aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
The main difference that I see if that you don't have to farm an item at least once to be able to get it. Like, what got most complaints? BSW fire staff? If it won't drop at all, stickerbook won't help, but tokens will.
aleksandr_ESO wrote: »aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
The main difference that I see if that you don't have to farm an item at least once to be able to get it. Like, what got most complaints? BSW fire staff? If it won't drop at all, stickerbook won't help, but tokens will.
yes, but this is an MMO. You have to farm. The rest is in the sticker book
aleksandr_ESO wrote: »aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
The main difference that I see if that you don't have to farm an item at least once to be able to get it. Like, what got most complaints? BSW fire staff? If it won't drop at all, stickerbook won't help, but tokens will.
yes, but this is an MMO. You have to farm. The rest is in the sticker book
You would still have to farm 50 tokens for a specific type of item
aleksandr_ESO wrote: »aleksandr_ESO wrote: »aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
The main difference that I see if that you don't have to farm an item at least once to be able to get it. Like, what got most complaints? BSW fire staff? If it won't drop at all, stickerbook won't help, but tokens will.
yes, but this is an MMO. You have to farm. The rest is in the sticker book
You would still have to farm 50 tokens for a specific type of item
this system is already redundant
aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
aleksandr_ESO wrote: »what is the purpose of this addition? There is already a sticker book. You farm gear, transmute crystals and create any set item for yourself. The proposed system actually duplicates the sticker book.
simple_specops wrote: »So I can just do normal trials to farm stones and get vet drops at vendor? The various chests of disappointment, conveniently located after high tear content, are one of the most important part of the game for me, that thingly sensation, spend weeks in a progression group, finally complete trial after 4hours, fingers tired, eyes closing, but that last boss is dead, you go for loot and you get a battle axe for a magicka set, you obviously only play stamina. You really think I would want that feeling to go away?
I do understand where the OP is coming from and in principal the idea sounds ok until you actually come.tonapply it. And then you realise that as others have said this would have to mean each dungeon giving out its own fragments, otherwise this is so abusable. I see lots of runs of FG1 to accumulate the tokens and then them being spent on weapons from dlc dungeons.
And then what? The same for trials? Do vAA and vHR to get the tokens and spend on Perfected False Gods?
Perfected Siroria Fire Stick anyone? Don't worry about farming vCR for it, just farm vAA and vHR for your tokens and then get it.
See where I'm coming from?
So would have to be a different token for each dungeon or trial, and thats just not workable
I do understand where the OP is coming from and in principal the idea sounds ok until you actually come.tonapply it. And then you realise that as others have said this would have to mean each dungeon giving out its own fragments, otherwise this is so abusable. I see lots of runs of FG1 to accumulate the tokens and then them being spent on weapons from dlc dungeons.
And then what? The same for trials? Do vAA and vHR to get the tokens and spend on Perfected False Gods?
Perfected Siroria Fire Stick anyone? Don't worry about farming vCR for it, just farm vAA and vHR for your tokens and then get it.
See where I'm coming from?
So would have to be a different token for each dungeon or trial, and thats just not workable
And the reason for that is, imagine if your guild group is farming a specific instance to get enough tokens and someone messes up and dies (doesn't even have to wipe the entire group). I'm absolutely 100% sure in some guilds that person is going to get flamed, called out, even kicked from the guild because now they lost a bunch of tokens that need to be get from yet again another run.The amount of tokens you get depends on how well your group handles the boss. For instance a no death speed kill on a boss will grant the most amount of tokens lets say 5 on veteran and 2 on normal. While getting wiped by the boss any amount of times will only grant 1 token upon defeating the boss.
I'm sorry but nothing you say will change my mind. Gear drops as gear drops, its not ideal but it does add a little to the excitement of doing a dungeon or a trial, I don't want to be able to do 50 runs (for example) of a dungeon and then hand my tokens in to get every set piece from there into my sticker book
I want the sticker book to fill up with time and I want that warm fuzzy moment when that rare item finally drops into place. RNG is a pain but without it this game becomes a job.
I'll have 50 fungal grottos, 45 darkshade caverns and 75 helra's to go please....
Just accept that you have to do some grinding, that you will have to run content many times to complete the sticker book, which is exactly what the devs want - the sticker book is billed as an end game collection game. They want us to run dungeons over amd over to complete it and they know we will, they are not going to make it any easier for us, and I don't want them to
There is already precedent for a token system in the game, as mentioned previously with the Imperial City dungeons, but also with the undaunted keys. The Imperial City dungeons do suffer from requiring a specific item that takes up inventory space. Undaunted keys were revised to be a currency and eliminated that issue.
The important consideration to keep in mind about Undaunted keys is that the system is fairly simple and does not deal with convoluted calculations as to whether a character has solved a dungeon in a certain way, earned specific achievements, or even cleared the dungeon. You can receive shoulder pieces for dungeons you have never set foot in. If you count the weekly Golden Vendor in Cyrodiil, you can purchase an entire monster set without ever having to clear the dungeon it comes from.
Cyrodiil and Imperial City also already have set loot boxes available for purchase with AP and tel var. I would suggest a token system based on a similar type of currency, or possibly currencies - one for trials, one for dungeons, where players can purchase boxes with random chances for gear drops similar to these existing systems. As long as the cost is high enough, and players are not able to lock in the exact drop they receive, I feel this system would work as well as all of the others already in game.
I would also suggest perfected gear be excluded from this token system altogether.