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A Peaceful Stroll: reaching level 50 without any recorded kills

  • hexnotic
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    This is awesome! I do enjoy watching videos explaining how to achieve pacifist runs in games like Skyrim, etc. This was a lot of fun to read, thank you for the entertainment OP!
  • Scardan
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    45 skyshards that's crazy.

    Why?
    Let's be extremely precise in our use of terms.
  • Bucky_13
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    barney2525 wrote: »
    I dont understand the delve issue. You don't get the completion achievement if you don't kill the boss. So why go in?

    :#

    Main reason, skyshards. And in some cases lorebooks while you're there. Same applies to public dungeons.
  • VaranisArano
    VaranisArano
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    Scaletho wrote: »
    1) Keep those kill counters at 0.
    (...)

    Very nice story. Such amazing alternative to level up peacefully. It's so different of those idiots who kills every single non-dangerous NPCs whose only function is to give us ESO history immersion. They do that for the teeny tiny XP those characters have, and because they are too lazy to engage in real XP farming.

    Daggerfall and several other cities suffer with those bad players destroying the game's immersive experience.

    Are you talking about Dark Brotherhood/Thieves Guild players who are pick, pick, stabbing NPCs?

    Because I'm not killing priests in Vulkhel Guard for the exp. I'm killing them for the shiny things in their pockets. Also because, if you've ever looked in their pockets, those oh-so-pious priests are a bunch of daedra worshippers selling out the Dominion to the Maomer and the Veiled Heritance. Maybe Queen Ayrenn should give me a medal for killing them!

    You can complain about how unimmersive it is for you, but to be frank, the players who are doing Justice System content are actually playing ESO as intended.
  • spartaxoxo
    spartaxoxo
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    Scaletho wrote: »
    1) Keep those kill counters at 0.
    (...)

    Very nice story. Such amazing alternative to level up peacefully. It's so different of those idiots who kills every single non-dangerous NPCs whose only function is to give us ESO history immersion. They do that for the teeny tiny XP those characters have, and because they are too lazy to engage in real XP farming.

    Daggerfall and several other cities suffer with those bad players destroying the game's immersive experience.

    @Scaletho

    What? Those characters are for victimizing as part of the thieves guild and dark brotherbood storyline, and Legerdermain skill line too. Dialogue isn't their sole purpose and the ones who's sole purpose is to give lore aren't killable.
    Edited by spartaxoxo on January 6, 2021 3:07PM
  • zaria
    zaria
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    zaria wrote: »
    laksikus wrote: »
    zvavi wrote: »
    You can unlock the restoration skill line by reading a restoration skill giving bookshelf, before that the skill line will level as you gain xp, since you are wearing the weapon, but will not show. You can go to n/vCoH1/2 and cloak till 1st boss for 10~ book shelves, rinse repeat till you get the needed skill line.

    Little tip. AA is much better than coh for reading skillbooks
    How does this work? Is it an random chance of getting an unread skill point book on shelf in group dungeons or trials?

    According to UESP its one Restoration staff skill book at the Thalmor headquarter in Woodheart west in Greenshade.
    https://en.uesp.net/wiki/Online:Thalmor_Headquarters

    Else @VaranisArano tips about using the Precursor training dummy sounds good and its very common.
    Sounds smart to test out this on another character first to see if kill count increases.
    An update here: the Thalmor Headquarters document is not an skill book as in it does not raises your Restoration staff skill.
    It give you an location on the map.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lysette
    Lysette
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    Are you talking about Dark Brotherhood/Thieves Guild players who are pick, pick, stabbing NPCs?

    Because I'm not killing priests in Vulkhel Guard for the exp. I'm killing them for the shiny things in their pockets. Also because, if you've ever looked in their pockets, those oh-so-pious priests are a bunch of daedra worshippers selling out the Dominion to the Maomer and the Veiled Heritance. Maybe Queen Ayrenn should give me a medal for killing them!

    You can complain about how unimmersive it is for you, but to be frank, the players who are doing Justice System content are actually playing ESO as intended.

    Remember TES:Oblivion (where ESO is based on) - as a member of the thieves guild you shouldn't murder innocent people for the loot - this has been the creed of the thieves guild. And killing people for Sithis is ok as a member of the Dark Brotherhood - we fulfill contracts, but we don't steal a target's possessions - this has been the creed of the dark Brotherhood.

