spartaxoxo wrote: »The very next dialogue you can talk about being vamps iirc and that's more a statement about how not all vamps gotta be bad right?
VaranisArano wrote: »
Yeah, ZOS has kinda struggled with basic immersion stuff like NPCs recognizing the player's obvious traits.
I derived great amusement from playing certain quests as a Necromancer. I mean, realistically, some NPCs should just nope out on a Necro, but hey, player character.
Like:
Tanval Indoril: Come with me to the Indoril tombs and I will appeal to my ancestors to help us awaken Balreth.
"Oooh, I get to watch real Dunmer necromancy!"
Tanval Indoril: What? No! No necromancing my sacred ancestors, you heathen!
Or:
"Hey, Ritemaster, thanks for letting me join the Psijic Order! I can't wait to rub it in Mannimarco's face that he got expelled, but you let me join even though I totally used necromancy in front of Valsirenn..."
Iachesis: *facepalms*
I don't like how certain dialogues and quest lines force me to pretend there is such a thing as a vampire that isn't evil, and even makes me treat some as if they are my friends. At least give us a dialogue that says "I'll work with you as long as I must, but the next time I see you I'll kill you".
I don't like how certain dialogues and quest lines force me to pretend there is such a thing as a vampire that isn't evil, and even makes me treat some as if they are my friends. At least give us a dialogue that says "I'll work with you as long as I must, but the next time I see you I'll kill you".
Oh, I have that with humans all the time.
We were also forced to work for Almalexia, I just met her again, uah...
VaranisArano wrote: »
I derived great amusement from playing certain quests as a Necromancer. I mean, realistically, some NPCs should just nope out on a Necro, but hey, player character.
Like:
Tanval Indoril: Come with me to the Indoril tombs and I will appeal to my ancestors to help us awaken Balreth.
"Oooh, I get to watch real Dunmer necromancy!"
Tanval Indoril: What? No! No necromancing my sacred ancestors, you heathen!
StarOfElyon wrote: »Yeah, my vampire necromancer is supposed to be evil (or only performing good acts if it benefits her) but stories make me feel like a self-less Saint.
NotaDaedraWorshipper wrote: »But Rivenspire and vampirism is horrible. Especially since there are base game contest that react to werewolves, like Hircine in Bangkorai (There are also times when they don't react to you being a werewolf.)
As a player who knows its older content that ZOS isn't going to pay money to redo the voice acting or to cut necro players off from certain questlines, its not strange.NotaDaedraWorshipper wrote: »Not reacting to necromancers isn't that weird, because they were added in Elsweyr, so they not having a reaction in older contest is not strange at all.
adriant1978 wrote: »NotaDaedraWorshipper wrote: »But Rivenspire and vampirism is horrible. Especially since there are base game contest that react to werewolves, like Hircine in Bangkorai (There are also times when they don't react to you being a werewolf.)
It's because in the original base game, before One Tamriel, vampirism could only be obtained in your final alliance zone which would be Bangkorai for DC folks. They never wrote Verandis to react to player vampires because according to the strict zone progression the game used to have, it was considered impossible for the player to be a vampire as early as Rivenspire.
Now, since they bothered to go back and re-record all Verandis' dialogue with a new voice actor to match up with how he sounds in the Markarth DLC, it beats me why they couldn't have also tweaked it so that he recognises vampires. Missed opportunity.
VaranisArano wrote: »As a player who knows its older content that ZOS isn't going to pay money to redo the voice acting or to cut necro players off from certain questlines, its not strange.NotaDaedraWorshipper wrote: »Not reacting to necromancers isn't that weird, because they were added in Elsweyr, so they not having a reaction in older contest is not strange at all.
As a lore enthusiast, yeah, it is pretty strange that pious Dunmer, Vanus Galerion, the whole Psijic Order, and a great number of other NPCs who should be aghast at working with a necromancer are sitting there like:
Adapting pre-Elsweyr content to the presence of necromancers: That's not going to happen.
It's the curse of voice-acted dialogue - you can't just change a few words and be done with it. You need to re-hire the original voice actors (if they're even still around), set up studio time, etc... it's a ton of work and money, way more complicated than when we just went into the text editor and changed a word here and there.
That said, the blindness towards your character's background is sometimes unintentionally hilarious even in recent content, I agree with that.
Call_of_Red_Mountain wrote: »But i was surprised why nobody in Skyrim and Markarth can't see that i'm a vampire too. Including Count, Fennorian, etc. I remember only one dialogue with Lyris when we can tell her "Hey, i'm a vampire." Looks like The Reach quests was created for mortals. As a vampires we're very weak, we can't use vamp abilities, mist form, etc in this quests. "Oh look i'm a vamp and i can go there super fast and you, silly hero, find another way."Yeah. Who cares? I believe... we need a different scenarios for vamps/werwolves/necromants in some stories.