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oh for crying out loud, pets are driving me up a wall

  • JanTanhide
    JanTanhide
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    LOL! Yeah, that is annoying.
  • Myrnhiel
    Myrnhiel
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    I really liked this one :/ :

    93okws0kotng.png

    There was absolutely no way to get to the candles until the lady you see on the picture finally decided to port away some time later...
    Edited by Myrnhiel on June 12, 2024 2:23PM
  • Coatmagic
    Coatmagic
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    Tamriel is in dire need of pet shrink :(
  • SickDuck
    SickDuck
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    As for turning non-combat pets invisible on client side: imagine who would buy them from CS if noone would see them anyway.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Iarao
    Iarao
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    The ones that truly bother by blocking our actions are the combat ones like the bear. The non-combat ones can't bother anyone.
    The players can unsummon the combat pets when they are outside combat but most of them don't bother to do that...

    zos just needs to make our WEAPONS smaller.
  • Iarao
    Iarao
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    Mik195 wrote: »
    They should make bears invisible around craft stations. I'm not unsummoningy bear because on console hitting menu, moving down to character, moving down to the bear, hitting x to remove, hitting b a couple of times to get back to the real world, then when I get into combat, running around for three seconds to resummon the bear (and having to press two buttons simultaneously) is too annoying. Automatic desummon in cities and then an automatic resummon as soon as combat starts (no delay, no multiple button presses) is something that ZOS should add.

    yes. or make the flappies and imps things smaller. like nixad size. my flappy gets in my way all the time, but i will NOT unsummon it because it is a weapon.
  • Iarao
    Iarao
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    bluebird wrote: »
    Vlad9425 wrote: »
    That’s nothing, just wait till you come across a warden with that dumb bear and a sorc with that stupid flappy bird both at the same crafting station and you will experience true rage.
    Not gonna lie, I do play a Petsorc sometimes, and even I get infuriated by my own pets. :grimace:
    sorcpets.png

    mmhmm icr.
  • Iarao
    Iarao
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    Mik195 wrote: »
    I looked at unsummoning the bear on console yesterday and while it will depend on how many status effects you have active, ut would have taken 14 moves or clicks to desummon the bear and get back out of the menu. That's too much. Combat pets should be automatically summoned when combat starts and automatically desummoned when it ends.

    totally agree cuz i really dont like my view impeded by a string of pets across the landscape. seriously. i'm mainly here for the view.
  • Iarao
    Iarao
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    I dropped the pet on my Sorcerer because I was sick of it in my way. I really don't see the attraction to having a pixelated animal following you around all the time.

    especially not large ones. i can see the point for the warden cuz one with nature and all that, but maybe the standard non combat pet for the warden should be a grizzly cub. ditto for anything much larger than that for everyone.
  • Iarao
    Iarao
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    SickDuck wrote: »
    As for turning non-combat pets invisible on client side: imagine who would buy them from CS if noone would see them anyway.

    they would only be invisible anywhere you need to interact with something. but i think that would be too much of a strain on servers and would req that they upgrade them. just shrinking them would probably work better.
  • Iarao
    Iarao
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    Syldras wrote: »
    Ah, it's this topic again. I've been away for half a year (it was the blight, I tell you!), and it seems nothing changed... I really don't understand why they don't let sorc and warden pets automatically despawn in towns (or near crafting stations and banks)? Shouldn't be that difficult?
    Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!

    Don't you automatically dismount when using the stations?

    as long as they auto respawn when you leave town, etc. gonna be too hard on the servers to constantly be spawning and despawning.
  • Muttsmutt
    Muttsmutt
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    SickDuck wrote: »
    As for turning non-combat pets invisible on client side: imagine who would buy them from CS if noone would see them anyway.

    oy, whose side are you on?!
    MisterGibs wrote: »
    The non-combat ones can't bother anyone.
    unknown.png
    @MisterGibs Of course they can be obnoxious visually, I agree with that, but at least these ones can't restrain you from performing your intended actions.

    they ARE literally restraining him from performing his intended action.
    of seeing his character.
    while using the outfit station.
    where he changes the appearance.
    of his character.
    which he'd like to see.
    Calm_Fury wrote: »
    Also don't forget when the 10 Maws of the Inferno spawn right in front of tanks in trials and completely blocks the boss visuals and sometimes even the targeting for taunts...

    oh, i wish i could forget that, i really do.
    Edited by Muttsmutt on January 4, 2021 3:01PM
    PC-EU // UNDEAD
  • SickleCider
    SickleCider
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    Syldras wrote: »
    Ah, it's this topic again. I've been away for half a year (it was the blight, I tell you!), and it seems nothing changed... I really don't understand why they don't let sorc and warden pets automatically despawn in towns (or near crafting stations and banks)? Shouldn't be that difficult?
    Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!