  • VaranisArano
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    Lysette wrote: »
    Are you talking about Dark Brotherhood/Thieves Guild players who are pick, pick, stabbing NPCs?

    Because I'm not killing priests in Vulkhel Guard for the exp. I'm killing them for the shiny things in their pockets. Also because, if you've ever looked in their pockets, those oh-so-pious priests are a bunch of daedra worshippers selling out the Dominion to the Maomer and the Veiled Heritance. Maybe Queen Ayrenn should give me a medal for killing them!

    You can complain about how unimmersive it is for you, but to be frank, the players who are doing Justice System content are actually playing ESO as intended.

    Remember TES:Oblivion (where ESO is based on) - as a member of the thieves guild you shouldn't murder innocent people for the loot - this has been the creed of the thieves guild. And killing people for Sithis is ok as a member of the Dark Brotherhood - we fulfill contracts, but we don't steal a target's possessions - this has been the creed of the dark Brotherhood.

    Well, if "don't kill people" is part of the Thieves Guild creed in ESO, they conveniently forgot to mention that to my Dark Brotherhood Silencer when they recruited her.

    Perhaps the 3rd Era Guild instituted that rule after my Silencer murdered her way through the questline?

    And Speaker Terenus hasn't complained about my Silencer's methods either. (In Skyrim, the Night Mother didn't seem bothered when my Listener, ah, helped herself to the Emperor's possessions after killing him either.)


    I appreciate the TES IV Oblivion nostalgia, I really do. But the 2nd Era Hew's Bane Thieves Guild run by Zeira seems to have rather different rules than the 3rd Era one run by the Grey Fox, namely that no one batted an eye in ESO when my Silencer murdered her way through the TG missions. In Oblivion, I'd have been automatically kicked from the guild. So, ah, I'm not sure what point you are making. They are different eras, different games, different rule sets, different gameplay, and arguably, different guilds.

    Though if you'd like me to 100% no-kill my way through ESO's Thieves Guild missions, I'd like some of those TES IV Chameleon spells, please.


    From a completely out-of-character perspective now, let's consider that ZOS deliberately gated rewards, achievements, and motifs behind stealing and stabbing. So yes, Dark Brotherhood and Thieves Guild players are playing the justice system as intended with pick, pick, stab.

    I realize that some players feel that's dreadfully unimmersive, but hey, players have the right to play the DLC content they paid for as intended.
  • rumple9
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    I've got 3 toons to 50 just doing daily crafting writs
  • molecule
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    Have a well deserved Awesome
  • Merlin13KAGL
    Merlin13KAGL
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    What was the total /played time to achieve this, just so I can share in your masochistic pain.

    Certain I would not have the patience, at least not in one sitting.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Linaleah
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    Scaletho wrote: »
    1) Keep those kill counters at 0.
    (...)

    Very nice story. Such amazing alternative to level up peacefully. It's so different of those idiots who kills every single non-dangerous NPCs whose only function is to give us ESO history immersion. They do that for the teeny tiny XP those characters have, and because they are too lazy to engage in real XP farming.

    Daggerfall and several other cities suffer with those bad players destroying the game's immersive experience.

    that... is not why npc's die in cities.

    1. specific npc's drop certain rare furnishings and patterns.
    2. there are dark brotherhood quests that require assasinations of npc's in cities.
    3. there are several achievements associated with killing yellow npc's - that award dyes and acess to furnishings among other things.

    no one is racking up bounties on city npc's just for tiny amount of experience. there are easier and faster ways to farm xp. n pc's in cities die for other reasons.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    barney2525 wrote: »
    I dont understand the delve issue. You don't get the completion achievement if you don't kill the boss. So why go in?

    :#

    skyshards and many of the delves have quests where you just loot a note of the ground and bringing to an npc in a town or whatever in the zone. zero kills - nice xp and occasional gear upgrades
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • barney2525
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    Coatmagic wrote: »
    Psst.....even if you skip the intro of the game, it counts as if you did it, which means you did kill those daedra in the beginning, and did choose to leave Lyris/sacrifice Lyris in Coldharbour to free the Prophet. So you technically didn't get out of those "deaths" ;D

    Aside from the dead/undead that the OP mentioned, since OneTam dropped, your statement is no longer viable, as new players can choose to go to the Wailing Prison whenever they like ;)


    Or not. You can play this game for years and never set foot into the main quest.

