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Stop! swinging the sword left and right like the pendulum

AvalonRanger
AvalonRanger
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<Stop! swinging the sword left and right like the pendulum >

>Basically I'm action game fan. I've been playing many of AAA famous action game and action RPG in this 10 years.
So, I really "HATE" combat design of ESO. Because, this game denies every good aspect of action game design.
The combat in the ESO is the most stressful nightmare for me. I can't feel any improvement of combat design of
ESO from launch time of 2014.

I love beautiful landscape and RPG experience of ESO....except combat of that.

>Today, I want to say complaining about sword action of this game. Dear ZOS. Why don't you add to the game some
"beautiful" and "effective" sword combo action as normal attack or passive ability? Simply say. I want "Witcher action".
Is it really fan?, just swinging sword left and right over and over? Is it really tactical combat just pile up champion point
and buff up your character by the food? How boring combat design of ESO. Please do me favor, give me true exciting
combat experience.

Give me skill line "Geralt of rivia". Seriously.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Jierdanit
    Jierdanit
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    That is just your personal preference regarding combat though and i doubt that ZOS is going to change anything just because you dont like the combat.

    For me the combat is one of the best things about ESO and i certainly would not want it changed.
    PC/EU, StamSorc Main
  • VaranisArano
    VaranisArano
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    In those many action games and action RPGs you've played, you did play TES IV Oblivion and TES V Skyrim, right?

    Because that's the sort of combat ESO imitates, just with the addition of animated weapon, class, and guild skills.

    Which, really, shouldn't be surprising since ESO is an Elder Scrolls game and would naturally seek to imitate its predecessor TES games in style and substance.

    I'd be rather surprised if ZOS chose to switch horses midstream to chase the combat style of a different game series owned by a different company.
  • Vevvev
    Vevvev
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    With the inclusion of magic to the world I never think too much about the animations of swinging weapons around. Now when I play Mount and Blade or Mordhau it absolutely means something, especially when such games advertise themselves as realistic fighting games. Like for instance when swinging your sword you'd never have your shield flail around like it does in ESO and you'd never do all the crazy over swings.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • idk
    idk
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    In those many action games and action RPGs you've played, you did play TES IV Oblivion and TES V Skyrim, right?

    Because that's the sort of combat ESO imitates, just with the addition of animated weapon, class, and guild skills.

    Which, really, shouldn't be surprising since ESO is an Elder Scrolls game and would naturally seek to imitate its predecessor TES games in style and substance.

    I'd be rather surprised if ZOS chose to switch horses midstream to chase the combat style of a different game series owned by a different company.

    I have to agree with this. This is not Witcher and Geralt does not belong here. Zos has done a decent job making an MMORPG in the TES world by striking a balance between what works in an MMORPG while still keeping the flavor of TES.

    I also agree it is very unlikely, and pretty much a waste of money and time, for Zos to rewrite so much of the game for this reason, especially to copy a competitor's produce as @VaranisArano has pointed out.

    It is good that different games do things differently. Gaming would be boring if all games did things the same way.
  • Soris
    Soris
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    If you just swing your sword left and right with basic mouse attacks it might look odd animation wise -and yes the animation is bad. Try weawing your skills into light and heavy attacks, it does look much better.
    Welkynd [Templar/AD/EU]
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Holding down a heavy attack then doing quick LA directly after gives speedier sword swings. Don't know if it's just visual but I've played for years and never noticed until last night lol. Did a heavy attack with a 2 hander and can do 3 light attacks in very quick succession if I spam light attack, and its faster than doing 3 normal light attacks alone.
    Hey everyone! Look! It's a signature!
  • UntilValhalla13
    UntilValhalla13
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    Ideally you wouldn't be spamming light attacks to kill things. You should be using skills/weapon abilities after each light attack.
  • Hotdog_23
    Hotdog_23
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    Check this out for sword play in video games

    https://www.youtube.com/watch?v=RFFs_LW7iOM&amp;feature=emb_logo
  • Scardan
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    In those many action games and action RPGs you've played, you did play TES IV Oblivion and TES V Skyrim, right?

    Because that's the sort of combat ESO imitates, just with the addition of animated weapon, class, and guild skills.

    Which, really, shouldn't be surprising since ESO is an Elder Scrolls game and would naturally seek to imitate its predecessor TES games in style and substance.

    I'd be rather surprised if ZOS chose to switch horses midstream to chase the combat style of a different game series owned by a different company.

    Melee combat in this two is bad. I do remember that nightmare, where the weapons feel like wooden planks and hitting enemies feels like hitting wooden box with wooden plank. It is part of the reason why do I play stealth/mage.
    ESO melee combat is not perfect too, but at least you have more options in fighting technics and it feels better.
    Edited by Scardan on January 6, 2021 8:37PM
    Let's be extremely precise in our use of terms.
  • VaranisArano
    VaranisArano
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    Scardan wrote: »
    In those many action games and action RPGs you've played, you did play TES IV Oblivion and TES V Skyrim, right?