    Don't you automatically dismount when using the stations?

    That was in Glenumbra blacksmith station. No idea why they were able to ride in.

    I think that's a bug that happens when you punch through the door on your mount instead of dismounting first. I did it once at a similar station and regretted it. I was stuck on my mount while everything loaded in, and I'm sure I looked ridiculous.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Pixiepumpkin
    Pixiepumpkin
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    MisterGibs wrote: »
    The non-combat ones can't bother anyone.
    unknown.png
    @MisterGibs Of course they can be obnoxious visually, I agree with that, but at least these ones can't restrain you from performing your intended actions.

    LOL I see what you did there :lol:
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • jm42
    jm42
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    Vlad9425 wrote: »
    That’s nothing, just wait till you come across a warden with that dumb bear and a sorc with that stupid flappy bird both at the same crafting station and you will experience true rage.

    I exp this all the time when i play my tank :D Sorc pets, warden pets, daedroths from set - and I can see neither my char nor the boss. Crafting stations are not the worst issue with pets at all
    Just look: https://forums.elderscrollsonline.com/en/discussion/comment/7044612/#Comment_7044612
    Edited by jm42 on January 6, 2021 7:27AM
  • Indigogo
    Indigogo
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    bluebird wrote: »
    Vlad9425 wrote: »
    That’s nothing, just wait till you come across a warden with that dumb bear and a sorc with that stupid flappy bird both at the same crafting station and you will experience true rage.
    Not gonna lie, I do play a Petsorc sometimes, and even I get infuriated by my own pets. :grimace:
    sorcpets.png

    Omg. This meme but with firing ballista 😂
  • ShawnLaRock
    ShawnLaRock
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    Just wait until all crafting stations and writ turn-in locations are surrounded by...

    ...MORPHOLITHS.

    <face palm>

    S.
  • Olupajmibanan
    Olupajmibanan
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    Toggle option in settings "Hide allied pets" is the solution to combat pets. We already have "Hide additional allied effects" option which hides allied ground AoE dots so this shouldn't be hard to implement.

    However, I can't think of solution for non-combat pets. If players could hide all non-combat pets from their sight, what would be the purpose of using them and more importantly buying them?
  • biminirwb17_ESO
    biminirwb17_ESO
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    barney2525 wrote: »
    the non-combat pets don't interfere with interaction. Only the summoned pets interfere. Which was Really irritating when I was trying to get the achievement for opening the 3 chests in the required time or less ... and someone had their Twilight blocking me from accessing one of the chests.

    :#

    I had a big fat bear sitting on the advanced chest, it was an intentional troll by someone cause it was still there when I returned to do the quest on another character.
  • TruthSeeker
    TruthSeeker
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    Mik195 wrote: »
    I looked at unsummoning the bear on console yesterday and while it will depend on how many status effects you have active, ut would have taken 14 moves or clicks to desummon the bear and get back out of the menu. That's too much. Combat pets should be automatically summoned when combat starts and automatically desummoned when it ends.

    When I (rarely, to be fair) play a warden, I only have the bear on one bar, making it simple and instant to dismiss by bar swapping when I enter a town. When I'm expecting combat I revert the bar then summon the bear so that I am prepared for a fight.
  • WithMyLaserGun
    WithMyLaserGun
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    Yes please get them away from crafting stations. I spent several minutes just trying to use a Blacksmithing Station yesterday because there was a bloody bear on it blocking my ability to click it.
  • omegatay_ESO
    omegatay_ESO
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    N00BxV1 wrote: »
    https://forums.elderscrollsonline.com/en/discussion/408447/familiars-and-twilights-and-bears-oh-my

    Two years later. I still hate the *** pets everywhere...

    Edit:
    That poor beaten horse...

    It's not dead yet, zos has not changed anything. So by all means, keep beating.
  • Nezyr_Jezz
    Nezyr_Jezz
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    Sorcerers should get a bounty on their head by bringing deadric pets into towns as much as necromancers do for the undead. Same principle. End of problems. Add a criminal act to pets and problem solved XD
  • Nordic__Knights
    Nordic__Knights
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    Nezyr_Jezz wrote: »
    Sorcerers should get a bounty on their head by bringing deadric pets into towns as much as necromancers do for the undead. Same principle. End of problems. Add a criminal act to pets and problem solved XD

    we have been saying this for years even before necromaners , we are at war with the deadric beings atm yet we let them fly freely in town
  • spartaxoxo
    spartaxoxo
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    Nezyr_Jezz wrote: »
    Sorcerers should get a bounty on their head by bringing deadric pets into towns as much as necromancers do for the undead. Same principle. End of problems. Add a criminal act to pets and problem solved XD

    Players should never be punished for passive, permanently on skills. Necromancer have to actively summon in town.

    Better solution is to give a toggle to hide allied pets, as is already the case with some other skills
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