VaranisArano wrote: »I guess I'm a little confused. Many players use a blend of weapon and class skills, balanced according to whether they use magicka or stamina.
For example, my Stam Sorc uses a dagger and bow for her weapons when questing. Faced with a mob pack, she's shooting a hail of arrows (Endless Hail), then surrounding herself with hurricane force winds as she rushes into the middle of her enemies (Hurricane). Then she's slashing (Rending Slashes)and hurling daggers until they all die(Shrouded Dagger) while Surge keeps her healed from all sources of critical damage (Critical Surge).
On the other hand, my MagDK uses mostly class skills while she quests. Her Inferno staff's turns fights into a game of "the floor is lava" for enemies (Wall of Elements), while she chains, whips, and burns the mob to death (Unrelenting Grip, Molten Whip, Burning Embers/Engulfing Flames). Against harder foes, Elemental Drain fuels her magicka, letting her do more damage, longer.
In each case, their weapon and chosen class skills are all boosted by their main resource: stamina or magicka. Fights are a fluid rotation between skills that all work together to bring down the enemy quickly.
VaranisArano wrote: »I guess I'm a little confused. Many players use a blend of weapon and class skills, balanced according to whether they use magicka or stamina.
For example, my Stam Sorc uses a dagger and bow for her weapons when questing. Faced with a mob pack, she's shooting a hail of arrows (Endless Hail), then surrounding herself with hurricane force winds as she rushes into the middle of her enemies (Hurricane). Then she's slashing (Rending Slashes)and hurling daggers until they all die(Shrouded Dagger) while Surge keeps her healed from all sources of critical damage (Critical Surge).
On the other hand, my MagDK uses mostly class skills while she quests. Her Inferno staff's turns fights into a game of "the floor is lava" for enemies (Wall of Elements), while she chains, whips, and burns the mob to death (Unrelenting Grip, Molten Whip, Burning Embers/Engulfing Flames). Against harder foes, Elemental Drain fuels her magicka, letting her do more damage, longer.
In each case, their weapon and chosen class skills are all boosted by their main resource: stamina or magicka. Fights are a fluid rotation between skills that all work together to bring down the enemy quickly.
I could have said it better. I mean, like, the passives.
Dagger passives only help daggers. D.Staff passives only help D.Staves. Grave Lord Passives only help Grave Lord skills.
And many of these passives are 'For every <class> skill slotted, do <x>', so if having Grave Lord skills slotted increases my skill damage, why would I reduce that damage boost by slotting D.Staff skills?
These passives are so rigidly defined, that's there's little to no synergy with anything NOT of that skill tree.
I'm not a Dagger Necromancer; I'm a Necromancer OR a dagger user. Because the passives are weaker if I split my 6 active abilities between 2 trees.
I hope that makes a bit more sense?
Can you give an example of a cRPG (or even a tabletop RPG) that works in the manner you are asking for, Akisohida?
I don't agree with your assessment that using a different weapon "means nothing" if you don't have one of the skills slotted. It means less than it does in other RPGs, yes, but there are still differences in aesthetic, wind up times, damage, resource recovery, and in some cases a few other effects like bleed or damage type.
I'm not aware of any RPG that allows distinctly different skill types to augment unrelated skill types. A character with 10 skill ranks in climbing doesn't get to just apply that to crafting arrows. A character that specializes in greatswords shouldn't expect that to have any impact at all on spells they cast. Being good at algebra doesn't mean you somehow are good at drawing. That sort of thing.
VaranisArano wrote: »I guess I'm a little confused. Many players use a blend of weapon and class skills, balanced according to whether they use magicka or stamina.
For example, my Stam Sorc uses a dagger and bow for her weapons when questing. Faced with a mob pack, she's shooting a hail of arrows (Endless Hail), then surrounding herself with hurricane force winds as she rushes into the middle of her enemies (Hurricane). Then she's slashing (Rending Slashes)and hurling daggers until they all die(Shrouded Dagger) while Surge keeps her healed from all sources of critical damage (Critical Surge).
On the other hand, my MagDK uses mostly class skills while she quests. Her Inferno staff's turns fights into a game of "the floor is lava" for enemies (Wall of Elements), while she chains, whips, and burns the mob to death (Unrelenting Grip, Molten Whip, Burning Embers/Engulfing Flames). Against harder foes, Elemental Drain fuels her magicka, letting her do more damage, longer.
In each case, their weapon and chosen class skills are all boosted by their main resource: stamina or magicka. Fights are a fluid rotation between skills that all work together to bring down the enemy quickly.
I could have said it better. I mean, like, the passives.
Dagger passives only help daggers. D.Staff passives only help D.Staves. Grave Lord Passives only help Grave Lord skills.
OP I agree mate and I think your suggestion would open up additional builds, especially because magicka players are forced to use a staff, whereas stamina players have much more options available.
I have learned that Wall Of Elements is really good for AoE as a Grave Lord Necro.
Admittedly, I also put a point into Render Flesh for self-sustain when soloing.
Edit: Does Magica Damage increase the damage of EVERY Magica-based skill? Even weapon ones? Or should I up Weapon Damage to make Wall Of Elements shine?
VaranisArano wrote: »I have learned that Wall Of Elements is really good for AoE as a Grave Lord Necro.
Admittedly, I also put a point into Render Flesh for self-sustain when soloing.
Edit: Does Magica Damage increase the damage of EVERY Magica-based skill? Even weapon ones? Or should I up Weapon Damage to make Wall Of Elements shine?
Unless it says it scales off of health, magicka-costing skills scale off of max magicka, spell damage, and spell critical. Stamina-costing skills scale off of max stamina, weapon damage, and weapon critical. (There are relatively few health-scaling skills because it tends to do odd things to the balance of health-stacking tanks.)
If it helps, I think of staves as "magicka weapons" whose light attacks scale with max magicka and whose heavy attacks return magicka resources. In the same way, bows, one hand and shield, dual wield, and twohanded are all "stamina weapons" whose light attacks scale with max stamina and whose heavy attacks return stamina.
I mean..It just seems like, if I'm not using weapon skills (say, I use only Daedric Summoning, or a Necromancer skillset), then my weapon means nothing.
And if I AM using weapon skills, I'm gimping my chosen Class Tree.
It just feels like I could be a sorcerer using a bow, or a Necromancer using a dagger, since every skill tree is 80-100% ONLY that skill tree.
IE: Dagger skills/passives won't help my Necromancer skills or even my Nightblade skills.
Everything just feels so...rigidly walled off from each other. I can be 1 of 3 Necromancer skill trees OR a Destruction Staff user. Because D.Staff passives don't help non-D.Staff skills.
Note: I do know some, very few, weapon passives don't help ONLY weapon skills, but they seem to be the exception, not the rule.