    :#
  • Lavaeolus
    Lavaeolus
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    You might be wondering whatever became of this character; if, accomplishment done, I'd finally get back to playing the game normally and would archive them as a little trophy. Well, truth be told, when I'm in the right mood it can be fun to have a character who can run around questing and just skip their way through combat without worrying about XP loss. Consider this a little addendum about how diving into the DLC with this character's been. None of the DLCs are big game-changers and there's stuff I don't own, so this'll be a fairly mundane post, but together they might give you an idea of the future of this character.

    Readbook-Small.png

    First, a note on companions: Blackwood introduced two followers who, after doing an initial recruitment quest, you can have tag along and beat people up for you. Bastian's quest requires combat, but with a bit of savvy it's entirely optional in Mirri's. I did some brief testing on a new character, and as far as I can tell a companion kill doesn't count as yours in the tracker -- so it's hypothetically viable to play a character who sits back and lets their companion do their dirty work.

    But for the most part that's a different challenge than I intended to set myself, so I've decided to avoid companion outsourcing as an extension of the "No grouping up with killers" rule. Companion rapport seems to be a slow burner already, so I'm not sure how doable it'll be to bring up Mirri's opinion of me without combat. I'll see how it goes.

    The Champion System got a rework to our favour. This and the above prompted me to start writing the post, although I've realised I've still little to say about them! I'm still messing about with the system, and in some ways it's a bit of a mixed blessing since previously this character had the freedom of just moreorless ignoring the Champion System. Craft is the most 'non-combat' focused tree, and I haven't experimented properly with stealth and Out of Sight + Khajiit + Equipment Bonuses. But other trees are nonetheless still worth dropping points in; increasing your Max Magicka, Healing Done and Health while reducing Damage Taken is, unsurprisingly, generally useful.

    Otherwise, most of the chapter DLC is a similar experience to the base game. Whether it be Orsinium or Blackwood, new areas with a focus on questing are your main source of content and XP. And, like the base game, that means despite almost always losing out on moreorless the entire main story of a zone, there's still plenty of adventuring to be done.

    Your stomach for this might depend on your playstyle and penchant for wandering. When I'm on my other characters, I tend to start off a zone by following its Zone Story, doing sidequests as I run into them. On this character, I tend to enter an area, pick a direction, then ride around until I run into quests or find new locations. A bit more incentive to engage with the spirit of exploration. (Either way, eventually I'll wrap things up by just looking up where anything I might've missed might be.)

    Obviously there's stuff you can't do. The Dark Brotherhood, for instance, is an assassin's guild. They employ assassins. Yes, yes, unsurprisingly it's a poor fit. While you can go to the Gold Coast and complete about three quests there, that's about it; the Dark Brotherhood DLC was pretty focused on the Dark Brotherhood! You're similarly a bad fit for raid DLCs and the like. This is all mostly obvious. Don't build your non-combat character for intense group-aimed combat, guys.

    The Thieves Guild is worth a look. You'd think this would be right up a stealthy no-kill character's alley, and it almost is. The initial Thieves Guild quests are all about stealthy infiltration, albeit stealthy infiltration that, truth be told, I turned into an absolute farce through incompetence. For once, this is a DLC whose main story you can get about halfway into. Alas, then they'll expect you to defeat some animated armour, which is a no-go. The Yokudans worked hard on those!

    You can still do most sidecontent, though, with the exception of a few personal quests. Since the Dailies are all about stealth and not getting into combat, you might be particularly interested in them, but the attempt to turn ESO's stealth into a proper challenge in its own right was an interesting experiment, but in my view not an entirely successful one. Ah well.

    You'd have had this update sooner, but unfortunately my hard-drive crashed in between this post and the last. As you can imagine, this made playing ESO just that bit tougher until I could replace it. I've yet to properly explore Elsweyr, but I've probably taken Greymoor and Blackwood about as far as I'm going to, Mirri stuff and maybe some Dailies aside.

    As before, I've gone ahead and uploaded the character to ESO Database, if you want a look at how their quest progress is doing. For now, thanks for reading, especially if you went through the whole wall of text; and thanks to Zenimax Online for every time they made a dramatic boss fight, and technically made the quest objective just to pick up the item sitting behind them.

    Edited by Lavaeolus on July 8, 2021 5:05PM
  • francesinhalover
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    would be cool if zenimax added the "pacifist title" has a achivement reward for a pacifist achievement.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
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