still useless in other forms of content that aren't that mob dense to provide an actual benefit. Maybe if there is a new trial that has hundreds of trash mobs floating around all over the place that all have 1hp, then this item instantly becomes useful again... in exactly one trial.
Surely though even if they kept the 50 stacks, but made all group kills count toward your stacks, there usefulness in more scenario's may increase allot, For instance not being useful for the first boss in a vet trial or dungeon, but being an interesting item to take for the rest of the run.
Like you could have 1-2 people in the trial take them making them sub par on the first boss which "usualy" bosses ramp up in dificulty throughout the content, but above par on the rest of the bosses.