    Because that's the sort of combat ESO imitates, just with the addition of animated weapon, class, and guild skills.

    Which, really, shouldn't be surprising since ESO is an Elder Scrolls game and would naturally seek to imitate its predecessor TES games in style and substance.

    I'd be rather surprised if ZOS chose to switch horses midstream to chase the combat style of a different game series owned by a different company.

    Melee combat in this two is bad. I do remember that nightmare, where the weapons feel like wooden planks and hitting enemies feels like hitting wooden box with wooden plank. It is part of the reason why do I play stealth/mage.
    ESO melee combat is not perfect too, but at least you have more options in fighting technics and it feels better.

    Sure, I'm not going to argue that Oblivion and Skyrim have amazing combat. At most, I'll say its an improvement over Morrowind's RNG where I'm clearly stabbing that cliff racers and missing, because dice rolls.

    Maybe if TES 6 takes some hints from the Witcher or other games to refresh its melee combat system, then we'll see an update to ESO's melee attacks.
    Edited by VaranisArano on January 6, 2021 8:57PM
  • Grianasteri
    Grianasteri
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    Each to their own, but ESOs fluid, fast paced combat is often held up as one of its major unique selling points and as a positive.

    Note that this does not mean combat is perfect, far from it, there are plenty of areas which can be improved upon.

    Id also add, that swinging two handed weapons like a pendulum, is quite realistic and similar to how they were used due to their weight and size - i.e using the weapon weight to maintain motion. It takes a great deal of strength and effort to change the direction of a large heavy weapon to effect different swings, thrusts, blocks, so practically speaking a pendulum approach saves energy and can be done with more consistency. Just thinking out loud here.
  • JanTanhide
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    Well I think the Combat system is the best of any game. I hate the combat systems of other games especially BDO and those like it.

    ESO Combat is excellent in my opinion.
  • AvalonRanger
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    When I saw the shield type enemy just running through in front of me on the red carpet, I lost
    every tension and immersion of the ESO combat.

    When I saw the "mysterious missile arrow" was launched from enemy's bow keeps following me,
    I lost some "reality" against ESO combat. (Skyrim is better at this point)

    When I saw "weird shield parry scene" in the ESO combat, I drank my "favorite whisky" to forget bad joke.
    Because I've expected parry action of Dark-souls or Ghost of tsushima at that moment.

    I knew that kind of game design might be basic MMO system. But I'm not MMO fan, I still can't accept ESO combat at all.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Sanctum74
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    That’s fine not everyone likes fast paced reactive combat. I’d recommend learning to weave skills in with your light/heavy attacks which makes the game much more enjoyable, but sounds like you already made your mind up without learning the basics first. Hope you find a game to suit your needs.

  • erio
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    Witcher 3 combat and gameplay was clunky and awful. I wouldnt want it in eso
  • thorwyn
    thorwyn
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    I like the Railgun from Quake 3. Please, ZOS... give us some meaningful weapons.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • SgtNuttzmeg
    SgtNuttzmeg
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    When I saw the shield type enemy just running through in front of me on the red carpet, I lost
    every tension and immersion of the ESO combat.

    When I saw the "mysterious missile arrow" was launched from enemy's bow keeps following me,
    I lost some "reality" against ESO combat. (Skyrim is better at this point)

    When I saw "weird shield parry scene" in the ESO combat, I drank my "favorite whisky" to forget bad joke.
    Because I've expected parry action of Dark-souls or Ghost of tsushima at that moment.

    I knew that kind of game design might be basic MMO system. But I'm not MMO fan, I still can't accept ESO combat at all.

    I engage in several medieval martial arts in my spare time. (SCA fighting and Burhurt primarily). If you are looking for realistic combat you shouldn't be looking to video games. Even the witcher games don't really have realistic combat. The closest any game has come to reaching it us bannerlords. The problem is real life sword fighting isn't sexy. It isn't action pact. It's grueling repetitive. It has almost no showmanship so naturally you won't find it in media. The witcher show has some of the worst sword fighting I have ever seen. Absolutely terrible.

    That being said ESO is an MMO and balance and the mechanical functionality of the game are more important than realism. If that arrow didn't travel in that path it would fundamental altar the nature of bow skills and would be a huge disruption to how the game is balanced and how combat works. It would be a complete mess. It also doesn't really make sense for ESO from a mechanical perspective as the game is completely built arround rotations of skills and having to actually aim or gauge distance would likely disrupt that quite significantly.
    Legions of Mordor Core

    Cold0neFTBs
  • Vevvev
    Vevvev
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    thorwyn wrote: »
    I like the Railgun from Quake 3. Please, ZOS... give us some meaningful weapons.

    A fellow Quake 3 player! Yes, the railgun was fun, but beating Xaero on Nightmare hinged on him not getting it. You could dodge it but it required super human reflexes since Xaero was an aim bot at that difficulty. :#
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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